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GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format as the A2BGR10 texture format.

nce_cpp
Subv 8 years ago
parent
commit
fa6edc4412
  1. 2
      src/video_core/renderer_opengl/gl_rasterizer_cache.h
  2. 2
      src/yuzu/debugger/graphics/graphics_surface.cpp

2
src/video_core/renderer_opengl/gl_rasterizer_cache.h

@ -106,6 +106,8 @@ struct SurfaceParams {
switch (format) {
case Tegra::RenderTargetFormat::RGBA8_UNORM:
return PixelFormat::ABGR8;
case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
return PixelFormat::A2B10G10R10;
default:
NGLOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
UNREACHABLE();

2
src/yuzu/debugger/graphics/graphics_surface.cpp

@ -25,6 +25,8 @@ static Tegra::Texture::TextureFormat ConvertToTextureFormat(
switch (render_target_format) {
case Tegra::RenderTargetFormat::RGBA8_UNORM:
return Tegra::Texture::TextureFormat::A8R8G8B8;
case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
return Tegra::Texture::TextureFormat::A2B10G10R10;
default:
UNIMPLEMENTED_MSG("Unimplemented RT format");
}

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