4977 Commits (6f37a7805689a3cd934f86b33ff0f8a63e032ed6)

Author SHA1 Message Date
ReinUsesLisp 5ca514e539 gl_shader_decompiler: Remove UNREACHABLE when setting RZ 8 years ago
ReinUsesLisp 6f4dcefc6a gl_shader_decompiler: Use UNIMPLEMENTED instead of LOG+UNREACHABLE when applicable 8 years ago
bunnei 953c140eca maxwell_3d: Initialize rasterizer color mask registers as enabled. 8 years ago
Markus Wick ac59f51d23 shader_cache: Only lock covered instructions. 8 years ago
FernandoS27 76f57ab562 Implemented Fast Layered Copy 8 years ago
Frederic L d2dd9cfc1d Eliminated unnessessary memory allocation and copy (#1702) 8 years ago
ReinUsesLisp b39ae68211 gl_rasterizer: Remove default clip distance 8 years ago
Rodolfo Bogado 01a35d1e38 drop support for non separate alpha as it seems to cause issues in some games 8 years ago
Rodolfo Bogado 23a2acdf61 fix sampler configuration, thanks to Marcos for his investigation 8 years ago
Rodolfo Bogado 8aaee278c2 small type fix 8 years ago
Rodolfo Bogado a6fbb1ec16 small fix for alphaToOne bit location 8 years ago
Rodolfo Bogado f53a271874 fix for gcc compilation 8 years ago
Rodolfo Bogado 00ae363ad5 add AlphaToCoverage and AlphaToOne 8 years ago
Rodolfo Bogado bb20c5b8a0 add support for fragment_color_clamp 8 years ago
Rodolfo Bogado 1c8c80f8dd add missing MirrorOnceBorder support where supported 8 years ago
Rodolfo Bogado f97144ea95 set border color not depending on the wrap mode 8 years ago
Rodolfo Bogado b85b478d33 set default value for point size register 8 years ago
Rodolfo Bogado bcf804a44e fix viewport and scissor behavior 8 years ago
Markus Wick 264030c070 gl_rasterizer: Skip VB upload if the state is clean. 8 years ago
Frederic Laing 9d588877ef textures/decoders: Replace magic numbers 8 years ago
Frederic Laing 8dcfc75e4e textures/decoders: Minor cleanup 8 years ago
Frederic Laing fc8fa005b7 gl_rasterizer_chache: Minor cleanup 8 years ago
Lioncash 583e1bd5eb video_core/renderer_base: Remove GL include from the renderer base class files 8 years ago
Frederic L 56a27afdea gl_rasterizer: Minor cleanup 8 years ago
Lioncash 940b24a84b gl_state: Amend compilation warnings 8 years ago
greggameplayer ec188ec832 Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666) 8 years ago
Rodolfo Bogado 2cd792b3cf Use core extensions when available to set max anisotropic filtering level 8 years ago
Rodolfo Bogado 32412d2a33 Improve state management by splitting some of the states id separated function to avoid a full apply overhead 8 years ago
Rodolfo Bogado a7c68376fe Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors. 8 years ago
Rodolfo Bogado 6233b6b235 set sampler max lod, min lod, lod bias and max anisotropy 8 years ago
FernandoS27 2db82d4c09 Improved GPU Caches lookup Speed 8 years ago
ReinUsesLisp e915947a0a gl_shader_decompiler: Guard out of bound geometry shader input reads 8 years ago
Frederic Laing e374638ff2 gl_rasterizer_cache: Remove unnecessary memory allocation and copy in CopySurface 8 years ago
Frederic Laing b1d82f91b8 gl_rasterizer: Fix compiler warnings 8 years ago
Lioncash b182af1e9b rasterizer_cache: Remove reliance on the System singleton 8 years ago
Lioncash 8280ddfd1c rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject 8 years ago
Lioncash 7364c759a5 gl_resource_manager: Amend clang-format discrepancies 8 years ago
FernandoS27 aea243d21e Correct issue where texturelod could not be applied to 2darrayshadow 8 years ago
FernandoS27 df2eb1cfdb Implement 3 coordinate array in TEXS instruction 8 years ago
Markus Wick 755aa28572 gl_rasterizer: Skip VAO binding if the state is clean. 8 years ago
Markus Wick 29d148c063 gl_rasterizer: Split VAO and VB setup functions. 8 years ago
Markus Wick 6546a1aa88 gl_rasterizer_cache: Add profiles for Copy and Blit. 8 years ago
Markus Wick 6bd55db4ca gl_resource_manager: Profile creation and deletion. 8 years ago
Markus Wick a485e5210c gl_stream_buffer: Profile orphaning of stream buffer. 8 years ago
Markus Wick 4da1b985fd gl_resource_manager: Split implementations in .cpp file. 8 years ago
Rodolfo Bogado 92d9f97224 Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets. 8 years ago
Rodolfo Bogado fbd0d677a3 Implement multi-target viewports and blending 8 years ago
greggameplayer 8886cfe261 correct syntax 8 years ago
FernandoS27 82d04c5e99 Fix ASTC Decompressor to support depth parameter 8 years ago
bunnei 938dd94181 memory_manager: Do not MapBufferEx over already in use memory. 8 years ago