ReinUsesLisp
67843df9f6
gl_texture_cache: Do not set texture parameters to buffers
7 years ago
ReinUsesLisp
4f332abb1a
gl_texture_cache: Add missing break in CreateTexture
7 years ago
Fernando Sahmkow
c9690e912e
GL_State: Feedback and fixes
7 years ago
Fernando Sahmkow
527a77ec0a
Maxwell3D: Address Feedback
7 years ago
Fernando Sahmkow
ca50a64db8
Texture_Cache: Rebase Fixes
7 years ago
Fernando Sahmkow
2f716f52d9
GL_Rasterizer: Corrections to Clearing.
7 years ago
Fernando Sahmkow
8dd4797e00
Maxwell3D: Correct marking dirtiness on CB upload
7 years ago
Fernando Sahmkow
0d34a53c44
GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing
7 years ago
Fernando Sahmkow
89cc60554a
Maxwell3D: Implement State Dirty Flags.
7 years ago
Fernando Sahmkow
24bf7e4de0
Maxwell3D: Rework CBData Upload
7 years ago
Fernando Sahmkow
7c50842226
Maxwell3D: Rework the dirty system to be more consistant and scaleable
7 years ago
Fernando Sahmkow
67d869b53a
maxwell3d: Implement Conditional Rendering
Conditional Rendering takes care of conditionaly clearing or drawing
depending on a set of queries. This PR implements the query checks to
stablish if things can be rendered or not.
7 years ago
Lioncash
41e2ad0f26
shader_ir: std::move Node instance where applicable
These are std::shared_ptr instances underneath the hood, which means
copying them isn't as cheap as a regular pointer. Particularly so on
weakly-ordered systems.
This avoids atomic reference count increments and decrements where they
aren't necessary for the core set of operations.
7 years ago
Lioncash
4d02d971de
shader_ir: Rename Get/SetTemporal to Get/SetTemporary
This is more accurate in terms of describing what the functions are
actually doing. Temporal relates to time, not the setting of a temporary
itself.
7 years ago
Lioncash
40a74b1546
shader_ir: Remove unused includes
Removes unnecessary header dependencies.
7 years ago
Fernando Sahmkow
88fddaca00
Shader_Ir: Correct tracking to track from right to left
7 years ago
Lioncash
778d8fedfa
shader/decode/other: Correct branch indirect argument within BRA handling
This appears to have been a copy/paste error introduced within
d5d4cc30ec
7 years ago
ReinUsesLisp
1498ef807d
gl_shader_cache: Fix clang-format issues
7 years ago
ReinUsesLisp
1a98408a9e
gl_shader_decompiler: Stub local memory size
7 years ago
ReinUsesLisp
eb8f2307e1
gl_shader_cache: Address review commentaries
7 years ago
ReinUsesLisp
4ee96c8498
gl_shader_cache: Address CI issues
7 years ago
ReinUsesLisp
37a3fdc6c6
gl_rasterizer: Implement compute shaders
7 years ago
ReinUsesLisp
a54be6ef96
shader: Allow tracking of indirect buffers without variable offset
While changing this code, simplify tracking code to allow returning
the base address node, this way callers don't have to manually rebuild
it on each invocation.
7 years ago
Fernando Sahmkow
03e55c48d6
Texture_Cache: Address Feedback
7 years ago
Fernando Sahmkow
3cf8851567
Texture_Cache: Remove some unprecise fallback case and clang format
7 years ago
Fernando Sahmkow
5e7b10ec49
Texture_Cache: Force Framebuffer reset if an active render target is unregistered.
7 years ago
Fernando Sahmkow
09d818732f
GPU: Add a microprofile for macro interpreter
7 years ago
Fernando Sahmkow
ec05f185a3
GL_State: Add a microprofile timer to OpenGL state.
7 years ago
Fernando Sahmkow
9109a3f925
Gl_Texture_Cache: Measure Buffer Copy Times
7 years ago
Fernando Sahmkow
c9c7b13f76
Texture_Cache: Correct Linear Structural Match.
7 years ago
ReinUsesLisp
9f111492cb
gl_shader_decompiler: Fix gl_PointSize redeclaration
7 years ago
ReinUsesLisp
faa74c08fb
gl_shader_decompiler: Fix conditional usage of GL_ARB_shader_viewport_layer_array
7 years ago
Fernando Sahmkow
3533ee4697
shader_ir: Add comments on missing instruction.
Also shows Nvidia's address space on comments.
7 years ago
Michael Scire
ab4a2b5699
prefer system reference over global accessor
7 years ago
Fernando Sahmkow
5f0c400d43
shader_ir: limit explorastion to best known program size.
7 years ago
Fernando Sahmkow
22f04d827f
control_flow: Correct block breaking algorithm.
7 years ago
Fernando Sahmkow
e56ebe9d99
control_flow: Assert shaders bigger than limit.
7 years ago
Fernando Sahmkow
848229a9ea
control_flow: Address feedback.
7 years ago
Fernando Sahmkow
cf3a7c0761
shader_ir: Correct parsing of scheduling instructions and correct sizing
7 years ago
Fernando Sahmkow
0164b108ab
shader_ir: Correct max sizing
7 years ago
Fernando Sahmkow
be5e508cce
shader_ir: Remove unnecessary constructors and use optional for ScanFlow result
7 years ago
Fernando Sahmkow
d996ab2d77
shader_ir: Corrections, documenting and asserting control_flow
7 years ago
Fernando Sahmkow
82efa35683
shader_ir: Unify blocks in decompiled shaders.
7 years ago
Fernando Sahmkow
d7b3d3a823
shader_ir: Decompile Flow Stack
7 years ago
Fernando Sahmkow
92be9d01aa
shader_ir: propagate shader size to the IR
7 years ago
Fernando Sahmkow
d5d4cc30ec
shader_ir: Implement BRX & BRA.CC
7 years ago
Fernando Sahmkow
fc89b55635
shader_ir: Remove the old scanner.
7 years ago
Fernando Sahmkow
48e75bade4
shader_ir: Implement a new shader scanner
7 years ago
Lioncash
5bbae92473
gl_rasterizer: Amend documentation comment for ConfigureFramebuffers()
must_reconfigure isn't a parameter for this function any more, so it can
be replaced with current_state.
While we're at it, we can make the parameters of the declaration match
the same name as the ones in the definition.
7 years ago
Michael Scire
4e57de9e0b
Prevent merging of device mapped memory blocks.
This sets the DeviceMapped attribute for GPU-mapped memory blocks,
and prevents merging device mapped blocks. This prevents memory
mapped from the gpu from having its backing address changed by
block coalesce.
7 years ago