* Initial Commit
Added Device logic to Sinks
Started on UI for selecting devices
Removed redundant import
* Audio Core: Complete Device Switching
Complete the device switching implementation by allowing the output
device to be loaded, changed and saved through the configurations menu.
Worked with the Sink abstraction and tuned the "Device Selection"
configuration so that the Device List is automatically populated when
the Sink is changed.
This hopefully addresses the concerns and recommendations mentioned in
the comments of the PR.
* Clean original implementation.
* Refactor GetSinkDetails
citra: Remove GLFW, Add SDL2
FindSDL2: Do not CACHE SDL2_* variables if library is not found
EmuWindow_SDL2: Set minimal client area at initialisation time
EmuWindow_SDL2: Corrections
EmuWindow_SDL2: Fix no decorations on startup on OS X
cmake: windows_copy_files
- Fixed NZCVT flags to properly save state when function returns.
- Fixed counter to keep track of the actual number of instructions executed.
- Fixed single-step mode to only execute one instruction at a time.
- DefaultIni: Removed comment that no longer applied to dyncom.
Before, it used to use whether the directory actually existed. As a result, .citra-emu/sdmc was never auto-created (something quite confusing to me until I read through the logs).