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OpenGL: value-initialize variables which cause uninitialised access otherwise

pull/15/merge
Jannik Vogel 10 years ago
parent
commit
f8a11a664f
  1. 4
      src/video_core/renderer_opengl/gl_rasterizer.h

4
src/video_core/renderer_opengl/gl_rasterizer.h

@ -413,7 +413,7 @@ private:
UniformData data;
bool lut_dirty[6];
bool dirty;
} uniform_block_data;
} uniform_block_data = {};
std::array<SamplerInfo, 3> texture_samplers;
OGLVertexArray vertex_array;
@ -422,5 +422,5 @@ private:
OGLFramebuffer framebuffer;
std::array<OGLTexture, 6> lighting_luts;
std::array<std::array<GLvec4, 256>, 6> lighting_lut_data;
std::array<std::array<GLvec4, 256>, 6> lighting_lut_data{};
};
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