Browse Source
Merge pull request #576 from Subv/warnings1
Build: Fixed some MSVC warnings in various parts of the code.
pull/15/merge
bunnei
8 years ago
committed by
GitHub
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
12 changed files with
24 additions and
22 deletions
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src/core/file_sys/partition_filesystem.cpp
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src/core/file_sys/partition_filesystem.h
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src/core/hle/kernel/svc.cpp
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src/core/hle/service/audio/audren_u.cpp
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src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp
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src/video_core/engines/maxwell_3d.cpp
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src/video_core/engines/shader_bytecode.h
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src/video_core/renderer_opengl/gl_rasterizer.cpp
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src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
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src/video_core/renderer_opengl/gl_shader_decompiler.cpp
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src/video_core/renderer_opengl/gl_shader_manager.cpp
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src/video_core/renderer_opengl/gl_state.cpp
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@ -73,21 +73,21 @@ u32 PartitionFilesystem::GetNumEntries() const { |
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return pfs_header.num_entries; |
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} |
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u64 PartitionFilesystem::GetEntryOffset(int index) const { |
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u64 PartitionFilesystem::GetEntryOffset(u32 index) const { |
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if (index > GetNumEntries()) |
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return 0; |
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return content_offset + pfs_entries[index].fs_entry.offset; |
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} |
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u64 PartitionFilesystem::GetEntrySize(int index) const { |
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u64 PartitionFilesystem::GetEntrySize(u32 index) const { |
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if (index > GetNumEntries()) |
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return 0; |
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return pfs_entries[index].fs_entry.size; |
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} |
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std::string PartitionFilesystem::GetEntryName(int index) const { |
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std::string PartitionFilesystem::GetEntryName(u32 index) const { |
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if (index > GetNumEntries()) |
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return ""; |
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@ -27,9 +27,9 @@ public: |
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Loader::ResultStatus Load(const std::vector<u8>& file_data, size_t offset = 0); |
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u32 GetNumEntries() const; |
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u64 GetEntryOffset(int index) const; |
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u64 GetEntrySize(int index) const; |
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std::string GetEntryName(int index) const; |
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u64 GetEntryOffset(u32 index) const; |
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u64 GetEntrySize(u32 index) const; |
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std::string GetEntryName(u32 index) const; |
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u64 GetFileOffset(const std::string& name) const; |
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u64 GetFileSize(const std::string& name) const; |
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@ -749,7 +749,7 @@ static ResultCode SetThreadCoreMask(Handle thread_handle, u32 core, u64 mask) { |
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ASSERT(thread->owner_process->ideal_processor != THREADPROCESSORID_DEFAULT); |
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// Set the target CPU to the one specified in the process' exheader.
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core = thread->owner_process->ideal_processor; |
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mask = 1 << core; |
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mask = 1ull << core; |
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} |
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if (mask == 0) { |
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@ -766,7 +766,7 @@ static ResultCode SetThreadCoreMask(Handle thread_handle, u32 core, u64 mask) { |
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} |
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// Error out if the input core isn't enabled in the input mask.
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if (core < Core::NUM_CPU_CORES && (mask & (1 << core)) == 0) { |
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if (core < Core::NUM_CPU_CORES && (mask & (1ull << core)) == 0) { |
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return ResultCode(ErrorModule::Kernel, ErrCodes::InvalidCombination); |
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} |
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@ -328,7 +328,7 @@ bool AudRenU::IsFeatureSupported(AudioFeatures feature, u32_le revision) const { |
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u32_be version_num = (revision - Common::MakeMagic('R', 'E', 'V', '0')); // Byte swap
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switch (feature) { |
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case AudioFeatures::Splitter: |
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return version_num >= 2; |
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return version_num >= 2u; |
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default: |
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return false; |
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} |
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@ -121,8 +121,9 @@ u32 nvhost_gpu::AllocateObjectContext(const std::vector<u8>& input, std::vector< |
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} |
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u32 nvhost_gpu::SubmitGPFIFO(const std::vector<u8>& input, std::vector<u8>& output) { |
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if (input.size() < sizeof(IoctlSubmitGpfifo)) |
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if (input.size() < sizeof(IoctlSubmitGpfifo)) { |
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UNIMPLEMENTED(); |
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} |
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IoctlSubmitGpfifo params{}; |
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std::memcpy(¶ms, input.data(), sizeof(IoctlSubmitGpfifo)); |
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NGLOG_WARNING(Service_NVDRV, "(STUBBED) called, gpfifo={:X}, num_entries={:X}, flags={:X}", |
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@ -328,8 +328,9 @@ std::vector<Texture::FullTextureInfo> Maxwell3D::GetStageTextures(Regs::ShaderSt |
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Texture::FullTextureInfo tex_info{}; |
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// TODO(Subv): Use the shader to determine which textures are actually accessed.
