179 Commits (2faafff1b961ce735a1e8ffb46f175bd0f993af3)

Author SHA1 Message Date
Yuri Kunde Schlesner 0c447e0a06 OpenGL: Don't attempt to draw empty triangle batches 10 years ago
LittleWhite 4be68dddfb Improve error report from Init() functions 10 years ago
Yuri Kunde Schlesner c58bc25d5b Pica: Write depth value even when depth test is disabled 10 years ago
Dwayne Slater 6b775034dd Add immediate mode vertex submission 10 years ago
MerryMage 0801363840 renderer_opengl: Initalise fragment shader LUT textures 10 years ago
bunnei 19557aaab3 pica: Cleanup lighting register definitions and documentation. 10 years ago
bunnei c4d318f691 gl_rasterizer: Use alignas(16) instead of explicit padding. 10 years ago
bunnei aaa7beeda8 renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types. 10 years ago
bunnei 8e9318f20a gl_rasterizer: Fix issue with interpolation of opposite quaternions. 10 years ago
bunnei a949fd5f25 pica_types: Replace float24/20/16 with a template class. 10 years ago
bunnei 310a1c30ca gl_rasterizer: Remove unnecessary casts. 10 years ago
bunnei c229503f4a gl_rasterizer: Fix PicaShaderConfig on GCC. 10 years ago
bunnei 9dfb223d26 gl_rasterizer: Initial implementation of bump mapping. 10 years ago
bunnei 449902b558 gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]). 10 years ago
bunnei 348c9c9ff3 gl_shader_gen: Implement lighting red, green, and blue reflection. 10 years ago
bunnei 01b407638c gl_shader_gen: View should be normalized. 10 years ago
bunnei c37de30cfc gl_shader_gen: Implement fragment lighting fresnel effect. 10 years ago
bunnei 0e67c21c9e gl_shader_gen: Implement fragment lighting specular 1 component. 10 years ago
bunnei 781b046579 gl_shader_gen: Add support for D0 LUT scaling. 10 years ago
bunnei 3d89dacd56 gl_shader_gen: Refactor lighting config to match Pica register naming. 10 years ago
bunnei 6307999116 pica: Cleanup and add some comments to lighting registers. 10 years ago
bunnei 6878ba7608 gl_rasterizer: Minor naming refactor on Pica register naming. 10 years ago
bunnei 76f303538b gl_shader_gen: Reorganize and cleanup lighting code. 10 years ago
bunnei 5f3bad8fb1 gl_shader_gen: Fix directional lights. 10 years ago
bunnei bdc72d0904 gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light. 10 years ago
bunnei 603b619cbe gl_shader_gen: View vector needs to be normalized when computing half angle vector. 10 years ago
bunnei 021cb0bced renderer_opengl: Use textures for fragment shader LUTs instead of UBOs. 10 years ago
bunnei bf89870437 renderer_opengl: Initial implementation of basic specular lighting. 10 years ago
bunnei e34fa6365f renderer_opengl: Implement HW fragment lighting distance attenuation. 10 years ago
bunnei e9af70eaf3 renderer_opengl: Implement HW fragment lighting LUTs within our default UBO. 10 years ago
bunnei afbef52516 renderer_opengl: Implement diffuse component of HW fragment lighting. 10 years ago
tfarley a15f4d1590 hwrasterizer: Use proper cached fb addr/size 10 years ago
Yuri Kunde Schlesner 05356543d9 OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level 10 years ago
tfarley f53dbafdae hwrasterizer: Use depth offset 10 years ago
Yuri Kunde Schlesner 195fedccf0 VideoCore: Unify interface to OpenGL and SW rasterizers 10 years ago
Yuri Kunde Schlesner 03835d04f4 VideoCore: Rename HWRasterizer methods to be less confusing 10 years ago
Yuri Kunde Schlesner da80ece8b9 OpenGL: Rename cache functions to better match what they actually do 10 years ago
Yuri Kunde Schlesner cf81e08389 OpenGL: Flip framebuffers during transfer rather than when rendering 10 years ago
Yuri Kunde Schlesner 95dbc6eb0e OpenGL: Add support for glFrontFace in the state tracker 10 years ago
Yuri Kunde Schlesner e9c209ccc8 PICA: Properly emulate 1-stage delay in the combiner buffer 10 years ago
bunnei f008dfbaca renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location. 10 years ago
Pierre de La Morinerie 0735630744 Use regular uniform location 10 years ago
Subv 823ce62f2f FragShader: Use an UBO instead of several individual uniforms 10 years ago
Emmanuel Gil Peyrot 53df67376d OpenGL: Log GL_KHR_debug messages we receive 10 years ago
bunnei 74186a5f01 gl_shader_gen: Use explicit locations for vertex shader attributes. 10 years ago
bunnei e663f5c914 gl_shader_gen: Optimize code for AppendAlphaTestCondition. 10 years ago
bunnei e7b1f2ae0a gl_rasterizer: Define enum types for each vertex texcoord attribute. 10 years ago
bunnei 0ebcff710e gl_shader_gen: Various cleanups to shader generation. 10 years ago
bunnei 240a3b80d9 gl_rasterizer: Use MMH3 hash for shader cache hey. 10 years ago
bunnei 71edb55114 gl_shader_gen: Require explicit uniform locations. 10 years ago