4461 Commits (61ba55fcc19e90b8541e7abc98d19c33e4c86e7d)

Author SHA1 Message Date
ReinUsesLisp ffc83d1a57 vk_blit_screen: Initialize all members in VkPipelineViewportStateCreateInfo 6 years ago
Fernando Sahmkow 52144a9a23 Texture Cache: Only do buffer copies on accurate GPU. (#3634) 6 years ago
ReinUsesLisp f5a23c9bb3 Revert "gl_shader_decompiler: Implement merges with bitfieldInsert" 6 years ago
ReinUsesLisp ffceca76c9 shader/arithmetic: Add FCMP_CR variant 6 years ago
ReinUsesLisp 501c92a17f gl_rasterizer: Implement constant vertex attributes 6 years ago
ReinUsesLisp a1ea6948e2 vk_rasterizer: Default to 1 viewports with a size of 0 6 years ago
ReinUsesLisp ab33a2bebc gl_shader_cache: Use CompileDepth::FullDecompile on GLSL 6 years ago
ReinUsesLisp c4dc51f168 renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows 6 years ago
ReinUsesLisp 855faaf4a0 gl_texture_cache: Fix layered texture attachment base level 6 years ago
ReinUsesLisp d351b10ad3 renderer_vulkan: Remove Nvidia checkpoints 6 years ago
ReinUsesLisp 8809b9fe3c renderer_vulkan: Catch device losses in more places 6 years ago
ReinUsesLisp cbbaeeb630 gl_rasterizer: Implement line widths and smooth lines 6 years ago
ReinUsesLisp ff90ce2ed6 gl_shader_decompiler: Implement merges with bitfieldInsert 6 years ago
ReinUsesLisp aa15f5854c gl_shader_decompiler: Improve generated code in HMergeH* 6 years ago
ReinUsesLisp 44e1a2c490 shader/video: Partially implement VMNMX 6 years ago
ReinUsesLisp 17b14be027 video_core: Add MSAA registers in 3D engine and TIC 6 years ago
ReinUsesLisp 1f1e80c67d texture_cache: Remove preserve_contents 6 years ago
ReinUsesLisp 40ef0d3b28 renderer_vulkan: Drop Vulkan-Hpp 6 years ago
ReinUsesLisp 57a3007e29 shader/texture: Remove type mismatches management from shader decoder 6 years ago
ReinUsesLisp cc5d2bc965 astc: Hard code bit depth changes to 8 and use fast replicate 6 years ago
ReinUsesLisp ac81541a37 astc: Use boost's static_vector to avoid heap allocations 6 years ago
ReinUsesLisp a648629d8a astc: Implement a fast precompiled alternative for Replicate 6 years ago
ReinUsesLisp 10d59444d9 astc: Move Replicate to a constexpr LUT when possible 6 years ago
ReinUsesLisp 14ea2ced5b astc: Make InputBitStream constexpr 6 years ago
ReinUsesLisp 2f105bd298 astc: OutputBitStream style changes and make it constexpr 6 years ago
ReinUsesLisp 5ee9b93d2a gl_texture_cache: Attach view instead of base texture for layered attachments 6 years ago
Fernando Sahmkow cacbe85d13 VkRasterizer: Eliminate Legacy code. 6 years ago
Fernando Sahmkow 99e0ffe21b Memory: Correct GCC errors. 6 years ago
Fernando Sahmkow f00f6bbdb6 Memory: Address Feedback. 6 years ago
Fernando Sahmkow 3e7aecbd3c GPUMemoryManager: Improve safety of memory reads. 6 years ago
ReinUsesLisp 8591cb316a video_core/textures: Move GetMaxAnisotropy to cpp file 6 years ago
ReinUsesLisp 8a031dc233 video_core/texture: Use a LUT to convert sRGB texture borders 6 years ago
ReinUsesLisp 30bbdc653c yuzu: Drop SDL2 and Qt frontend Vulkan requirements 6 years ago
Nguyen Dac Nam ca3161ee7e address nit. 6 years ago
ReinUsesLisp 3140098db9 renderer_vulkan: Query device names from the backend 6 years ago
ReinUsesLisp dbebae0027 shader/conversion: Implement I2I sign extension, saturation and selection 6 years ago
Nguyen Dac Nam e2349b001e Apply suggestions from code review 6 years ago
Fernando Sahmkow 3390d627b8 Clang Format. 6 years ago
Fernando Sahmkow 02f2fa510d Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing. 6 years ago
Fernando Sahmkow 6c9f7db8af Query Cache: Use VAddr instead of physical memory for adressing. 6 years ago
Fernando Sahmkow 3728c7160f Buffer Cache: Use vAddr instead of physical memory. 6 years ago
Fernando Sahmkow 5b66d2bf74 Texture Cache: Use vAddr instead of physical memory for caching. 6 years ago
Fernando Sahmkow 5cc292ac3c GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 6 years ago
namkazy a18e88be44 shader_decode: SULD.D using std::pair instead of out parameter 6 years ago
namkazy 319f68c624 shader_decode: SULD.D avoid duplicate code block. 6 years ago
namkazy a6e264cd58 shader_decode: SULD.D fix conversion error. 6 years ago
namkazy ca16317add shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage. 6 years ago
ReinUsesLisp d222e63967 shader/memory: Implement RED.E.ADD 6 years ago
ReinUsesLisp e38cbb78ad shader/memory: Add "using std::move" 6 years ago
ReinUsesLisp e50c604505 shader/memory: Minor fixes in ATOM 6 years ago