822 Commits (4660bc1c786b5f9d3fed74b6b51a8ba3e468d7e4)

Author SHA1 Message Date
Jannik Vogel 068bd6f728 OpenGL: Use uniforms for dist_atten_bias and dist_atten_scale 10 years ago
Jannik Vogel d77279a415 Refactor Tev stage dumper 10 years ago
Jannik Vogel 324c21c922 Extend Tev stage dumper 10 years ago
Jannik Vogel ff0fa86b17 Retrieve shader result from new OutputRegisters-type 10 years ago
Jannik Vogel 5389dedfa1 OpenGL: Only update depth uniforms if the depth changed 10 years ago
Jannik Vogel f8a11a664f OpenGL: value-initialize variables which cause uninitialised access otherwise 10 years ago
Jannik Vogel 1308afe2c2 Use new shader-jit signature for interpreter 10 years ago
Jannik Vogel 4e01e9ffc5 Refactor access to state in shader-jit 10 years ago
Jannik Vogel 5864cb7e00 OpenGL: Support blend equation 10 years ago
Jannik Vogel 7e756faaba Move program_counter and call_stack from UnitState to interpreter 10 years ago
Jannik Vogel 6c6d99ca51 Move default_attributes into Pica state 10 years ago
Jannik Vogel ae7a82fa1c Turn ShaderSetup into struct 10 years ago
Jannik Vogel 5a7306d6df OpenGL: Implement texture type 3 10 years ago
Jannik Vogel 4311297eb1 Rasterizer: Implement texture type 3 10 years ago
Jannik Vogel 2f8e8e1455 Pica: Add tc0.w to OutputVertex 10 years ago
Jannik Vogel 9cfebb9334 Pica: Add texture type to state 10 years ago
Lioncash 75e5d0a6a0 gl_rasterizer: Fix compilation for debug builds 10 years ago
Jannik Vogel fc9cc21024 OpenGL: Implement W-Buffers and fix depth-mapping 10 years ago
Jannik Vogel 4c98113b57 Pica: Implement W-Buffer in SW rasterizer 10 years ago
Lioncash 6d5f2a3cff vertex_loader: Correct forward declaration of InputVertex 10 years ago
Lioncash 5587383eb7 vertex_loader: Provide an assertion for ensuring the loader has been setup 10 years ago
Lioncash 1357724cd9 vertex_loader: Add constructors to facilitate immediate and two-step initialization 10 years ago
Lioncash 769f4a7018 vertex_loader: initialize_num_total_attributes. 10 years ago
Lioncash 8ea5e7dfb5 vertex_loader: Use std::array instead of raw C arrays 10 years ago
Lioncash a286b61f75 vertex_loader: Correct header ordering 10 years ago
Alexander Laties 0a31e373f1 fixup simple type conversions where possible 10 years ago
Emmanuel Gil Peyrot aa4d4ff23c Frontends, VideoCore: Move glad initialisation to the frontend 10 years ago
Jannik Vogel 7a77b8356c Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation 10 years ago
Jannik Vogel f74652d2fe Pica: Use a union for PicaShaderConfig 10 years ago
Jannik Vogel 5fc8eb227a Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround) 10 years ago
Jannik Vogel f3f7018c9e Pica: Make PicaShaderConfig trivially_copyable and clear it before use 10 years ago
Jannik Vogel 5ec1140f8b OpenGL: Don't copy const_color (Reverts #1745) 10 years ago
Jannik Vogel 696cb197a5 Pica: Replace logic in shader.cpp with loop 10 years ago
Jannik Vogel 7e0d6903ff OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copied 10 years ago
Jannik Vogel aab41604f7 OpenGL: border_color was never set. Fixed. (#1740) 10 years ago
Emmanuel Gil Peyrot 691a42fe98 VideoCore: Run include-what-you-use and fix most includes. 10 years ago
Jannik Vogel 49bfe9bf91 Remove TGA dumper 10 years ago
Yuri Kunde Schlesner e3a8292495 Common: Remove section measurement from profiler (#1731) 10 years ago
Henrik Rydgard a86d7cacc1 Move and rename the MemoryAccesses class to MemoryAccessTracker. 10 years ago
Henrik Rydgard a442ee07f4 Debugger fix 10 years ago
Henrik Rydgard 251f29dd7f Optimize the vertex loader, nearly doubling its speed. 10 years ago
Henrik Rydgard 2403e86cbb Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached). 10 years ago
Henrik Rydgard d00e2340c6 Move "&" to their proper place, add missing includes and make some properly relative. 10 years ago
Henrik Rydgard 47ff008817 Refactor: Extract VertexLoader from command_processor.cpp. 10 years ago
Henrik Rydgard 0cf15f64ef Remove late accesses to attribute_config 10 years ago
Sam Spilsbury 656a442433 shader: Shader size is long uint, not uint. 10 years ago
Sam Spilsbury c6709d97bc shader: Handle non-CALL opcodes with a break 10 years ago
Sam Spilsbury bbffa6ad69 shader: Format string must be provided inline and not as a variable 10 years ago
Henrik Rydgard 01a1555b5d Replace std::map with std::array for graphics event breakpoints, and allow the compiler to inline. Saves 1%+ in vertex heavy situations. 10 years ago
Sam Spilsbury 39d4994c15 pica: Handle default lighting case 10 years ago