ameerj
542dc35aac
spirv: Implement alpha test
5 years ago
ReinUsesLisp
e59971ea1b
shader: Implement transform feedbacks and define file format
5 years ago
ReinUsesLisp
4a6c299e3f
shader: Implement early Z tests
5 years ago
ReinUsesLisp
9f5ab82de2
shader: Document and relax cache control on surface instructions
5 years ago
ReinUsesLisp
c84c2ab88c
spirv: Rework storage buffers and shader memory
5 years ago
ReinUsesLisp
a4f27e897c
shader: Fix fixed pipeline point size on geometry shaders
5 years ago
ReinUsesLisp
deba5c7666
shader: Add constant propagation for *&^| binary operations
5 years ago
ReinUsesLisp
4b32692423
shader: Implement geometry shaders
5 years ago
ReinUsesLisp
40948b18ac
shader: Implement OUT
5 years ago
lat9nq
f70707d435
internal_stage_buffer_entry_read: Remove pragma optimize off
5 years ago
ReinUsesLisp
8ebc7b90a0
shader: Stub SR_INVOCATION_INFO
5 years ago
ReinUsesLisp
c6b81943a9
shader: Stub ISBERD
5 years ago
ReinUsesLisp
211fc6331d
shader: Fix CC in I2I
5 years ago
ReinUsesLisp
1cae8e9a10
spirv: Define StorageImageWriteWithoutFormat capability when used
5 years ago
ReinUsesLisp
7c867c2d7c
pipeline_helper: Simplify descriptor objects initialization
5 years ago
ReinUsesLisp
c7efa5ead4
shader: Simplify FLO and throw on CC
5 years ago
ReinUsesLisp
31835567f2
shader: Mark blocks with no end branch as unreachable
5 years ago
ReinUsesLisp
4678dc7246
shader: Implement LOP CC
5 years ago
ReinUsesLisp
879fb08101
shader: Implement SR_THREAD_KILL
5 years ago
ReinUsesLisp
bf784e1497
shader: Apply sign bit in FCMP (imm)
5 years ago
ameerj
62c3bef607
shader: Implement ATOM/S and RED
5 years ago
ReinUsesLisp
619f68db8e
nsight_aftermath_tracker: Report used shaders to Nsight Aftermath
5 years ago
ReinUsesLisp
ece2e64825
spirv: Move phi node patching to a separate function
5 years ago
ReinUsesLisp
480ce24b7e
spirv: Guard against typeless image reads on unsupported devices
5 years ago
ReinUsesLisp
8ec58e16b2
shader: Move LaneId to the warp emission file and fix AMD
5 years ago
ReinUsesLisp
7f8b92cc2d
vk_rasterizer: Request outside render pass execution context for compute
5 years ago
ReinUsesLisp
9a49eed4d6
pipeline_helper: Add missing [[maybe_unused]]
5 years ago
ReinUsesLisp
1e5255de49
spirv: Fix forward declarations on phi nodes
5 years ago
ReinUsesLisp
a26f760eba
shader: Mark ImageWrite with side effects
5 years ago
FernandoS27
ee8beff168
shader: Implement CC for ISET, FSET, PSET, CSET, and DSET
Throw when other instructions are missing CC.
5 years ago
ReinUsesLisp
99cfd73ba7
shader: Remove outdated comment in F2I
5 years ago
ReinUsesLisp
5ab1ac4f29
shader: Implement SULD and SUST
5 years ago
ReinUsesLisp
577efc5f9f
shader: Fix Windows build issues
5 years ago
lat9nq
5b95114cd4
shader: Address feedback + clang format
5 years ago
lat9nq
a4e7a41e7f
shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.
Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler
shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth
thread_worker: Include condition_variable
Don't use list initializers in control flow
Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
5 years ago
ReinUsesLisp
157952f809
shader: Fix FCMP immediate variant
5 years ago
ReinUsesLisp
7f75818298
shader: Fix dangling labels
5 years ago
ReinUsesLisp
3e6cb6362d
shader: Interact texture buffers with buffer cache
5 years ago
ReinUsesLisp
d349f8ff61
shader: Fix F2I
5 years ago
ReinUsesLisp
d07e15fcf6
shader: Fix TextureGrad
5 years ago
ReinUsesLisp
96da029a74
shader: Implement texture buffers
5 years ago
FernandoS27
0ef887fa6f
shader: Address feedback
5 years ago
FernandoS27
e9cffe874f
shader: Implement indexed Position and ClipDistances
5 years ago
FernandoS27
1fe6a22cff
shader: Implement indexed attributes
5 years ago
FernandoS27
a7f5231caf
shader: Implement AL2P
5 years ago
FernandoS27
c63d79cf65
shader: Fix BRX tracking
5 years ago
ReinUsesLisp
459057f8d4
vk_pipeline_cache: Fix num of pipeline workers on weird platforms
5 years ago
ReinUsesLisp
a9ba4fea0c
shader: Move recursive SSA rewrite to the heap
5 years ago
FernandoS27
3fc7d20fce
shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware
5 years ago
ReinUsesLisp
64372edffb
shader: Fix splits on blocks using indirect branches
5 years ago