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tex_info.index = (current_texture - tex_info_buffer.address - TextureInfoOffset) / |
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sizeof(Texture::TextureHandle); |
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tex_info.index = |
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static_cast<u32>(current_texture - tex_info_buffer.address - TextureInfoOffset) / |
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sizeof(Texture::TextureHandle); |
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// Load the TIC data.
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if (tex_handle.tic_id != 0) { |
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@ -372,7 +372,7 @@ union Instruction { |
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BitField<31, 4, u64> component_mask; |
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bool IsComponentEnabled(size_t component) const { |
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return ((1 << component) & component_mask) != 0; |
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return ((1ull << component) & component_mask) != 0; |
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} |
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} tex; |
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@ -391,7 +391,7 @@ union Instruction { |
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ASSERT(component_mask_selector < mask.size()); |
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return ((1 << component) & mask[component_mask_selector]) != 0; |
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return ((1ull << component) & mask[component_mask_selector]) != 0; |
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} |
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} texs; |
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@ -633,7 +633,7 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr |
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state.Apply(); |
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return current_bindpoint + entries.size(); |
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return current_bindpoint + static_cast<u32>(entries.size()); |
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} |
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u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program, u32 current_unit, |
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@ -679,7 +679,7 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, GLuint program, |
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state.Apply(); |
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return current_unit + entries.size(); |
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return current_unit + static_cast<u32>(entries.size()); |
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} |
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void RasterizerOpenGL::BindFramebufferSurfaces(const Surface& color_surface, |
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@ -575,7 +575,7 @@ void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint |
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glCompressedTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, |
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static_cast<GLsizei>(rect.GetWidth() * GetCompresssionFactor()), |
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static_cast<GLsizei>(rect.GetHeight() * GetCompresssionFactor()), 0, |
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size, &gl_buffer[buffer_offset]); |
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static_cast<GLsizei>(size), &gl_buffer[buffer_offset]); |
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} else { |
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glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()), |
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static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type, |
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@ -535,7 +535,7 @@ private: |
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*/ |
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void SetRegister(const Register& reg, u64 elem, const std::string& value, |
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u64 dest_num_components, u64 value_num_components, u64 dest_elem) { |
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std::string dest = GetRegister(reg, dest_elem); |
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std::string dest = GetRegister(reg, static_cast<u32>(dest_elem)); |
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if (dest_num_components > 1) { |
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dest += GetSwizzle(elem); |
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} |
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@ -38,8 +38,8 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& sh |
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const auto& regs = Core::System().GetInstance().GPU().Maxwell3D().regs; |
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// TODO(bunnei): Support more than one viewport
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viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0 : 1.0; |
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viewport_flip[1] = regs.viewport_transform[0].scale_y < 0.0 ? -1.0 : 1.0; |
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viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f; |
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viewport_flip[1] = regs.viewport_transform[0].scale_y < 0.0 ? -1.0f : 1.0f; |
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} |
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} // namespace GLShader
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@ -196,13 +196,13 @@ void OpenGLState::Apply() const { |
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} |
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// Textures
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for (size_t i = 0; i < std::size(texture_units); ++i) { |
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for (int i = 0; i < std::size(texture_units); ++i) { |
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if (texture_units[i].texture_2d != cur_state.texture_units[i].texture_2d) { |
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glActiveTexture(TextureUnits::MaxwellTexture(i).Enum()); |
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glBindTexture(GL_TEXTURE_2D, texture_units[i].texture_2d); |
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} |
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if (texture_units[i].sampler != cur_state.texture_units[i].sampler) { |
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glBindSampler(i, texture_units[i].sampler); |
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glBindSampler(static_cast<GLuint>(i), texture_units[i].sampler); |
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} |
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// Update the texture swizzle
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if (texture_units[i].swizzle.r != cur_state.texture_units[i].swizzle.r || |
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