ReinUsesLisp
b8e43cb17c
textures: Fix anisotropy hack
Previous code could generate an anisotropy value way higher than x16.
6 years ago
ReinUsesLisp
09820ecef0
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
6 years ago
James Rowe
37cf312477
input/udp - Add minor error handling to prevent bad input from crashing
6 years ago
James Rowe
166ba99e3e
Frontend/SDL - Provide proper default for UDP input
When the default file is read in, the settings default value is only used
when the key is missing. As it was, the key existed, but the value was empty string
causing it to accept that as a value to pass into the core
6 years ago
James Rowe
f40becae29
input/udp - Dont log on invalid packet received
6 years ago
bunnei
36c4c33bb8
core: hle: Implement separate A32/A64 SVC interfaces.
6 years ago
bunnei
048ac77adc
core: Implement separate A32/A64 ARM interfaces.
6 years ago
bunnei
9b0419ce67
core: loader: Remove check for 32-bit.
6 years ago
bunnei
9137455d86
core: dynarmic: Add CP15 from Citra.
6 years ago
Nguyen Dac Nam
5658f77467
nit: move comment to right place.
6 years ago
bunnei
8633ca172e
renderer_opengl: Fix SRGB presentation frame tracking.
- Fixes SRGB in Super Smash Bros. Ultimate.
6 years ago
Nguyen Dac Nam
a775209d1b
shader_decode: Fix LD, LDG when track constant buffer
6 years ago
Nguyen Dac Nam
9b2b16f0b1
shader_decode: keep it search on all code
It fixed opcode LD, LDG on Pokemon Sword that can't find the constant buffer. Not sure if it helps any on visual.
6 years ago
Morph
c6e07faf25
Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
6 years ago
bunnei
c928b07625
renderer_opengl: Reduce swap chain size to 3.
6 years ago
Morph
055ebfc2e7
AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled ( #3454 )
* Stub SetLcdBacklighOffEnabled
Used by Super Smash Bros. Ultimate
We require backlight services to be implemented to turn on/off the backlight.
* Address feedback
6 years ago
Nguyen Dac Nam
bb39862dfe
shader: FMUL switch to using LUT ( #3441 )
* shader: add FmulPostFactor LUT table
* shader: FMUL apply LUT
* Update src/video_core/engines/shader_bytecode.h
Co-Authored-By: Mat M. <mathew1800@gmail.com>
* nit: mistype
* clang-format & add missing import
* shader: remove post factor LUT.
* shader: move post factor LUT to function and fix incorrect order.
* clang-format
* shader: FMUL: add static to post factor LUT
* nit: typo
Co-authored-by: Mat M. <mathew1800@gmail.com>
6 years ago
bunnei
0e5233098f
renderer_opengl: Use more concise lock syntax.
6 years ago
bunnei
cba9bdcab0
renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace.
6 years ago
ReinUsesLisp
3056f6d364
vk_swapchain: Silence TOCTOU race condition
It's possible that the window is resized from the moment we ask for its
size to the moment a swapchain is created, causing validation issues.
To workaround this Vulkan issue request the capabilities again just
before creating the swapchain, making the race condition less likely.
6 years ago
Fernando Sahmkow
2f55c11a35
ARM_Interface: Cache the JITs instead of deleting/recreating.
This was a bug inherited from citra which was fixed by then at some
time. This commit corrects such bug and ensures JITs are correctly
recycled.
6 years ago
bunnei
61f86b0058
renderer_opengl: Create gl_framebuffer_data if empty.
6 years ago
bunnei
0f0268bdd9
frontend: qt: bootmanager: Acquire a shared context in main emu thread.
6 years ago
bunnei
ba6d264342
frontend: qt: bootmanager: Vulkan: Restore support for VK backend.
6 years ago
bunnei
02f323f6e8
frontend: qt: bootmanager: OpenGL: Implement separate presentation thread.
6 years ago
bunnei
1be85d7b7d
frontent: qt: main: Various updates/refactoring for separate presentation thread.
6 years ago
bunnei
f1f2405b9f
core: frontend: Refactor scope_acquire_window_context to scope_acquire_context.
6 years ago
bunnei
6904e8442d
frontend: sdl2: emu_window: Implement separate presentation thread.
6 years ago
bunnei
361819a125
renderer_opengl: Add texture mailbox support for presenter thread.
6 years ago
bunnei
44137628c8
renderer_opengl: Add OGLRenderbuffer to resource/state management.
6 years ago
bunnei
27e56facc9
core: frontend: emu_window: Add TextureMailbox class.
6 years ago
bunnei
f93fe8e862
core: settings: Add setting to enable vsync, which is on by default.
6 years ago
ReinUsesLisp
74984326b0
video_core/surface: Add R32_SINT render target format
6 years ago
ReinUsesLisp
30ed1b0702
video_core/gpu: Remove unused functions
6 years ago
ReinUsesLisp
e88187cfa0
vk_shader_decompiler: Implement indexed textures
Implement accessing textures through an index. It uses the same
interface as OpenGL, the main difference is that Vulkan bindings are
forced to be arrayed (the binding index doesn't change for stacked
textures in SPIR-V).
6 years ago
ReinUsesLisp
043d94e858
shader: Simplify indexed sampler usages
6 years ago
ReinUsesLisp
367ade1151
video_core: Implement more scaler attribute formats
While changing this, fix assert in vk_shader_decompiler. We now know
scaled formats are expected to be float in shaders attributes.
6 years ago
bunnei
dc92c1b1ee
audio_core: interpolate: Improvements to fix audio crackling.
- Fixes audio crackling in Crash Team Racing Nitro-Fueled, Super Mario Odyssey, and others.
- Addresses followup issues from #3310 .
6 years ago
Fernando Sahmkow
d0b12c793d
Scheduler: Inline global scheduler in Scheduler Lock.
6 years ago
Fernando Sahmkow
d6584d988f
Kernel: Correct pending feedback.
6 years ago
Fernando Sahmkow
8a079a59ed
System: Expose Host thread registering routines from kernel.
6 years ago
Fernando Sahmkow
78f01601d0
Kernel: Address Feedback.
6 years ago
Fernando Sahmkow
7c2b72bcef
Kernel: Implement Scheduler locks
6 years ago
Fernando Sahmkow
fe53ac3e33
Kernel: Implement Time Manager.
6 years ago
Fernando Sahmkow
e6cc0a48e0
Kernel: Rename ThreadCallbackHandleTable and Setup Thread Ids on Kernel.
6 years ago
Fernando Sahmkow
f5da504663
Kernel: Make global scheduler depend on KernelCore
6 years ago
bunnei
338e4b4d07
audio_core: interpolate: Fix include for climits (Linux build break).
6 years ago
ReinUsesLisp
8ab2e5f561
shader/texture: Fix illegal 3D texture assert
Fix typo in the illegal 3D texture assert logic. We care about catching
arrayed 3D textures or 3D shadow textures, not regular 3D textures.
6 years ago
Nguyen Dac Nam
96e43427e5
nit: add const to where it need.
6 years ago
Nguyen Dac Nam
0c3acedaf9
shader: implement LOP3 fast replace for old function
ref: https://devtalk.nvidia.com/default/topic/1070081/cuda-programming-and-performance/reverse-lut-for-lop3-lut/
6 years ago