219 Commits (7d5c21688ef3413ce6cd07cdb0ee360a915cc5f6)

Author SHA1 Message Date
ameerj 63465c24e1 rescaling_pass: Logic simplification and minor style cleanup 5 years ago
Fernando Sahmkow 4535feac87 Shader: Don't rescale FragCoord if used by Shuffle 5 years ago
ReinUsesLisp e63fc7a4bb spirv: Implement rescaling patching 5 years ago
Fernando Sahmkow c9bee9e96e ShaderCache: Order Phi Arguments from farthest away to nearest. 5 years ago
ameerj 8485bb3dcb structured_control_flow: Skip reordering nested demote branches. 5 years ago
ameerj e9a8e011f6 structured_control_flow: Conditionally invoke demote reorder pass 5 years ago
ameerj 8c687b3a91 structured_control_flow: Add DemoteCombinationPass 5 years ago
Lioncash 9d5aa3d65a control_flow: Fix duplicate switch case in OpcodeToken 5 years ago
ReinUsesLisp ba89444667 shader: Support out of bound local memory reads and immediate writes 5 years ago
ameerj ffe72f8d37 shader: Implement ISETP.X 5 years ago
ReinUsesLisp 2321666580 shader: Avoid usage of C++20 ranges to build in clang 5 years ago
lat9nq b557314001 shader_recompiler, video_core: Resolve clang errors 5 years ago
ReinUsesLisp cdb3837085 shader: Manually convert from array<u32> to bitset instead of using bit_cast 5 years ago
lat9nq c969f6e678 shader: GCC fmt 8.0.0 fixes 5 years ago
ameerj 79e317ad7d shader: Account for 33-bit IADD3 scenario 5 years ago
ReinUsesLisp 611797a7c6 shader: Only apply shift on register mode for IADD3 5 years ago
ReinUsesLisp 41b2a991c4 shader: Use std::bit_cast instead of Common::BitCast for passthrough 5 years ago
ReinUsesLisp b1df436cef shader: Rework varyings and implement passthrough geometry shaders 5 years ago
ReinUsesLisp 6db3ba6542 shader: Only verify shader when graphics debugging is enabled 5 years ago
ReinUsesLisp 0a75c400e3 shader: Emulate 64-bit integers when not supported 5 years ago
ameerj 58a052072c shader_recompiler: Fix IADD3 input partitioning 5 years ago
ReinUsesLisp 04c1dca457 shader: Move loop safety tests to code emission 5 years ago
ReinUsesLisp d633ec4ecc shader: Calibrate loop safety threshold 5 years ago
ReinUsesLisp 16d28031e7 shader: Simplify MergeDualVertexPrograms 5 years ago
ReinUsesLisp c4a71824d5 shader: Properly manage attributes not written from previous stages 5 years ago
ReinUsesLisp 52be21495e shader: Add support for native 16-bit floats 5 years ago
ReinUsesLisp 41c634a7a9 shader: Rename maxwell/program.h to translate_program.h 5 years ago
ReinUsesLisp 574a99b9b3 shader: Fix loop safety to SSA pass 5 years ago
ReinUsesLisp f40daa777e shader: Add logging 5 years ago
lat9nq 3a70b6c79b shader: Add shader loop safety check settings 5 years ago
ReinUsesLisp a56f9f4322 shader: Comment why the array component is not read in TMML 5 years ago
ameerj 4c1067ef1c tmml: Remove index component from coords vec 5 years ago
FernandoS27 be4d1c9b95 shader: Fix VertexA Shaders. 5 years ago
ReinUsesLisp 64dfb4220f shader: Add 2D and 3D variants to SUATOM and SURED 5 years ago
ReinUsesLisp 1dd4302fac shader: Avoid CPU side undefined behavior on I2F 5 years ago
ReinUsesLisp 4744a21bd4 shader: Add support for "negative" and unaligned offsets 5 years ago
ReinUsesLisp e3aedea124 shader: Implement ISCADD32I 5 years ago
ReinUsesLisp 142d4f3f6e shader: Always initialize up reference in structure control flow 5 years ago
ReinUsesLisp 6e475617d5 shader: Fix ImageWrite indexing 5 years ago
ReinUsesLisp 8ea552e64e shader: Fix TMML queries 5 years ago
ReinUsesLisp 672930b6c8 shader: Handle host exceptions 5 years ago
ReinUsesLisp 5c6dc51c69 shader: Read branch conditions from an instruction 5 years ago
ReinUsesLisp 0b3a3f35e8 glasm: Implement TEX and TEXS instructions 5 years ago
lat9nq 69210028b4 shader_recompiler: GCC fixes 5 years ago
ReinUsesLisp f2ae32fa76 glasm: Initial implementation of phi nodes on GLASM 5 years ago
ReinUsesLisp 03f6d424ce glasm: Rework control flow introducing a syntax list 5 years ago
ReinUsesLisp cef625a9b2 shader: Add floating-point rounding to I2F 5 years ago
ameerj a739b6933e shader: ISET.X implementation 5 years ago
FernandoS27 007a11014c shader: Optimize NVN Fallthrough 5 years ago
FernandoS27 fb20effc51 shader: Stub SR_AFFINITY 5 years ago