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file_sys: Add class to manage game patches
file_sys: Add class to manage game patches
Right now only includes Updates, but should eventually contain all of the other patches we need.nce_cpp
2 changed files with 132 additions and 0 deletions
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// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/hle/service/filesystem/filesystem.h"
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namespace FileSys { |
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union TitleVersion { |
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u32 version; |
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struct { |
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u8 v_revision; |
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u8 v_micro; |
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u8 v_minor; |
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u8 v_major; |
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}; |
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}; |
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std::string FormatTitleVersion(u32 version_, bool full) { |
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TitleVersion ver{}; |
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ver.version = version_; |
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if (full) |
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return fmt::format("v{}.{}.{}.{}", ver.v_major, ver.v_minor, ver.v_minor, ver.v_revision); |
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return fmt::format("v{}.{}.{}", ver.v_major, ver.v_minor, ver.v_micro); |
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} |
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constexpr std::array<const char*, 1> PATCH_TYPE_NAMES{ |
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"Update", |
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}; |
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std::string FormatPatchTypeName(PatchType type) { |
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return PATCH_TYPE_NAMES.at(static_cast<size_t>(type)); |
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} |
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PatchManager::PatchManager(u64 title_id) : title_id(title_id) {} |
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VirtualDir PatchManager::PatchExeFS(VirtualDir exefs) const { |
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if (exefs == nullptr) |
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return exefs; |
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const auto installed = Service::FileSystem::GetUnionContents(); |
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// Game Updates
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const auto update_tid = GetUpdateTitleID(title_id); |
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const auto update = installed->GetEntry(update_tid, ContentRecordType::Program); |
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if (update != nullptr) { |
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if (update->GetStatus() == Loader::ResultStatus::ErrorMissingBKTRBaseRomFS && |
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update->GetExeFS() != nullptr) |
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exefs = update->GetExeFS(); |
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} |
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return exefs; |
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} |
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VirtualFile PatchManager::PatchRomFS(VirtualFile romfs) const { |
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if (romfs == nullptr) |
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return romfs; |
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const auto installed = Service::FileSystem::GetUnionContents(); |
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// Game Updates
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const auto update_tid = GetUpdateTitleID(title_id); |
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const auto update = installed->GetEntryRaw(update_tid, ContentRecordType::Program); |
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if (update != nullptr) { |
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const auto nca = std::make_shared<NCA>(update, romfs); |
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if (nca->GetStatus() == Loader::ResultStatus::Success && nca->GetRomFS() != nullptr) |
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romfs = nca->GetRomFS(); |
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} |
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return romfs; |
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} |
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std::map<PatchType, u32> PatchManager::GetPatchVersionNames() const { |
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std::map<PatchType, u32> out; |
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const auto installed = Service::FileSystem::GetUnionContents(); |
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const auto update_tid = GetUpdateTitleID(title_id); |
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const auto update_version = installed->GetEntryVersion(update_tid); |
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if (update_version != boost::none && |
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installed->HasEntry(update_tid, ContentRecordType::Program)) |
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out[PatchType::Update] = update_version.get(); |
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return out; |
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} |
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} // namespace FileSys
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// Copyright 2018 yuzu emulator team |
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// Licensed under GPLv2 or any later version |
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// Refer to the license.txt file included. |
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#pragma once |
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#include <map> |
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#include "common/common_types.h" |
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#include "core/file_sys/vfs.h" |
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namespace FileSys { |
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std::string FormatTitleVersion(u32 version, bool full = false); |
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enum class PatchType { |
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Update, |
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}; |
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std::string FormatPatchTypeName(PatchType type); |
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// A centralized class to manage patches to games. |
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class PatchManager { |
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public: |
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explicit PatchManager(u64 title_id); |
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// Currently tracked ExeFS patches: |
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// - Game Updates |
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VirtualDir PatchExeFS(VirtualDir exefs) const; |
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// Currently tracked RomFS patches: |
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// - Game Updates |
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VirtualFile PatchRomFS(VirtualFile romfs) const; |
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// Returns a vector of pairs between patch names and patch versions. |
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// i.e. Update v80 will return {Update, 80} |
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std::map<PatchType, u32> GetPatchVersionNames() const; |
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private: |
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u64 title_id; |
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}; |
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} // namespace FileSys |
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