bunnei
52a78228dd
Merge pull request #581 from mailwl/empty-buf-skip
IPC: skip empty buffer write
8 years ago
mailwl
a27befe456
IPC: skip empty buffer write
prevent yuzu crash, if games, like Axiom Verge, trying to read 0 bytes from file
8 years ago
bunnei
b7162c32a4
Merge pull request #577 from mailwl/audren-update
Service/Audio: update audren:u service
8 years ago
Zach Hilman
63f26d5c40
Add support for decrypted NCA files ( #567 )
* Start to add NCA support in loader
* More nca stuff
* More changes to nca.cpp
* Now identifies decrypted NCA cont.
* Game list fixes and more structs and stuff
* More updates to Nca class
* Now reads ExeFs (i think)
* ACTUALLY LOADS EXEFS!
* RomFS loads and games execute
* Cleanup and Finalize
* plumbing, cleanup and testing
* fix some things that i didnt think of before
* Preliminary Review Changes
* Review changes for bunnei and subv
8 years ago
mailwl
c06d6b27f3
Service/Audio: update audren:u service
8 years ago
bunnei
c3e95086b6
Merge pull request #576 from Subv/warnings1
Build: Fixed some MSVC warnings in various parts of the code.
8 years ago
Subv
a3d82ef5d9
Build: Fixed some MSVC warnings in various parts of the code.
8 years ago
greggameplayer
be1f5dedfb
Implement GetAvailableLanguageCodes2 ( #575 )
* Implement GetAvailableLanguageCodes2
* Revert "Implement GetAvailableLanguageCodes2"
This reverts commit caadd9eea3 .
* Implement GetAvailableLanguageCodes2
* Implement GetAvailableLanguageCodes2
8 years ago
bunnei
7a0bb406d5
Merge pull request #574 from Subv/shader_abs_neg
GPU: Perform negation after absolute value in the float shader instructions.
8 years ago
bunnei
0d8ae773f1
Merge pull request #561 from DarkLordZach/fix-odyssey-input-crash
Avoid initializing single-joycon layouts with handheld controller
8 years ago
bunnei
1ab133d7fa
Merge pull request #573 from Subv/shader_imm
GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
8 years ago
Subv
38989bef43
GPU: Perform negation after absolute value in the float shader instructions.
8 years ago
Subv
eab7457c00
GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.
Like the MOV32I and FMUL32I instructions.
This fixes a potential crash when using these instructions.
8 years ago
bunnei
0e13d9cb7b
Merge pull request #570 from bunnei/astc
gl_rasterizer: Implement texture format ASTC_2D_4X4.
8 years ago
bunnei
c11cfaa705
Merge pull request #562 from DarkLordZach/extracted-ncas-ui
Add UI support for extracted NCA folders
8 years ago
bunnei
4ac4b308e4
Merge pull request #572 from Armada651/user-except-stub
svc: Add a stub for UserExceptionContextAddr.
8 years ago
bunnei
ea080501fb
Merge pull request #571 from Armada651/loose-blend
gl_rasterizer: Get loose on independent blending.
8 years ago
Jules Blok
bf4e2b2f0b
svc: Add a stub for UserExceptionContextAddr.
8 years ago
Jules Blok
7c7f4a9be2
gl_rasterizer: Get loose on independent blending.
8 years ago
bunnei
61779fa072
gl_rasterizer: Implement texture format ASTC_2D_4X4.
8 years ago
bunnei
d2277b825e
Merge pull request #569 from bunnei/fix-cache
gl_rasterizer_cache: Loosen things up a bit.
8 years ago
bunnei
fe906fff36
gl_rasterizer_cache: Loosen things up a bit.
8 years ago
bunnei
f9af74201c
Merge pull request #568 from bunnei/lop
gl_shader_decompiler: Implement LOP instructions.
8 years ago
bunnei
afdd657d30
gl_shader_decompiler: Implement LOP instructions.
8 years ago
bunnei
5673ce39c7
gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.
8 years ago
bunnei
3c43ea5c68
Merge pull request #565 from bunnei/shader_conversions
gl_shader_decompiler: Implement register size conversions for I2I and I2F.
8 years ago
bunnei
d383043e07
gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.
8 years ago
bunnei
fb5bd0920d
Merge pull request #564 from bunnei/lop32i_passb
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
8 years ago
bunnei
46cbb6b090
Merge pull request #566 from bunnei/set_pos_w
gl_shader_gen: Set position.w to 1.
8 years ago
bunnei
55c49d5bf4
gl_shader_gen: Set position.w to 1.
8 years ago
bunnei
61f9d9c4ab
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
8 years ago
Zach Hilman
acc8fe5a2a
Bug fixes, testing, and review changes
8 years ago
Zach Hilman
f969ddb54e
Add 'Load Folder' menu option
8 years ago
Zach Hilman
9f8fbce35b
Add support for main files in file picker
8 years ago
Zach Hilman
94d27b1717
Recognize main files in game list
8 years ago
Zach Hilman
ac88d3e89f
Narrow down filter of layout configs
8 years ago
Zach Hilman
a353322b58
Move loop condition to free function
8 years ago
Zach Hilman
50153a1cb2
Avoid initializing single-joycon layouts with handheld controller
8 years ago
bunnei
17f3590d59
Merge pull request #560 from Subv/crash_widget
Qt: Removed the Registers widget.
8 years ago
Subv
7786f41cc0
Qt: Removed the Registers widget.
It was crashing and nobody actually uses this.
8 years ago
bunnei
019d7208c8
Merge pull request #556 from Subv/dma_engine
GPU: Partially implemented the Maxwell DMA engine.
8 years ago
bunnei
2015a1b180
Merge pull request #558 from Subv/iadd32i
GPU: Implemented the iadd32i shader instruction.
8 years ago
Subv
db0497b808
GPU: Implemented the iadd32i shader instruction.
8 years ago
Subv
987a170665
GPU: Partially implemented the Maxwell DMA engine.
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
8 years ago
bunnei
33dbf24b56
Merge pull request #557 from shinyquagsire23/libnx-hid-fix
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
8 years ago
bunnei
2dc8b5c224
Merge pull request #552 from bunnei/sat-fmul
gl_shader_decompiler: Implement saturate for float instructions.
8 years ago
bunnei
5f3d6c85db
gl_shader_decompiler: Implement saturate for float instructions.
8 years ago
shinyquagsire23
2f9c0e7c7e
hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTO
8 years ago
bunnei
09b8a16414
Merge pull request #555 from Subv/gpu_sysregs
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
8 years ago
Subv
004b1b3830
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.
This corrects the invalid position values in some games when doing attribute-less rendering.
8 years ago