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@ -413,7 +413,7 @@ private: |
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UniformData data; |
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bool lut_dirty[6]; |
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bool dirty; |
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} uniform_block_data; |
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} uniform_block_data = {}; |
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std::array<SamplerInfo, 3> texture_samplers; |
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OGLVertexArray vertex_array; |
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@ -422,5 +422,5 @@ private: |
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OGLFramebuffer framebuffer; |
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std::array<OGLTexture, 6> lighting_luts; |
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std::array<std::array<GLvec4, 256>, 6> lighting_lut_data; |
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std::array<std::array<GLvec4, 256>, 6> lighting_lut_data{}; |
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}; |