5887 Commits (8335e656bb0b78077b6df562c6e6f03fa52f1aa8)

Author SHA1 Message Date
Subv 8335e656bb GPU: Added register definitions for the stencil parameters. 8 years ago
bunnei df66fadc12 nvflinger: Fix for BufferQueue event handling. 8 years ago
James Rowe 12e7a3065a HID: Update controllers less often 8 years ago
James Rowe 9e5bc967de Logging: Dump all logs in the queue on close in debug mode 8 years ago
bunnei efc5bbb9ab gl_rasterizer_cache: Implement texture format G8R8. 8 years ago
bunnei 50037e0c4f gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8. 8 years ago
bunnei f5feb89c86 gl_rasterizer_cache: Implement depth format Z16_UNORM. 8 years ago
James Rowe ada0d38ca9 Logging: Don't lock the queue for the duration of the write 8 years ago
Subv a4f321da14 Services/BSD: Corrected the return for StartMonitoring according to SwIPC. 8 years ago
Subv d4a639a08e FileSys: Append the requested path to the filesystem base path in DeleteFile. 8 years ago
David Marcec 66bd4de380 No need to use ASSERT_MSG with an empty message 8 years ago
bunnei 91e048cce7 OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering. 8 years ago
Subv 021731e42a GPU: Always enable the depth write when clearing the depth buffer. 8 years ago
Hedges d8d8be6ac0 More improvements to GDBStub (#653) 8 years ago
bunnei e904e1f785 gl_rasterizer: Fix check for if a shader stage is enabled. 8 years ago
bunnei 6e04dd24fe gl_shader_gen: Implement dual vertex shader mode. 8 years ago
David Marcec 0b2adb2672 We only need to alert for memory pool changes 8 years ago
David Marcec 761d44eea4 initialized voice status and unused sizes in the update data header 8 years ago
bunnei 50e6ef98e2 gl_shader_decompiler: Implement PredCondition::LessThanWithNan. 8 years ago
bunnei fef7eb92de gl_shader_decompiler: Use FlowCondition field in EXIT instruction. 8 years ago
Subv 555dd2f793 GPU: Implement the FADD32I shader instruction. 8 years ago
Tobias 7bf3ea7dcc Port #3335 and #3373 from Citra: "Small SDL fixes" and "Print the actual error preventing SDL from working" (#637) 8 years ago
Subv d87962405b GPU: Corrected the decoding of FFMA for immediate operands. 8 years ago
James Rowe ca04901b0f yuzu - Fix duplicate logs 8 years ago
James Rowe bed23a6e25 yuzu-cmd Apply the filter string from settings 8 years ago
David Marcec 7d5403fc89 Audout "Auto" functions 8 years ago
David Marcec 3fcb7978f0 Added IsWirelessCommunicationEnabled, IsEthernetCommunicationEnabled, IsAnyInternetRequestAccepted 8 years ago
bunnei d613d8ee52 hid: Fix timestamps and controller type. 8 years ago
David Marcec bc85c649c1 NvOsGetConfigU32 production impl 8 years ago
bunnei 99a359777c savedata_factory: Always create a save directory for games. 8 years ago
bunnei 8924486715 nvhost_ctrl: Fix NvOsGetConfigU32 for Snipper Clips. 8 years ago
bunnei 9d9375e109 gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative. 8 years ago
bunnei 0c22a8d514 Revert "Virtual Filesystem (#597)" 8 years ago
Subv 3c86a705ba GPU: Implemented the BC7U texture format. 8 years ago
fearlessTobi 8f74246cb1 Port #3474 from Citra 8 years ago
fearlessTobi fa8a9656a9 Port #3505 from CItra 8 years ago
fearlessTobi 365753a98c Port #3579 from Citra 8 years ago
Zach Hilman 12e9522b32 Virtual Filesystem (#597) 8 years ago
fearlessTobi 08acefbaab Remove some references to Citra 8 years ago
Subv c44c0078cc GPU: Allow using the old NV04 values for the depth test function. 8 years ago
Subv cc56ecc097 GPU: Implemented the IMNMX shader instruction. 8 years ago
Subv c4268c13c6 GPU: Implemented the F2F 'round' rounding mode. 8 years ago
Subv 56a5e7ba50 GPU: Stub the shader SYNC and DEPBAR instructions. 8 years ago
Subv 25e08cf116 GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types. 8 years ago
Subv 36822431cc GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders. 8 years ago
Subv 673600656c GPU: Corrected the decoding for the TEX shader instruction. 8 years ago
Subv 9ba997d4f0 GPU: Implemented the PSETP shader instruction. 8 years ago
Subv 910af4676c GPU: Implemented the 32 bit float depth buffer format. 8 years ago
Subv 70f55cf738 GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles. 8 years ago
Subv 53e622f91d GPU: Only configure the used framebuffers during clear. 8 years ago