4 changed files with 259 additions and 210 deletions
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2src/video_core/CMakeLists.txt
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211src/video_core/swrasterizer/rasterizer.cpp
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228src/video_core/swrasterizer/texturing.cpp
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28src/video_core/swrasterizer/texturing.h
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/assert.h"
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#include "common/common_types.h"
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#include "common/math_util.h"
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#include "common/vector_math.h"
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#include "video_core/regs_texturing.h"
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#include "video_core/swrasterizer/texturing.h"
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namespace Pica { |
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namespace Rasterizer { |
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using TevStageConfig = TexturingRegs::TevStageConfig; |
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int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size) { |
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switch (mode) { |
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case TexturingRegs::TextureConfig::ClampToEdge: |
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val = std::max(val, 0); |
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val = std::min(val, (int)size - 1); |
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return val; |
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case TexturingRegs::TextureConfig::ClampToBorder: |
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return val; |
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case TexturingRegs::TextureConfig::Repeat: |
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return (int)((unsigned)val % size); |
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case TexturingRegs::TextureConfig::MirroredRepeat: { |
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unsigned int coord = ((unsigned)val % (2 * size)); |
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if (coord >= size) |
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coord = 2 * size - 1 - coord; |
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return (int)coord; |
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} |
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default: |
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LOG_ERROR(HW_GPU, "Unknown texture coordinate wrapping mode %x", (int)mode); |
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UNIMPLEMENTED(); |
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return 0; |
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} |
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}; |
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Math::Vec3<u8> GetColorModifier(TevStageConfig::ColorModifier factor, |
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const Math::Vec4<u8>& values) { |
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using ColorModifier = TevStageConfig::ColorModifier; |
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switch (factor) { |
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case ColorModifier::SourceColor: |
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return values.rgb(); |
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case ColorModifier::OneMinusSourceColor: |
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return (Math::Vec3<u8>(255, 255, 255) - values.rgb()).Cast<u8>(); |
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case ColorModifier::SourceAlpha: |
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return values.aaa(); |
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case ColorModifier::OneMinusSourceAlpha: |
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return (Math::Vec3<u8>(255, 255, 255) - values.aaa()).Cast<u8>(); |
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case ColorModifier::SourceRed: |
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return values.rrr(); |
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case ColorModifier::OneMinusSourceRed: |
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return (Math::Vec3<u8>(255, 255, 255) - values.rrr()).Cast<u8>(); |
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case ColorModifier::SourceGreen: |
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return values.ggg(); |
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case ColorModifier::OneMinusSourceGreen: |
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return (Math::Vec3<u8>(255, 255, 255) - values.ggg()).Cast<u8>(); |
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case ColorModifier::SourceBlue: |
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return values.bbb(); |
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case ColorModifier::OneMinusSourceBlue: |
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return (Math::Vec3<u8>(255, 255, 255) - values.bbb()).Cast<u8>(); |
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} |
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}; |
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u8 GetAlphaModifier(TevStageConfig::AlphaModifier factor, const Math::Vec4<u8>& values) { |
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using AlphaModifier = TevStageConfig::AlphaModifier; |
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switch (factor) { |
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case AlphaModifier::SourceAlpha: |
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return values.a(); |
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case AlphaModifier::OneMinusSourceAlpha: |
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return 255 - values.a(); |
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case AlphaModifier::SourceRed: |
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return values.r(); |
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case AlphaModifier::OneMinusSourceRed: |
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return 255 - values.r(); |
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case AlphaModifier::SourceGreen: |
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return values.g(); |
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case AlphaModifier::OneMinusSourceGreen: |
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return 255 - values.g(); |
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case AlphaModifier::SourceBlue: |
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return values.b(); |
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case AlphaModifier::OneMinusSourceBlue: |
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return 255 - values.b(); |
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} |
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}; |
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Math::Vec3<u8> ColorCombine(TevStageConfig::Operation op, const Math::Vec3<u8> input[3]) { |
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using Operation = TevStageConfig::Operation; |
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switch (op) { |
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case Operation::Replace: |
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return input[0]; |
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case Operation::Modulate: |
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return ((input[0] * input[1]) / 255).Cast<u8>(); |
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case Operation::Add: { |
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auto result = input[0] + input[1]; |
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result.r() = std::min(255, result.r()); |
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result.g() = std::min(255, result.g()); |
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result.b() = std::min(255, result.b()); |
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return result.Cast<u8>(); |
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} |
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case Operation::AddSigned: { |
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// TODO(bunnei): Verify that the color conversion from (float) 0.5f to
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// (byte) 128 is correct
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auto result = |
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input[0].Cast<int>() + input[1].Cast<int>() - Math::MakeVec<int>(128, 128, 128); |
