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@ -442,8 +442,33 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, |
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DEBUG_ASSERT(0 != texture.config.address); |
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int s = (int)(uv[i].u() * float24::FromFloat32(static_cast<float>(texture.config.width))).ToFloat32(); |
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int t = (int)(uv[i].v() * float24::FromFloat32(static_cast<float>(texture.config.height))).ToFloat32(); |
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float24 u = uv[i].u(); |
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float24 v = uv[i].v(); |
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// Only unit 0 respects the texturing type (according to 3DBrew)
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// TODO: Refactor so cubemaps and shadowmaps can be handled
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if (i == 0) { |
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switch(texture.config.type) { |
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case Regs::TextureConfig::Texture2D: |
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break; |
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case Regs::TextureConfig::Projection2D: { |
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auto tc0_w = GetInterpolatedAttribute(v0.tc0_w, v1.tc0_w, v2.tc0_w); |
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u /= tc0_w; |
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v /= tc0_w; |
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break; |
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} |
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default: |
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// TODO: Change to LOG_ERROR when more types are handled.
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LOG_DEBUG(HW_GPU, "Unhandled texture type %x", (int)texture.config.type); |
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UNIMPLEMENTED(); |
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break; |
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} |
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} |
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int s = (int)(u * float24::FromFloat32(static_cast<float>(texture.config.width))).ToFloat32(); |
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int t = (int)(v * float24::FromFloat32(static_cast<float>(texture.config.height))).ToFloat32(); |
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static auto GetWrappedTexCoord = [](Regs::TextureConfig::WrapMode mode, int val, unsigned size) { |
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switch (mode) { |
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case Regs::TextureConfig::ClampToEdge: |
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