Weiyi Wang
e085e6a768
video_core: remove #pragma once in cpp file ( #2570 )
9 years ago
Yuri Kunde Schlesner
426fda1d52
SWRasterizer: Move more framebuffer functions to file
9 years ago
Yuri Kunde Schlesner
1683cb0ec9
SWRasterizer: Move texturing functions to their own file
9 years ago
Yuri Kunde Schlesner
f9026e8a7a
SWRasterizer: Convert large no-capture lambdas to standalone functions
9 years ago
Yuri Kunde Schlesner
e1ad7d69b9
SWRasterizer: Move framebuffer operation functions to their own file
9 years ago
Yuri Kunde Schlesner
e24717bca0
VideoCore: Move software rasterizer files to sub-directory
9 years ago
Yuri Kunde Schlesner
e10b11a5d0
video_core/shader: Document sanitized MUL operation
9 years ago
Yuri Kunde Schlesner
e2fa1ca5e1
video_core: Fix benign out-of-bounds indexing of array ( #2553 )
The resulting pointer wasn't written to unless the index was verified as
valid, but that's still UB and triggered debug checks in MSVC.
Reported by garrettboast on IRC
9 years ago
Yuri Kunde Schlesner
553e672777
VideoCore: Split u64 Pica reg unions into 2 separate u32 unions
This eliminates UB when aliasing it with the array of u32 regs, and
is compatible with non-LE architectures.
9 years ago
Yuri Kunde Schlesner
bfb1531352
VideoCore: Force enum sizes to u32 in LightingRegs
All enums that are used with BitField must have their type forced to u32
to ensure correctness.
9 years ago
Yuri Kunde Schlesner
af65e1c0a0
OpenGL: Remove unused duplicate of IsPassThroughTevStage
This copy was left behind when the shader generation code was moved to a
separate file.
9 years ago
Yuri Kunde Schlesner
60fc0b086f
VideoCore: Split regs.h inclusions
9 years ago
Yuri Kunde Schlesner
f241bb72f5
Pica/Regs: Use binary search to look up reg names
This gets rid of the static unordered_map. Also changes the return type
const char*, avoiding unnecessary allocations (the result was only used
by calling .c_str() on it.)
9 years ago
Yuri Kunde Schlesner
602f57da38
VideoCore: Use union to index into Regs struct
Also remove some unused members.
9 years ago
Lectem
f146a6d45a
Use std::array<u8,2> instead of u8[2] to fix MSVC build
9 years ago
Yuri Kunde Schlesner
5759d94b5c
VideoCore: Move Regs to its own file
9 years ago
Yuri Kunde Schlesner
f7c7f422c6
VideoCore: Split shader regs from Regs struct
9 years ago
Yuri Kunde Schlesner
8fca90b5d5
VideoCore: Split geometry pipeline regs from Regs struct
9 years ago
Yuri Kunde Schlesner
f443c7e5b0
VideoCore: Split lighting regs from Regs struct
9 years ago
Yuri Kunde Schlesner
23713d5dee
VideoCore: Split framebuffer regs from Regs struct
9 years ago
Yuri Kunde Schlesner
9017093f58
VideoCore: Split texturing regs from Regs struct
9 years ago
Yuri Kunde Schlesner
000e78144c
VideoCore: Split rasterizer regs from Regs struct
9 years ago
Yuri Kunde Schlesner
c74787a11c
Pica/Texture: Move part of ETC1 decoding to new file and cleanups
9 years ago
Yuri Kunde Schlesner
09a750e866
Pica/Texture: Simplify/cleanup texture tile addressing
9 years ago
Yuri Kunde Schlesner
a1c9ac7845
VideoCore: Move LookupTexture out of debug_utils.h
9 years ago
wwylele
6dc1d6e568
ShaderJIT: add 16 dummy bytes at the bottom of the stack
9 years ago
Weiyi Wang
0b9c59ff22
Common/x64: remove legacy emitter and abi ( #2504 )
These are not used any more since we moved shader JIT to xbyak.
9 years ago
Merry
f7e96dc068
shader_jit_x64_compiler: esi and edi should be persistent ( #2500 )
9 years ago
Yuri Kunde Schlesner
37a4ea046d
VideoCore: Make PrimitiveAssembler const-correct
9 years ago
Yuri Kunde Schlesner
dcdffabfe6
VideoCore: Extract swrast-specific data from OutputVertex
9 years ago
Yuri Kunde Schlesner
8ed9f9d49f
VideoCore/Shader: Clean up OutputVertex::FromAttributeBuffer
This also fixes a long-standing but neverthless harmless memory
corruption bug, whech the padding of the OutputVertex struct would get
corrupted by unused attributes.
9 years ago
Yuri Kunde Schlesner
92bf5c88e6
VideoCore: Split shader output writing from semantic loading
9 years ago
Yuri Kunde Schlesner
335df895b9
VideoCore: Consistently use shader configuration to load attributes
9 years ago
Yuri Kunde Schlesner
fccb28d2e9
VideoCore: Use correct register for immediate mode attribute count
9 years ago
Yuri Kunde Schlesner
ab6954e942
VideoCore: Rename some types to more accurate names
9 years ago
Yuri Kunde Schlesner
bbc7844021
VideoCore: Change misleading register names
A few registers had names such as "count" or "number" when they actually
contained the maximum (that is, count - 1). This can easily lead to hard
to notice off by one errors.
9 years ago
Kloen
eee37b857b
video_core: gl_rasterizer_cache.cpp removed unused type alias
9 years ago
Kloen
6a3a3964b0
video_core: gl_rasterizer.cpp removed unused type alias
9 years ago
Kloen
4652d70572
video_core: silence unused-local-typedef boost related warning on GCC
9 years ago
Yuri Kunde Schlesner
0e9081b973
VideoCore/Shader: Move entry_point to SetupBatch
10 years ago
Yuri Kunde Schlesner
0f64274145
VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup
10 years ago
Yuri Kunde Schlesner
6fa3687afc
Shader: Remove OutputRegisters struct
10 years ago
Yuri Kunde Schlesner
9ea5eacf91
Shader: Initialize conditional_code in interpreter
This doesn't belong in LoadInputVertex because it also happens for
non-VS invocations. Since it's not used by the JIT it seems adequate to
initialize it in the interpreter which is the only thing that cares
about them.
10 years ago
Yuri Kunde Schlesner
1a2acc3baa
Shader: Don't read ShaderSetup from global state
10 years ago
Yuri Kunde Schlesner
fa4ac279a7
shader_jit_x64: Don't read program from global state
10 years ago
Yuri Kunde Schlesner
ade7ed7c5f
VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine
10 years ago
Yuri Kunde Schlesner
114d6b2f97
VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines
10 years ago
Yuri Kunde Schlesner
8eefc62833
VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h}
10 years ago
Yuri Kunde Schlesner
dd4a1672a7
VideoCore/Shader: Split shader uniform state and shader engine
Currently there's only a single dummy implementation, which will be
split in a following commit.
10 years ago
Yuri Kunde Schlesner
bd82cffd0b
VideoCore/Shader: Add constness to methods
10 years ago