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result.r() = MathUtil::Clamp<int>(result.r(), 0, 255); |
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result.g() = MathUtil::Clamp<int>(result.g(), 0, 255); |
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result.b() = MathUtil::Clamp<int>(result.b(), 0, 255); |
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return result.Cast<u8>(); |
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} |
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case Operation::Lerp: |
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return ((input[0] * input[2] + |
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input[1] * (Math::MakeVec<u8>(255, 255, 255) - input[2]).Cast<u8>()) / |
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255) |
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.Cast<u8>(); |
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case Operation::Subtract: { |
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auto result = input[0].Cast<int>() - input[1].Cast<int>(); |
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result.r() = std::max(0, result.r()); |
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result.g() = std::max(0, result.g()); |
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result.b() = std::max(0, result.b()); |
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return result.Cast<u8>(); |
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} |
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case Operation::MultiplyThenAdd: { |
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auto result = (input[0] * input[1] + 255 * input[2].Cast<int>()) / 255; |
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result.r() = std::min(255, result.r()); |
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result.g() = std::min(255, result.g()); |
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result.b() = std::min(255, result.b()); |
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return result.Cast<u8>(); |
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} |
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case Operation::AddThenMultiply: { |
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auto result = input[0] + input[1]; |
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result.r() = std::min(255, result.r()); |
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result.g() = std::min(255, result.g()); |
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result.b() = std::min(255, result.b()); |
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result = (result * input[2].Cast<int>()) / 255; |
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return result.Cast<u8>(); |
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} |
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case Operation::Dot3_RGB: { |
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// Not fully accurate. Worst case scenario seems to yield a +/-3 error. Some HW results
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// indicate that the per-component computation can't have a higher precision than 1/256,
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// while dot3_rgb((0x80,g0,b0), (0x7F,g1,b1)) and dot3_rgb((0x80,g0,b0), (0x80,g1,b1)) give
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// different results.
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int result = ((input[0].r() * 2 - 255) * (input[1].r() * 2 - 255) + 128) / 256 + |
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((input[0].g() * 2 - 255) * (input[1].g() * 2 - 255) + 128) / 256 + |
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((input[0].b() * 2 - 255) * (input[1].b() * 2 - 255) + 128) / 256; |
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result = std::max(0, std::min(255, result)); |
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return {(u8)result, (u8)result, (u8)result}; |
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} |
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default: |
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LOG_ERROR(HW_GPU, "Unknown color combiner operation %d", (int)op); |
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UNIMPLEMENTED(); |
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return {0, 0, 0}; |
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} |
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}; |
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u8 AlphaCombine(TevStageConfig::Operation op, const std::array<u8, 3>& input) { |
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switch (op) { |
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using Operation = TevStageConfig::Operation; |
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case Operation::Replace: |
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return input[0]; |
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case Operation::Modulate: |
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return input[0] * input[1] / 255; |
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case Operation::Add: |
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return std::min(255, input[0] + input[1]); |
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case Operation::AddSigned: { |
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// TODO(bunnei): Verify that the color conversion from (float) 0.5f to (byte) 128 is correct
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auto result = static_cast<int>(input[0]) + static_cast<int>(input[1]) - 128; |
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return static_cast<u8>(MathUtil::Clamp<int>(result, 0, 255)); |
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} |
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case Operation::Lerp: |
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return (input[0] * input[2] + input[1] * (255 - input[2])) / 255; |
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case Operation::Subtract: |
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return std::max(0, (int)input[0] - (int)input[1]); |
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case Operation::MultiplyThenAdd: |
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return std::min(255, (input[0] * input[1] + 255 * input[2]) / 255); |
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case Operation::AddThenMultiply: |
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return (std::min(255, (input[0] + input[1])) * input[2]) / 255; |
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default: |
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LOG_ERROR(HW_GPU, "Unknown alpha combiner operation %d", (int)op); |
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UNIMPLEMENTED(); |
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return 0; |
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} |
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}; |
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} // namespace Rasterizer
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} // namespace Pica
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@ -0,0 +1,28 @@ |
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// Copyright 2017 Citra Emulator Project |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include "common/common_types.h" |
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#include "common/vector_math.h" |
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#include "video_core/regs_texturing.h" |
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namespace Pica { |
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namespace Rasterizer { |
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int GetWrappedTexCoord(TexturingRegs::TextureConfig::WrapMode mode, int val, unsigned size); |
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Math::Vec3<u8> GetColorModifier(TexturingRegs::TevStageConfig::ColorModifier factor, |
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const Math::Vec4<u8>& values); |
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u8 GetAlphaModifier(TexturingRegs::TevStageConfig::AlphaModifier factor, |
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const Math::Vec4<u8>& values); |
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Math::Vec3<u8> ColorCombine(TexturingRegs::TevStageConfig::Operation op, |
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const Math::Vec3<u8> input[3]); |
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u8 AlphaCombine(TexturingRegs::TevStageConfig::Operation op, const std::array<u8, 3>& input); |
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} // namespace Rasterizer |
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} // namespace Pica |
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