ReinUsesLisp
ecd481a0ca
vk_compute_pipeline: Fix index comparison oversight on compute texture buffers
5 years ago
ReinUsesLisp
d835906b9f
vulkan_device: Require shaderClipDistance and shaderCullDistance features
5 years ago
ReinUsesLisp
1f47476089
vk_graphics_pipeline: Guard against non-tessellation pipelines using patches
5 years ago
Rodrigo Locatti
72b10edd15
shader: Fix bugs and build issues on GCC
5 years ago
ReinUsesLisp
fa439cb6df
shader: Fix render targets with null attachments
5 years ago
ReinUsesLisp
9b691a28d8
shader: Require dual source blending
5 years ago
ReinUsesLisp
052317e748
shader: Implement indexed textures
5 years ago
ReinUsesLisp
6236b611cf
shader: Move microinstruction header to the value header
5 years ago
ReinUsesLisp
7066f9ef7b
shader: Implement D3D samplers
5 years ago
FernandoS27
6c60109967
shader: Implement SR_Y_DIRECTION
5 years ago
ReinUsesLisp
cc96469019
shader: Implement PIXLD.MY_INDEX
5 years ago
ReinUsesLisp
b6b541e36a
spirv: Implement ViewportMask with NV_viewport_array2
5 years ago
ReinUsesLisp
38908d0f7e
shader: Implement tessellation shaders, polygon mode and invocation id
5 years ago
lat9nq
212f5c8050
vk_pipeline_cache: Silence GCC warnings
Silences `-Werror=missing-field-initializers` due to missing
initializers.
5 years ago
ReinUsesLisp
03c16b085a
spirv: Implement image buffers
5 years ago
ameerj
542dc35aac
spirv: Implement alpha test
5 years ago
ReinUsesLisp
e59971ea1b
shader: Implement transform feedbacks and define file format
5 years ago
ReinUsesLisp
4a6c299e3f
shader: Implement early Z tests
5 years ago
ReinUsesLisp
c84c2ab88c
spirv: Rework storage buffers and shader memory
5 years ago
ReinUsesLisp
4b32692423
shader: Implement geometry shaders
5 years ago
ReinUsesLisp
7c867c2d7c
pipeline_helper: Simplify descriptor objects initialization
5 years ago
ameerj
62c3bef607
shader: Implement ATOM/S and RED
5 years ago
ReinUsesLisp
619f68db8e
nsight_aftermath_tracker: Report used shaders to Nsight Aftermath
5 years ago
ReinUsesLisp
480ce24b7e
spirv: Guard against typeless image reads on unsupported devices
5 years ago
ReinUsesLisp
7f8b92cc2d
vk_rasterizer: Request outside render pass execution context for compute
5 years ago
ReinUsesLisp
9a49eed4d6
pipeline_helper: Add missing [[maybe_unused]]
5 years ago
ReinUsesLisp
5ab1ac4f29
shader: Implement SULD and SUST
5 years ago
lat9nq
5b95114cd4
shader: Address feedback + clang format
5 years ago
lat9nq
a4e7a41e7f
shader_recompiler,video_core: Cleanup some GCC and Clang errors
Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.
Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler
shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth
thread_worker: Include condition_variable
Don't use list initializers in control flow
Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
5 years ago
ReinUsesLisp
3e6cb6362d
shader: Interact texture buffers with buffer cache
5 years ago
ReinUsesLisp
96da029a74
shader: Implement texture buffers
5 years ago
ReinUsesLisp
459057f8d4
vk_pipeline_cache: Fix num of pipeline workers on weird platforms
5 years ago
FernandoS27
3fc7d20fce
shader: Fix ShadowCube declaration type, set number of pipeline threads based on hardware
5 years ago
ReinUsesLisp
4c15b3b91a
vk_compute_pass: Fix compute passes
5 years ago
ReinUsesLisp
ee52ec7e04
shader: Remove atomic flags and use mutex + cond variable for pipelines
5 years ago
ReinUsesLisp
9008061b99
vk_pipeline_cache: Remove unnecesary scope in pipeline cache locking
5 years ago
FernandoS27
98c08894d9
vk_pipeline_cache: Small fixes to the pipeline cache
5 years ago
FernandoS27
06469da581
shader: Mark SSBOs as written when they are
5 years ago
FernandoS27
68bad0e922
shader: Implement ViewportIndex
5 years ago
ReinUsesLisp
2b6f357e36
vulkan: Serialize pipelines on a separate thread
5 years ago
ReinUsesLisp
8678cb10d4
vulkan: Create pipeline layouts in separate threads
5 years ago
ReinUsesLisp
9e46643465
vulkan: Build pipelines in parallel at runtime
Wait from the worker thread for a pipeline to build before binding it to
the command buffer. This allows queueing pipelines to multiple threads.
5 years ago
ReinUsesLisp
9730422e34
vk_pipeline_cache: Name SPIR-V modules
5 years ago
FernandoS27
7d40446b99
shader: Address feedback
5 years ago
FernandoS27
8232c10ed1
shader: Implement TLD
5 years ago
ReinUsesLisp
0bb8a473e2
spirv: Add fixed pipeline point size
5 years ago
FernandoS27
bf9d512e17
shader: Implement BRX
5 years ago
ReinUsesLisp
d9227e102d
vk_pipeline_cache: Fix size hashing of shaders
5 years ago
ReinUsesLisp
6044946495
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
5 years ago
ReinUsesLisp
e6b3119910
shader: Better interpolation and disabled attributes support
5 years ago