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@ -34,7 +34,7 @@ struct LightingRegs { |
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* configurations that require more LUTs, more cycles are required on HW to perform lighting |
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* computations. |
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*/ |
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enum class LightingConfig { |
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enum class LightingConfig : u32 { |
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Config0 = 0, ///< Reflect Red, Distribution 0, Spotlight |
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Config1 = 1, ///< Reflect Red, Fresnel, Spotlight |
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Config2 = 2, ///< Reflect Red, Distribution 0/1 |
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@ -48,7 +48,7 @@ struct LightingRegs { |
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}; |
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/// Selects which lighting components are affected by fresnel |
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enum class LightingFresnelSelector { |
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enum class LightingFresnelSelector : u32 { |
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None = 0, ///< Fresnel is disabled |
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PrimaryAlpha = 1, ///< Primary (diffuse) lighting alpha is affected by fresnel |
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SecondaryAlpha = 2, ///< Secondary (specular) lighting alpha is affected by fresnel |
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@ -58,7 +58,7 @@ struct LightingRegs { |
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}; |
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/// Factor used to scale the output of a lighting LUT |
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enum class LightingScale { |
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enum class LightingScale : u32 { |
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Scale1 = 0, ///< Scale is 1x |
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Scale2 = 1, ///< Scale is 2x |
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Scale4 = 2, ///< Scale is 4x |
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@ -68,7 +68,7 @@ struct LightingRegs { |
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Scale1_2 = 7, ///< Scale is 0.5x |
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}; |
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enum class LightingLutInput { |
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enum class LightingLutInput : u32 { |
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NH = 0, // Cosine of the angle between the normal and half-angle vectors |
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VH = 1, // Cosine of the angle between the view and half-angle vectors |
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NV = 2, // Cosine of the angle between the normal and the view vector |
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