Browse Source

core: hid: Remove deadzone of virtual controller

pull/15/merge
german77 3 years ago
parent
commit
70a97fb5c7
  1. 4
      src/core/hid/emulated_controller.cpp

4
src/core/hid/emulated_controller.cpp

@ -280,6 +280,10 @@ void EmulatedController::LoadVirtualGamepadParams() {
virtual_stick_params[Settings::NativeAnalog::LStick].Set("axis_y", 1);
virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_x", 2);
virtual_stick_params[Settings::NativeAnalog::RStick].Set("axis_y", 3);
virtual_stick_params[Settings::NativeAnalog::LStick].Set("deadzone", 0.0f);
virtual_stick_params[Settings::NativeAnalog::LStick].Set("range", 1.0f);
virtual_stick_params[Settings::NativeAnalog::RStick].Set("deadzone", 0.0f);
virtual_stick_params[Settings::NativeAnalog::RStick].Set("range", 1.0f);
}
void EmulatedController::ReloadInput() {

Loading…
Cancel
Save