6859 Commits (52a78228ddfb83f4353150fc0e118fbfbdbbc4ea)
 

Author SHA1 Message Date
bunnei 52a78228dd
Merge pull request #581 from mailwl/empty-buf-skip 8 years ago
mailwl a27befe456 IPC: skip empty buffer write 8 years ago
bunnei b7162c32a4
Merge pull request #577 from mailwl/audren-update 8 years ago
Zach Hilman 63f26d5c40 Add support for decrypted NCA files (#567) 8 years ago
mailwl c06d6b27f3 Service/Audio: update audren:u service 8 years ago
bunnei c3e95086b6
Merge pull request #576 from Subv/warnings1 8 years ago
Subv a3d82ef5d9 Build: Fixed some MSVC warnings in various parts of the code. 8 years ago
greggameplayer be1f5dedfb Implement GetAvailableLanguageCodes2 (#575) 8 years ago
bunnei 7a0bb406d5
Merge pull request #574 from Subv/shader_abs_neg 8 years ago
bunnei 0d8ae773f1
Merge pull request #561 from DarkLordZach/fix-odyssey-input-crash 8 years ago
bunnei 1ab133d7fa
Merge pull request #573 from Subv/shader_imm 8 years ago
Subv 38989bef43 GPU: Perform negation after absolute value in the float shader instructions. 8 years ago
Subv eab7457c00 GPU: Don't mark uniform buffers and registers as used for instructions which don't have them. 8 years ago
bunnei 0e13d9cb7b
Merge pull request #570 from bunnei/astc 8 years ago
bunnei c11cfaa705
Merge pull request #562 from DarkLordZach/extracted-ncas-ui 8 years ago
bunnei 4ac4b308e4
Merge pull request #572 from Armada651/user-except-stub 8 years ago
bunnei ea080501fb
Merge pull request #571 from Armada651/loose-blend 8 years ago
Jules Blok bf4e2b2f0b svc: Add a stub for UserExceptionContextAddr. 8 years ago
Jules Blok 7c7f4a9be2 gl_rasterizer: Get loose on independent blending. 8 years ago
bunnei 61779fa072 gl_rasterizer: Implement texture format ASTC_2D_4X4. 8 years ago
bunnei d2277b825e
Merge pull request #569 from bunnei/fix-cache 8 years ago
bunnei fe906fff36 gl_rasterizer_cache: Loosen things up a bit. 8 years ago
bunnei f9af74201c
Merge pull request #568 from bunnei/lop 8 years ago
bunnei afdd657d30 gl_shader_decompiler: Implement LOP instructions. 8 years ago
bunnei 5673ce39c7 gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP. 8 years ago
bunnei 3c43ea5c68
Merge pull request #565 from bunnei/shader_conversions 8 years ago
bunnei d383043e07 gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I. 8 years ago
bunnei fb5bd0920d
Merge pull request #564 from bunnei/lop32i_passb 8 years ago
bunnei 46cbb6b090
Merge pull request #566 from bunnei/set_pos_w 8 years ago
bunnei 55c49d5bf4 gl_shader_gen: Set position.w to 1. 8 years ago
bunnei 61f9d9c4ab gl_shader_decompiler: Implement LOP32I LogicOperation PassB. 8 years ago
Zach Hilman acc8fe5a2a Bug fixes, testing, and review changes 8 years ago
Zach Hilman f969ddb54e Add 'Load Folder' menu option 8 years ago
Zach Hilman 9f8fbce35b Add support for main files in file picker 8 years ago
Zach Hilman 94d27b1717 Recognize main files in game list 8 years ago
Zach Hilman ac88d3e89f Narrow down filter of layout configs 8 years ago
Zach Hilman a353322b58 Move loop condition to free function 8 years ago
Zach Hilman 50153a1cb2 Avoid initializing single-joycon layouts with handheld controller 8 years ago
bunnei 17f3590d59
Merge pull request #560 from Subv/crash_widget 8 years ago
Subv 7786f41cc0 Qt: Removed the Registers widget. 8 years ago
bunnei 019d7208c8
Merge pull request #556 from Subv/dma_engine 8 years ago
bunnei 2015a1b180
Merge pull request #558 from Subv/iadd32i 8 years ago
Subv db0497b808 GPU: Implemented the iadd32i shader instruction. 8 years ago
Subv 987a170665 GPU: Partially implemented the Maxwell DMA engine. 8 years ago
bunnei 33dbf24b56
Merge pull request #557 from shinyquagsire23/libnx-hid-fix 8 years ago
bunnei 2dc8b5c224
Merge pull request #552 from bunnei/sat-fmul 8 years ago
bunnei 5f3d6c85db gl_shader_decompiler: Implement saturate for float instructions. 8 years ago
shinyquagsire23 2f9c0e7c7e hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO 8 years ago
bunnei 09b8a16414
Merge pull request #555 from Subv/gpu_sysregs 8 years ago
Subv 004b1b3830 GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them. 8 years ago