75 Commits (8452a180f22cc15fae698eb163d613dc1bf63aea)

Author SHA1 Message Date
bunnei 1d2fdc5a0d renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT. 7 years ago
bunnei ad6b0268eb renderer_opengl: Implement RenderTargetFormat::RG8_UNORM. 7 years ago
greggameplayer 974a959892 Implement R8_UINT RenderTargetFormat & PixelFormat (#1014) 7 years ago
bunnei 8cb27339a2 gl_rasterizer: Implement render target format RG8_SNORM. 7 years ago
bunnei e8a695064b gl_rasterizer: Implement render target format RGBA8_SNORM. 7 years ago
greggameplayer 3aa4040888 Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848) 7 years ago
Lioncash 38049444da video_core; Get rid of global g_toggle_framelimit_enabled variable 7 years ago
bunnei 1e66ac1103 gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel. 7 years ago
Lioncash 49dc22f84e video_core: Eliminate the g_renderer global variable 7 years ago
Unknown 6b77105b3d Implement R32_FLOAT RenderTargetFormat 8 years ago
bunnei 889da74c9d gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. 8 years ago
bunnei e1ffcc6817 gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM. 8 years ago
Lioncash d923d8f50c gpu: Rename Get3DEngine() to Maxwell3D() 8 years ago
Subv df214db493 GPU: Partially implemented the Maxwell DMA engine. 8 years ago
Subv d91fc15ea4 GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine. 8 years ago
Subv f13edfd80b GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine. 8 years ago
Lioncash 324ee31fc3 general: Convert assertion macros over to be fmt-compatible 8 years ago
Subv 284aad1420 GPU: Added a function to retrieve the bytes per pixel of the render target formats. 8 years ago
Subv b0b75e7ae4 GPU: Added boilerplate code for the Fermi2D engine 8 years ago
Subv 19bf501723 Frontend: Ported the GPU breakpoints and surface viewer widgets from citra. 8 years ago
Subv 46bbeeb54a GPU: Move the GPU's class constructor and destructors to a cpp file. 8 years ago