Subv
8335e656bb
GPU: Added register definitions for the stencil parameters.
8 years ago
bunnei
df66fadc12
nvflinger: Fix for BufferQueue event handling.
8 years ago
James Rowe
12e7a3065a
HID: Update controllers less often
8 years ago
James Rowe
9e5bc967de
Logging: Dump all logs in the queue on close in debug mode
8 years ago
bunnei
efc5bbb9ab
gl_rasterizer_cache: Implement texture format G8R8.
8 years ago
bunnei
50037e0c4f
gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8.
8 years ago
bunnei
f5feb89c86
gl_rasterizer_cache: Implement depth format Z16_UNORM.
8 years ago
James Rowe
ada0d38ca9
Logging: Don't lock the queue for the duration of the write
8 years ago
Subv
a4f321da14
Services/BSD: Corrected the return for StartMonitoring according to SwIPC.
8 years ago
Subv
d4a639a08e
FileSys: Append the requested path to the filesystem base path in DeleteFile.
We were trying to delete things in the current directory instead of the actual filesystem directory. This may fix some savedata issues in some games.
8 years ago
David Marcec
66bd4de380
No need to use ASSERT_MSG with an empty message
8 years ago
bunnei
91e048cce7
OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
8 years ago
Subv
021731e42a
GPU: Always enable the depth write when clearing the depth buffer.
The GPU ignores that register when clearing, but OpenGL obeys the glDepthMask parameter, so we set the depth mask to GL_TRUE when clearing the depth buffer. It will be restored to the correct value automatically on the next draw call.
8 years ago
Hedges
d8d8be6ac0
More improvements to GDBStub ( #653 )
* More improvements to GDBStub
- Debugging of threads should work correctly with source and assembly level stepping and modifying registers and memory, meaning threads and callstacks are fully clickable in VS.
- List of modules is available to the client, with assumption that .nro and .nso are backed up by an .elf with symbols, while deconstructed ROMs keep N names.
- Initial support for floating point registers.
* Tidy up as requested in PR feedback
* Tidy up as requested in PR feedback
8 years ago
bunnei
e904e1f785
gl_rasterizer: Fix check for if a shader stage is enabled.
8 years ago
bunnei
6e04dd24fe
gl_shader_gen: Implement dual vertex shader mode.
- When VertexA shader stage is enabled, we combine with VertexB program to make a single Vertex Shader stage.
8 years ago
David Marcec
0b2adb2672
We only need to alert for memory pool changes
8 years ago
David Marcec
761d44eea4
initialized voice status and unused sizes in the update data header
8 years ago
bunnei
50e6ef98e2
gl_shader_decompiler: Implement PredCondition::LessThanWithNan.
8 years ago
bunnei
fef7eb92de
gl_shader_decompiler: Use FlowCondition field in EXIT instruction.
8 years ago
Subv
555dd2f793
GPU: Implement the FADD32I shader instruction.
8 years ago
Tobias
7bf3ea7dcc
Port #3335 and #3373 from Citra: "Small SDL fixes" and "Print the actual error preventing SDL from working" ( #637 )
* Port #3335 and #3373 from Citra
* Fixup: Use the new logging placeholders
8 years ago
Subv
d87962405b
GPU: Corrected the decoding of FFMA for immediate operands.
8 years ago
James Rowe
ca04901b0f
yuzu - Fix duplicate logs
8 years ago
James Rowe
bed23a6e25
yuzu-cmd Apply the filter string from settings
8 years ago
David Marcec
7d5403fc89
Audout "Auto" functions
Audout autos are identical to their counterpart except for the buffer type which yuzu already handles for us.
8 years ago
David Marcec
3fcb7978f0
Added IsWirelessCommunicationEnabled, IsEthernetCommunicationEnabled, IsAnyInternetRequestAccepted
Since we have no socket implementation we should be returning 0 to indicate we're currently offline.
8 years ago
bunnei
d613d8ee52
hid: Fix timestamps and controller type.
- This fixes user input in SMO.
8 years ago
David Marcec
bc85c649c1
NvOsGetConfigU32 production impl
Settings are only used when RMOS_SET_PRODUCTION_MODE is set to 0.
If production mode is set, the error code 0x30006 is returned instead
8 years ago
bunnei
99a359777c
savedata_factory: Always create a save directory for games.
8 years ago
bunnei
8924486715
nvhost_ctrl: Fix NvOsGetConfigU32 for Snipper Clips.
8 years ago
bunnei
9d9375e109
gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative.
- Fixes a regression with Binding of Isaac.
8 years ago
bunnei
0c22a8d514
Revert "Virtual Filesystem ( #597 )"
This reverts commit 12e9522b32 .
8 years ago
Subv
3c86a705ba
GPU: Implemented the BC7U texture format.
Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
8 years ago
fearlessTobi
8f74246cb1
Port #3474 from Citra
8 years ago
fearlessTobi
fa8a9656a9
Port #3505 from CItra
8 years ago
fearlessTobi
365753a98c
Port #3579 from Citra
8 years ago
Zach Hilman
12e9522b32
Virtual Filesystem ( #597 )
* Add VfsFile and VfsDirectory classes
* Finish abstract Vfs classes
* Implement RealVfsFile (computer fs backend)
* Finish RealVfsFile and RealVfsDirectory
* Finished OffsetVfsFile
* More changes
* Fix import paths
* Major refactor
* Remove double const
* Use experimental/filesystem or filesystem depending on compiler
* Port partition_filesystem
* More changes
* More Overhaul
* FSP_SRV fixes
* Fixes and testing
* Try to get filesystem to compile
* Filesystem on linux
* Remove std::filesystem and document/test
* Compile fixes
* Missing include
* Bug fixes
* Fixes
* Rename v_file and v_dir
* clang-format fix
* Rename NGLOG_* to LOG_*
* Most review changes
* Fix TODO
* Guess 'main' to be Directory by filename
8 years ago
fearlessTobi
08acefbaab
Remove some references to Citra
8 years ago
Subv
c44c0078cc
GPU: Allow using the old NV04 values for the depth test function.
These seem to be just a valid as the GL token values. Thanks @ReinUsesLisp
This restores graphical output to Disgaea 5
8 years ago
Subv
cc56ecc097
GPU: Implemented the IMNMX shader instruction.
It's similar to the FMNMX instruction but it works on integers.
8 years ago
Subv
c4268c13c6
GPU: Implemented the F2F 'round' rounding mode.
It's implemented via the GLSL 'roundEven()' function.
8 years ago
Subv
56a5e7ba50
GPU: Stub the shader SYNC and DEPBAR instructions.
It is unknown at this moment if we actually need to do something with these instructions or if the GLSL compiler takes care of that for us.
8 years ago
Subv
25e08cf116
GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types.
Both signed and unsigned variants.
8 years ago
Subv
36822431cc
GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders.
8 years ago
Subv
673600656c
GPU: Corrected the decoding for the TEX shader instruction.
8 years ago
Subv
9ba997d4f0
GPU: Implemented the PSETP shader instruction.
It's similar to the isetp and fsetp instructions but it works on predicates instead.
8 years ago
Subv
910af4676c
GPU: Implemented the 32 bit float depth buffer format.
8 years ago
Subv
70f55cf738
GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.
OpenGL's default behavior is already correct when the GPU is configured to flip the triangles.
This fixes 1-2 Switch's splash screen.
8 years ago
Subv
53e622f91d
GPU: Only configure the used framebuffers during clear.
Don't try to configure the color buffer if it is not being cleared, it may not be completely valid at this point.
8 years ago