Lioncash
30638f9c95
core/core: Remove unnecessary sm/controller include
The only reason this include was necessary, was because the constructor
wasn't defaulted in the cpp file and the compiler would inline it
wherever it was used. However, given Controller is forward declared, all
those inlined constructors would see an incomplete type, causing a
compilation failure. So, we just place the constructor in the cpp file,
where it can see the complete type definition, allowing us to remove
this include.
7 years ago
bunnei
30c3f7b6eb
Merge pull request #1248 from degasus/shader_fix
gl_shader_gen: Initialize position.
7 years ago
Markus Wick
9e600046df
gl_shader_gen: Initialize position.
IMO the old code is fine, but nvidia raises shader compiler warnings.
Trivial fix through...
7 years ago
bunnei
bc9db095ff
Merge pull request #1243 from degasus/VAO_cache
gl_rasterizer: Implement a VAO cache.
7 years ago
bunnei
8e0113abed
Merge pull request #1244 from FernandoS27/ipa
shader_decompiler: Implemented IPA Properly (Stage 1)
7 years ago
FernandoS27
758dd86de9
Implemented IPA Properly
7 years ago
bunnei
e89f75a2b6
Merge pull request #1242 from lioncash/file-sys
file_sys/submission_package: Replace includes with forward declarations where applicable
7 years ago
bunnei
5eacb2bab4
Merge pull request #1179 from DarkLordZach/bktr
file_sys: Add support for BKTR format (Game Updates)
7 years ago
bunnei
ca74385006
Merge pull request #1245 from degasus/optimizations
gl_rasterizer: Skip TODO log.
7 years ago
Markus Wick
06395d3659
gl_rasterizer: Skip TODO log.
This is called ~3k times per frame in SMO ingame.
My laptop spends ~3ms per frame on allocating and freeing this string.
Let's just stop printing this kind of redundant information.
7 years ago
Lioncash
c0f0078eb1
file_sys/submission_package: Correct constructor initialization list order
Orders the elements in the sequence to match the order in which they'll
actually be initialized in.
7 years ago
Markus Wick
7902bc2853
gl_rasterizer: Implement a VAO cache.
This patch caches VAO objects instead of re-emiting all pointers per draw call.
Configuring this pointers is known as a fast task, but it yields too many GL
calls. So for better performance, just bind the VAO instead of 16 pointers.
7 years ago
Lioncash
a4907882ad
file_sys/submission_package: Replace includes with forward declarations where applicable
7 years ago
bunnei
b194a304e2
Merge pull request #1217 from degasus/vbo_cache2
renderer_opengl: Implement a buffer cache.
7 years ago
Markus Wick
3706ea6c39
renderer_opengl: Implement a buffer cache.
The idea of this cache is to avoid redundant uploads. So we are going
to cache the uploaded buffers within the stream_buffer and just reuse
the old pointers.
The next step is to implement a VBO cache on GPU memory, but for now,
I want to check the overhead of the cache management. Fetching the
buffer over PCI-E should be quite fast.
7 years ago
bunnei
a7ed71dc61
Merge pull request #1240 from degasus/optimizations
gl_shader_cache: Use an u32 for the binding point cache.
7 years ago
Zach Hilman
46eb9ec6ba
bktr: Fix bucket overlap error
7 years ago
Zach Hilman
14bfdbe0e7
drd: Parse title ID from program metadata
7 years ago
Zach Hilman
14a18fd7ae
patch_manager: Centralize Control-type NCA parsing
7 years ago
Zach Hilman
4148e4fbba
nsp: Fix error masking issue with XCI files
Now display correct error instead of catch-all MissingProgramNCA
7 years ago
Zach Hilman
ac7d3882b4
game_list: Fix version display on non-NAND titles
7 years ago
Zach Hilman
b555718bb9
bktr: Add logging on successful patch
7 years ago
Zach Hilman
e4d55fc9b0
game_list: Use friendly game versions
Mainly, from control.nacp metadata instead of cnmt metadata
7 years ago
Zach Hilman
b8f8b0fa47
bktr: Implement IVFC offset shifting
Fixes base game read errors
7 years ago
Zach Hilman
e88835cd40
bktr: Fix missing includes and optimize style
7 years ago
Zach Hilman
f467901160
main: Make game updates installable
7 years ago
Zach Hilman
56280fd666
game_list: Display patch names and versions on list
7 years ago
Zach Hilman
8a01446903
loader: Add BKTR-specific error messages and codes
7 years ago
Zach Hilman
e9e74efb6c
loader: Ignore patches on NRO and DRD
7 years ago
Zach Hilman
77282b170f
patch_manager: Add usages of patches to ExeFS
7 years ago
Zach Hilman
1b8f19f417
file_sys: Add class to manage game patches
Right now only includes Updates, but should eventually contain all of the other patches we need.
7 years ago
Zach Hilman
d4d0d3d933
file_sys: Add BKTR patching mechanism
7 years ago
Zach Hilman
de4a0027c1
content_archive: Add BKTR header parsing to NCA
7 years ago
Zach Hilman
6e6f8cf474
registration: Add RegisteredCacheUnion
Aggregates multiple caches into one interface
7 years ago
Zach Hilman
bf86700873
game_list: Use RegisteredCacheUnion for installed
Reduces code
7 years ago
Zach Hilman
7b95f295b6
aes_util: Fix error involving reads of less than 0x10
Issues with block size are fixed by making all reads minimum length of 0x10
7 years ago
bunnei
84fe0b7798
Merge pull request #1178 from DarkLordZach/nsp
file_sys: Add Nintendo Submissions Package (NSP) file format
7 years ago
Markus Wick
40784ec48b
gl_shader_cache: Use an u32 for the binding point cache.
The std::string generation with its malloc and free requirement
was a noticeable overhead. Also switch to an ordered_map to
avoid the std::hash call. As those maps usually have a size of
two elements, the lookup time shall not matter.
7 years ago
Zach Hilman
44448809d5
main: Only show DRD deprecation warning once
7 years ago
Zach Hilman
79f66a7e8d
control_metadata: Use alternate language names if AmericanEnglish isn't available
7 years ago
Zach Hilman
a67309aa0e
card_image: Add program title ID getter
7 years ago
Zach Hilman
d3aaa8f52d
qt: Add deprecation warnings for DRD format
7 years ago
Zach Hilman
599b7eac32
registration: Fix NSP installation errors
7 years ago
Zach Hilman
887ffb2512
nsp: Comply with style and performance guidelines
7 years ago
Zach Hilman
d0467f930a
qt: Add UI support for NSP files
7 years ago
Zach Hilman
87a91f6b09
registration: Add support for installing NSP files
7 years ago
Zach Hilman
6d8efb4e2e
loader: Add AppLoader for NSP files
7 years ago
Zach Hilman
57769f8d0d
card_image: Parse XCI secure partition with NSP
Eliminated duplicate code and adds support for Rev1+ carts
7 years ago
Zach Hilman
a9397ca8c0
file_sys: Add Nintendo Submission Package (NSP)
7 years ago
Zach Hilman
d4794948f2
drd: Load title ID from program metadata
Previously only loaded from control metadata
7 years ago