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shader: Handle non-CALL opcodes with a break

pull/15/merge
Sam Spilsbury 10 years ago
parent
commit
c6709d97bc
  1. 2
      src/video_core/shader/shader_jit_x64.cpp

2
src/video_core/shader/shader_jit_x64.cpp

@ -795,6 +795,8 @@ void JitShader::FindReturnOffsets() {
case OpCode::Id::CALLU:
return_offsets.push_back(instr.flow_control.dest_offset + instr.flow_control.num_instructions);
break;
default:
break;
}
}

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