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@ -34,7 +34,9 @@ |
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#include "core/file_sys/content_archive.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/savedata_factory.h"
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#include "core/file_sys/submission_package.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/loader/loader.h"
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#include "core/perf_stats.h"
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@ -76,6 +78,7 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1; |
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*/ |
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enum class CalloutFlag : uint32_t { |
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Telemetry = 0x1, |
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DRDDeprecation = 0x2, |
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}; |
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static void ShowCalloutMessage(const QString& message, CalloutFlag flag) { |
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@ -488,14 +491,21 @@ bool GMainWindow::LoadROM(const QString& filename) { |
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const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())}; |
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if (system.GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory) { |
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const auto drd_callout = |
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(UISettings::values.callout_flags & static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0; |
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if (result == Core::System::ResultStatus::Success && |
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system.GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory && |
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drd_callout) { |
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UISettings::values.callout_flags |= static_cast<u32>(CalloutFlag::DRDDeprecation); |
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QMessageBox::warning( |
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this, tr("Warning Outdated Game Format"), |
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tr("You are using the deconstructed ROM directory format for this game, which is an " |
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"outdated format that has been superseded by others such as NCA, NAX, XCI, or " |
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"NSP.<br><br>For an explanation of the various Switch formats yuzu supports, <a " |
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"NSP. Deconstructed ROM directories lack icons, metadata, and update " |
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"support.<br><br>For an explanation of the various Switch formats yuzu supports, <a " |
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"href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our " |
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"wiki</a>.")); |
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"wiki</a>. This message will not be shown again.")); |
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} |
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render_window->DoneCurrent(); |
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