bunnei
50e6ef98e2
gl_shader_decompiler: Implement PredCondition::LessThanWithNan.
8 years ago
Subv
555dd2f793
GPU: Implement the FADD32I shader instruction.
8 years ago
Tobias
7bf3ea7dcc
Port #3335 and #3373 from Citra: "Small SDL fixes" and "Print the actual error preventing SDL from working" ( #637 )
* Port #3335 and #3373 from Citra
* Fixup: Use the new logging placeholders
8 years ago
Subv
d87962405b
GPU: Corrected the decoding of FFMA for immediate operands.
8 years ago
James Rowe
ca04901b0f
yuzu - Fix duplicate logs
8 years ago
James Rowe
bed23a6e25
yuzu-cmd Apply the filter string from settings
8 years ago
David Marcec
7d5403fc89
Audout "Auto" functions
Audout autos are identical to their counterpart except for the buffer type which yuzu already handles for us.
8 years ago
David Marcec
3fcb7978f0
Added IsWirelessCommunicationEnabled, IsEthernetCommunicationEnabled, IsAnyInternetRequestAccepted
Since we have no socket implementation we should be returning 0 to indicate we're currently offline.
8 years ago
bunnei
d613d8ee52
hid: Fix timestamps and controller type.
- This fixes user input in SMO.
8 years ago
David Marcec
bc85c649c1
NvOsGetConfigU32 production impl
Settings are only used when RMOS_SET_PRODUCTION_MODE is set to 0.
If production mode is set, the error code 0x30006 is returned instead
8 years ago
bunnei
99a359777c
savedata_factory: Always create a save directory for games.
8 years ago
bunnei
8924486715
nvhost_ctrl: Fix NvOsGetConfigU32 for Snipper Clips.
8 years ago
bunnei
9d9375e109
gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative.
- Fixes a regression with Binding of Isaac.
8 years ago
bunnei
0c22a8d514
Revert "Virtual Filesystem ( #597 )"
This reverts commit 12e9522b32 .
8 years ago
Subv
3c86a705ba
GPU: Implemented the BC7U texture format.
Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
8 years ago
fearlessTobi
8f74246cb1
Port #3474 from Citra
8 years ago
fearlessTobi
fa8a9656a9
Port #3505 from CItra
8 years ago
fearlessTobi
365753a98c
Port #3579 from Citra
8 years ago
Zach Hilman
12e9522b32
Virtual Filesystem ( #597 )
* Add VfsFile and VfsDirectory classes
* Finish abstract Vfs classes
* Implement RealVfsFile (computer fs backend)
* Finish RealVfsFile and RealVfsDirectory
* Finished OffsetVfsFile
* More changes
* Fix import paths
* Major refactor
* Remove double const
* Use experimental/filesystem or filesystem depending on compiler
* Port partition_filesystem
* More changes
* More Overhaul
* FSP_SRV fixes
* Fixes and testing
* Try to get filesystem to compile
* Filesystem on linux
* Remove std::filesystem and document/test
* Compile fixes
* Missing include
* Bug fixes
* Fixes
* Rename v_file and v_dir
* clang-format fix
* Rename NGLOG_* to LOG_*
* Most review changes
* Fix TODO
* Guess 'main' to be Directory by filename
8 years ago
fearlessTobi
08acefbaab
Remove some references to Citra
8 years ago
Subv
c44c0078cc
GPU: Allow using the old NV04 values for the depth test function.
These seem to be just a valid as the GL token values. Thanks @ReinUsesLisp
This restores graphical output to Disgaea 5
8 years ago
Subv
cc56ecc097
GPU: Implemented the IMNMX shader instruction.
It's similar to the FMNMX instruction but it works on integers.
8 years ago
Subv
c4268c13c6
GPU: Implemented the F2F 'round' rounding mode.
It's implemented via the GLSL 'roundEven()' function.
8 years ago
Subv
56a5e7ba50
GPU: Stub the shader SYNC and DEPBAR instructions.
It is unknown at this moment if we actually need to do something with these instructions or if the GLSL compiler takes care of that for us.
8 years ago
Subv
25e08cf116
GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types.
Both signed and unsigned variants.
8 years ago
Subv
36822431cc
GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders.
8 years ago
Subv
673600656c
GPU: Corrected the decoding for the TEX shader instruction.
8 years ago
Subv
9ba997d4f0
GPU: Implemented the PSETP shader instruction.
It's similar to the isetp and fsetp instructions but it works on predicates instead.
8 years ago
Subv
910af4676c
GPU: Implemented the 32 bit float depth buffer format.
8 years ago
Subv
70f55cf738
GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.
OpenGL's default behavior is already correct when the GPU is configured to flip the triangles.
This fixes 1-2 Switch's splash screen.
8 years ago
Subv
53e622f91d
GPU: Only configure the used framebuffers during clear.
Don't try to configure the color buffer if it is not being cleared, it may not be completely valid at this point.
8 years ago
Subv
bb62c6dde3
GPU: Factor out the framebuffer configuration code for both Clear and Draw commands.
8 years ago
Subv
20afd1187d
GPU: Support clears that don't clear the color buffer.
8 years ago
Subv
fd4699c84f
GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.
8 years ago
Subv
be5f1dde73
GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods.
8 years ago
bunnei
8a717606e4
gl_rasterizer_cache: Implement PixelFormat S8Z24.
8 years ago
David
051040caaf
Update AudioRenderer Voice Sections ( #614 )
* voice section updating
* fixed slight offset miscalculation
* fixed overflow
8 years ago
bunnei
e702550809
gl_rasterizer: Only set cull mode and front face if enabled.
8 years ago
Subv
40fd6504e2
GPU: Use only the least significant 3 bits when reading the depth test func.
Some games set the full GL define value here (including nouveau), but others just seem to set those last 3 bits.
8 years ago
Subv
f6e05eac41
GPU: Don't try to parse the depth test function if the depth test is disabled.
8 years ago
bunnei
0afb4ff542
Fix build and address review feedback
8 years ago
James Rowe
7af1a786d5
Add configurable logging backends
8 years ago
James Rowe
d74d2a77cb
Update clang format
8 years ago
James Rowe
e159c550d8
Rename logging macro back to LOG_*
8 years ago
Subv
629b9090ff
GPU: Set up the culling configuration on each draw.
8 years ago
Subv
6880dd7352
GPU: Implemented MUFU suboperation 8, sqrt.
8 years ago
Subv
65439518d8
GPU: Set up the depth test state on every draw.
8 years ago
Subv
fb733c02bd
MaxwellToGL: Added conversion functions for depth test and cull mode.
8 years ago
Subv
dfe650f7bd
GPU: Added registers for depth test and cull mode.
8 years ago
Subv
62068f723a
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
8 years ago