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renderer_opengl: Use correct byte order for framebuffer pixel format ABGR8.

nce_cpp
bunnei 8 years ago
parent
commit
bfb435c994
  1. 3
      src/video_core/renderer_opengl/renderer_opengl.cpp

3
src/video_core/renderer_opengl/renderer_opengl.cpp

@ -270,10 +270,9 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
GLint internal_format;
switch (framebuffer.pixel_format) {
case Tegra::FramebufferConfig::PixelFormat::ABGR8:
// Use RGBA8 and swap in the fragment shader
internal_format = GL_RGBA;
texture.gl_format = GL_RGBA;
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8;
texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
gl_framebuffer_data.resize(texture.width * texture.height * 4);
break;
default:

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