Liam
2cd9e1ecb6
settings: rename extended memory layout to unsafe, move from general to system
3 years ago
bunnei
689f9a75a7
Merge pull request #10110 from Morph1984/intel-disable-compute
vk_pipeline_cache: Skip compute pipelines on Intel proprietary drivers
3 years ago
bunnei
fe57f39676
Merge pull request #10082 from FernandoS27/the-testers-really-love-chocolate
Refactor Accelerate DMA and do downloads through TC.
3 years ago
Fernando Sahmkow
4bc5469f52
Texture Cache: Release stagging buffers on tick frame
3 years ago
Fernando Sahmkow
58d1c7c77a
Address Feedback & Clang Format
3 years ago
Fernando Sahmkow
56c9730a16
Maxwell3D: only update parameters on High
3 years ago
Fernando Sahmkow
e3a2ca96bd
Accelerate DMA: Use texture cache async downloads to perform the copies
to host.
WIP
3 years ago
Fernando Sahmkow
3fbee093b2
TextureCache: refactor DMA downloads to allow multiple buffers.
3 years ago
Morph
cb092af3f0
vk_pipeline_cache: Skip compute pipelines on Intel proprietary drivers
Intel's SPIR-V shader compiler is broken. For now, skip compiling any compute pipelines until they fix this issue.
This is not a perfect workaround, as there are a small subset of non-compute pipelines that still cause it to crash, but this should cover the majority of crashes.
It is unfortunate that even with a test case reported 6 months ago the issue has not been fixed in favor of fixing "the most popular games and apps".
Intel, you can do better than this.
3 years ago
Fernando S
9bf19b04f6
Merge pull request #10051 from liamwhite/surface-capabilities
vulkan: pick alpha composite flags based on available values
3 years ago
Fernando S
47cd0586ee
Merge pull request #10056 from vonchenplus/audout_u
core: audio: return result when audio_out initialize failed
3 years ago
Fernando S
2311fa7c84
Merge pull request #10069 from liamwhite/log
maxwell_3d: fix out of bounds array access in size estimation
3 years ago
Liam
eb7c2314f6
maxwell_3d: fix out of bounds array access in size estimation
3 years ago
Fernando S
d600183583
Merge pull request #10074 from Kelebek1/fermi_blit
Account for a pre-added offset when using Corner sample mode for 2D blits
3 years ago
bunnei
0f1ff5f34e
Merge pull request #10076 from german77/TryPopMyFriend
core: am: Demote TryPopFromFriendInvitationStorageChannel Log level
3 years ago
bunnei
d0e6eafe23
Merge pull request #10068 from twitchax/twitchax/dr_bind_address
Allow passing `--bind-address` to dedicated room.
3 years ago
bunnei
74d203fbe3
Merge pull request #10060 from german77/no_dead
core: hid: Remove deadzone of virtual controller
3 years ago
german77
7ffc42c397
core: am: Demote TryPopFromFriendInvitationStorageChannel Log level
3 years ago
Kelebek1
4e14b64bfc
Account for a pre-added offset when using Corner sample mode for 2D blits
3 years ago
bunnei
0cfeb2e8d7
Merge pull request #10057 from liamwhite/its-not-in-the-timeline
vulkan: use plain fences when timeline semaphores are not available
3 years ago
Aaron Roney
79e32127b3
Run clang-format to fix all.
3 years ago
bunnei
799579c8d2
Merge pull request #10053 from german77/nfp_full
service: nfp: Implement all interfaces
3 years ago
Aaron Roney
3e7af5fbd7
Fix formatting.
3 years ago
Aaron Roney
34d0d94df0
Allow passing `bind_address` to dedicated room.
3 years ago
FengChen
55a33342cc
core: audio: return result when audio_out initialize failed
3 years ago
german77
70a97fb5c7
core: hid: Remove deadzone of virtual controller
3 years ago
Liam
e3fb9b5e00
vulkan: use plain fences when timeline semaphores are not available
3 years ago
bunnei
e0895a8581
Merge pull request #10030 from Wollnashorn/botw-amd-fix
shader_recompiler: Fix ImageGather rounding on AMD/Intel
3 years ago
Narr the Reg
07694609fb
Merge pull request #10055 from v1993/patch-1
input_common: minor fix to mouse movement
3 years ago
Narr the Reg
307371e01d
service: nfp: Implement debug Interface
3 years ago
Narr the Reg
00800d5289
service: nfp: Implement system interface
3 years ago
Valeri
60c4032b68
input_common: minor fix to mouse movement
3 years ago
Narr the Reg
101c0df79c
service: nfp: Use an unique interface
3 years ago
Liam
e37e1d24f9
vulkan: pick alpha composite flags based on available values
3 years ago
Wollnashorn
c0e5ecc399
video_core: Enable ImageGather rounding fix on AMD open source drivers
3 years ago
liamwhite
54b4c84ab6
Merge pull request #10008 from vonchenplus/texture_cache
video_core: update imageinfo implement
3 years ago
liamwhite
4f77275cd5
Merge pull request #10027 from bylaws/master
Add some explicit latency to sample count reporting
3 years ago
Mai
47b80da906
Merge pull request #10035 from liamwhite/long-long
kernel: switch extended memory setting to 8GB arrangement
3 years ago
Liam
baf4d1c22e
kernel: move more memory to application in 8GB arrangement
3 years ago
liamwhite
add4f82c33
Merge pull request #10014 from goldenx86/linuxLTO
Re-enable LTO for GCC
3 years ago
Liam
abb785f269
kernel: switch extended memory setting to 8GB arrangement
3 years ago
Billy Laws
8908663f12
Use GetGlobalTimeNs as opposed to clock ticks
3 years ago
Wollnashorn
82b78cde73
shader_recompiler: Use vector arithmetic rather than component-wise in ImageGatherSubpixelOffset
Should be more efficient and better readable
3 years ago
Wollnashorn
fe91066f46
video_core: Enable ImageGather with subpixel offset on Intel
3 years ago
Wollnashorn
780240e697
shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures.
See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary.
This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957 , #6956 ).
3 years ago
bunnei
25c4ae6e11
Merge pull request #10022 from liamwhite/gcc-13
general: fixes for gcc 13
3 years ago
Mai
6aaa8acff9
Merge pull request #10028 from zhaobot/tx-update-20230404051754
Update translations (2023-04-04)
3 years ago
The yuzu Community
455a736250
Update translations (2023-04-04)
3 years ago
Billy Laws
0afb9631b5
Add some explicit latency to sample count reporting
Some games have very tight scheduling requirements for their audio which can't really be matched on the host, adding a constant to the reported value helps to provide some leeway.
3 years ago
liamwhite
bbdfe1fab1
Merge pull request #10024 from german77/crysis
service: hid: Fix handle validation
3 years ago