12530 Commits (4ef04832a8c6bd1b6af5b03480b9508b37a057b1)

Author SHA1 Message Date
ReinUsesLisp 4ef04832a8 maxwell_3d: Initialize format attributes constant as one 6 years ago
Markus Wick 3567e464d2 externals: Move LibreSSL linking to httplib. 6 years ago
Markus Wick ea1146eba0 input_common: Use the CMake target instead of the variable. 6 years ago
ReinUsesLisp c1ad40a3cb buffer_cache: Return handles instead of pointer to handles 6 years ago
Lioncash 3e1772a6af decode/shift: Remove unused variable within Shift() 6 years ago
Lioncash adae1cbaeb surface_view: Add missing operator!= to ViewParams 6 years ago
Lioncash 4ce2aaa9d2 surface_base: Make IsInside() a const member function 6 years ago
Lioncash 38b955a3ff control_flow: Make use of std::move in TryInspectAddress() 6 years ago
Lioncash 3c3928a5f7 video_core: Amend doxygen comment references 6 years ago
Lioncash 4efb85bb2e gl_device: Mark stage_swizzle as constexpr 6 years ago
Lioncash 6ea751d910 CMakeLists: Make -Wreorder a compile-time error 6 years ago
Fernando Sahmkow 09ba659a78 Texture Cache: Read current data when flushing a 3D segment. 6 years ago
ReinUsesLisp 9db905ec1d maxwell_to_vk: Add uint16 vertex formats 6 years ago
ReinUsesLisp f643910f7b maxwell_to_vk: Add missing breaks 6 years ago
ReinUsesLisp ffc83d1a57 vk_blit_screen: Initialize all members in VkPipelineViewportStateCreateInfo 6 years ago
Fernando Sahmkow 52144a9a23 Texture Cache: Only do buffer copies on accurate GPU. (#3634) 6 years ago
bunnei ba413f9277 service: time: Implement CalculateStandardUserSystemClockDifferenceByUser. 6 years ago
ReinUsesLisp f5a23c9bb3 Revert "gl_shader_decompiler: Implement merges with bitfieldInsert" 6 years ago
ReinUsesLisp ffceca76c9 shader/arithmetic: Add FCMP_CR variant 6 years ago
ReinUsesLisp 501c92a17f gl_rasterizer: Implement constant vertex attributes 6 years ago
bunnei 72c1dd467d file_sys: patch_manager: Return early when there are no layers to apply. 6 years ago
bunnei 7ecacdfa3b service: friend: Stub IFriendService::GetBlockedUserListIds. 6 years ago
ReinUsesLisp a1ea6948e2 vk_rasterizer: Default to 1 viewports with a size of 0 6 years ago
ReinUsesLisp ab33a2bebc gl_shader_cache: Use CompileDepth::FullDecompile on GLSL 6 years ago
ReinUsesLisp 855faaf4a0 gl_texture_cache: Fix layered texture attachment base level 6 years ago
ReinUsesLisp cbbaeeb630 gl_rasterizer: Implement line widths and smooth lines 6 years ago
ReinUsesLisp ff90ce2ed6 gl_shader_decompiler: Implement merges with bitfieldInsert 6 years ago
ReinUsesLisp aa15f5854c gl_shader_decompiler: Improve generated code in HMergeH* 6 years ago
ReinUsesLisp 44e1a2c490 shader/video: Partially implement VMNMX 6 years ago
ReinUsesLisp 17b14be027 video_core: Add MSAA registers in 3D engine and TIC 6 years ago
ReinUsesLisp 1f1e80c67d texture_cache: Remove preserve_contents 6 years ago
ReinUsesLisp 40ef0d3b28 renderer_vulkan: Drop Vulkan-Hpp 6 years ago
Fernando Sahmkow 7d65c9c9ea Buffer queue: Correct behavior of free buffer. 6 years ago
ReinUsesLisp f35703f7cd service/vi: Partially implement BufferQueue disconnect 6 years ago
ReinUsesLisp 57a3007e29 shader/texture: Remove type mismatches management from shader decoder 6 years ago
ReinUsesLisp cc5d2bc965 astc: Hard code bit depth changes to 8 and use fast replicate 6 years ago
ReinUsesLisp ac81541a37 astc: Use boost's static_vector to avoid heap allocations 6 years ago
ReinUsesLisp a648629d8a astc: Implement a fast precompiled alternative for Replicate 6 years ago
ReinUsesLisp 10d59444d9 astc: Move Replicate to a constexpr LUT when possible 6 years ago
ReinUsesLisp 14ea2ced5b astc: Make InputBitStream constexpr 6 years ago
ReinUsesLisp 2f105bd298 astc: OutputBitStream style changes and make it constexpr 6 years ago
ReinUsesLisp 5ee9b93d2a gl_texture_cache: Attach view instead of base texture for layered attachments 6 years ago
Fernando Sahmkow cacbe85d13 VkRasterizer: Eliminate Legacy code. 6 years ago
Fernando Sahmkow 99e0ffe21b Memory: Correct GCC errors. 6 years ago
Fernando Sahmkow f00f6bbdb6 Memory: Address Feedback. 6 years ago
Fernando Sahmkow 3e7aecbd3c GPUMemoryManager: Improve safety of memory reads. 6 years ago
Kewlan 6de648726f Place SL and SR in the right most column. 6 years ago
ReinUsesLisp 087aadbfae qt/bootmanager: Remove unnecessary glBindFramebuffer 6 years ago
ReinUsesLisp 8591cb316a video_core/textures: Move GetMaxAnisotropy to cpp file 6 years ago
ReinUsesLisp 8a031dc233 video_core/texture: Use a LUT to convert sRGB texture borders 6 years ago