5392 Commits (52bd1d778889491bc49a3dfd785853224f7a0609)

Author SHA1 Message Date
ameerj bc50a9ef20 glsl: Conditionally use fine/coarse derivatives based on device support 5 years ago
ameerj 4e73fdbd0f glsl: Cleanup/Address feedback 5 years ago
ameerj 7e661303d5 gl_shader_cache: Implement async shaders 5 years ago
ameerj b33af69513 glsl: Add stubs for sparse queries and variable aoffi when not supported 5 years ago
ameerj 18aae22ad2 gl_shader_cache: Remove const from pipeline source arguments 5 years ago
ameerj 07a59e1404 gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor 5 years ago
ameerj 7bf5c1164e glsl: Address more feedback. Implement indexed texture reads 5 years ago
ameerj 3ad05ecd4e gl_rasterizer: Add texture fetch barrier for fragments 5 years ago
ameerj 656de6639c glsl: Implement fswzadd 5 years ago
ameerj c800b9bf92 glsl: Rebase fixes 5 years ago
ameerj 8c9d420fa5 glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported 5 years ago
ameerj 0c162d8b17 glsl: skip gl_ViewportIndex write if device does not support it 5 years ago
ameerj f54240823c glsl: Implement transform feedback 5 years ago
ameerj ee44e94932 glsl: Implement VOTE for subgroup size potentially larger 5 years ago
ameerj 32328acc39 glsl: Implement some attribute getters and setters 5 years ago
ameerj ce2ddb7d69 glsl: Query GL Device for FP16 extension support 5 years ago
ReinUsesLisp fc7cb28bc7 glsl: Fixup build issues 5 years ago
ameerj fda83fe3c5 glsl: Initial backend 5 years ago
ReinUsesLisp eb7925b421 vk_rasterizer: Exit render passes on fragment barriers 5 years ago
Rodrigo Locatti 0ce45868ca vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state 5 years ago
ReinUsesLisp ee69b7aa59 buffer_cache: Invalidate fast buffers on compute 5 years ago
lat9nq 3a70b6c79b shader: Add shader loop safety check settings 5 years ago
ReinUsesLisp 59a989f149 vulkan_device: Enable VK_EXT_vertex_input_dynamic_state 5 years ago
ReinUsesLisp cefa403eba vk_pipeline_cache: Skip cached pipelines with different dynamic state 5 years ago
ReinUsesLisp 1805ba1763 vulkan: Add VK_EXT_vertex_input_dynamic_state support 5 years ago
ReinUsesLisp 8fae35f767 shader: Reorder shader cache directories 5 years ago
ReinUsesLisp 2e99f9ce1b vk_rasterizer: Implement first index 5 years ago
ReinUsesLisp 969f76707c vulkan: Use VK_EXT_provoking_vertex when available 5 years ago
ameerj 6e65f16895 gl_buffer_cache: Use unorm internal formats for snorm texture buffer views 5 years ago
ReinUsesLisp 09c4a71dd4 shader_environment: Fix local memory size calculations 5 years ago
ReinUsesLisp 5292190c8d buffer_cache: Fix copy based uniform bindings tracking 5 years ago
ameerj 1bbecac1d2 shader_environment: Add shader_local_memory_crs_size to local memory size 5 years ago
ReinUsesLisp 8393ea343f gl_texture_cache: Create image storage views 5 years ago
ReinUsesLisp 0b6f8eea5a gl_shader_util: Move shader utility code to a separate file 5 years ago
ReinUsesLisp ca6dbc7c49 gl_shader_cache: Store workers in shader cache object 5 years ago
ReinUsesLisp b420b97025 vk_pipeline_cache,shader_notify: Add shader notifications 5 years ago
ReinUsesLisp 1dccf005e1 vk_pipeline_cache: Add asynchronous shaders 5 years ago
ReinUsesLisp 420ec60284 vk_rasterizer: Flush work on clear and dispatches 5 years ago
FernandoS27 72c3d368cf DMA: Restrict optimised path for BlockToLinear further. 5 years ago
ReinUsesLisp 41737ccae4 vk_swapchain: Handle outdated swapchains 5 years ago
FernandoS27 be4d1c9b95 shader: Fix VertexA Shaders. 5 years ago
ReinUsesLisp 73fb56fe7e vk_buffer_cache: Handle null texture buffers 5 years ago
ReinUsesLisp 11fab60557 nsight_aftermath_tracker: Fix SPIR-V module writes 5 years ago
ReinUsesLisp 99e3490f64 vk_pipeline_cache: Set support_derivative_control to true 5 years ago
ReinUsesLisp 5fa6d7a3b9 glasm: Use ARB_derivative_control conditionally 5 years ago
ReinUsesLisp 535fb4e6b5 buffer_cache: Reduce uniform buffer size from shader usage 5 years ago
ReinUsesLisp 914bc0deb9 transform_feedback: Read buffer stride from index instead of layout 5 years ago
ReinUsesLisp bbc537fec0 fixed_pipeline_state: Use regular for loop instead of ranges for perf 5 years ago
ReinUsesLisp 5593b029d4 vk_swapchain: Avoid recreating the swapchain on each frame 5 years ago
ReinUsesLisp ccea376e34 vulkan: Conditionally use shaderInt16 5 years ago