Nguyen Dac Nam
2cd41ab020
clang-format
6 years ago
Nguyen Dac Nam
d13e860a08
nit
6 years ago
Nguyen Dac Nam
a9e6b48dc0
clang-format
6 years ago
Nguyen Dac Nam
be63f9a0a2
Apply suggestions from code review
Co-Authored-By: Mat M. <mathew1800@gmail.com>
6 years ago
Nguyen Dac Nam
edabb9957a
shader_decode: BFE add ref of reverse parallel method.
6 years ago
Nguyen Dac Nam
8b2bc366f8
shader_decode: implement BREV on BFE
Implement reverse parallel follow: https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel
6 years ago
Nguyen Dac Nam
3f688622d7
shader_bytecode: update BFE instructions struct.
6 years ago
Nguyen Dac Nam
339b95dfa1
node_helper: add IBitfieldExtract case
6 years ago
Nguyen Dac Nam
86eb7ea0c7
shader_decode: Reimplement BFE instructions
6 years ago
Fernando Sahmkow
b028bc272e
Merge pull request #3483 from namkazt/patch-1
vk_rasterizer: fix mistype on SetupGraphicsImages
6 years ago
Fernando Sahmkow
4ea067bde4
Merge pull request #3480 from ReinUsesLisp/vk-disabled-ubo
vk_rasterizer: Support disabled uniform buffers
6 years ago
bunnei
586bdc38b0
Merge pull request #3497 from FernandoS27/microprogfile-extend
Small corrections and features to microprofile
6 years ago
bunnei
c59b8e9e8f
Merge pull request #3496 from vitor-k/remove-enum
framebuffer_layout.h: drop the use of enum for screen dimensions
6 years ago
Fernando Sahmkow
babc572a47
NVFlinger: Do the microprofile Flip after processing a valid frame.
6 years ago
Fernando Sahmkow
111ebc6339
Microprofile: Allow accessing token.
6 years ago
bunnei
91dab10af0
Merge pull request #3494 from ReinUsesLisp/fix-cs-pipeline
gl_shader_manager: Fix interaction between graphics and compute
6 years ago
Vitor Kiguchi
d28c202e1d
framebuffer_layout.h: drop the use of enum for screen dimensions.
+clang format
6 years ago
ReinUsesLisp
37c5dadbc3
gl_shader_manager: Fix interaction between graphics and compute
After a compute shader was set to the pipeline, no graphics shader was
invoked again. To address this use glUseProgram to bind compute shaders
(without state tracking) and call glUseProgram(0) when transitioning out
of it back to the graphics pipeline.
6 years ago
bunnei
6aa4b40cb7
Merge pull request #3458 from FearlessTobi/voice-issues
cubeb_sink: Don't discard other channels when performing downmixing
6 years ago
Rodrigo Locatti
8d86741eb9
Merge pull request #3301 from ReinUsesLisp/state-tracker
video_core: Remove gl_state and use a state tracker based on dirty flags
6 years ago
bunnei
86682b0652
Merge pull request #3486 from ReinUsesLisp/fix-anisotropy-hack
textures: Fix anisotropy hack
6 years ago
ReinUsesLisp
b8e43cb17c
textures: Fix anisotropy hack
Previous code could generate an anisotropy value way higher than x16.
6 years ago
FearlessTobi
3f2f75021e
cubeb_sink: Don't discard other channels when performing downmixing
Previously, when performing downmixing, we would discard all channels except the left and right one.
This implementation respects them when mixing down to Stereo.
It is taken from this document: http://www.atsc.org/wp-content/uploads/2015/03/A52-201212-17.pdf .
Fixes Luigis Mansion 3 cutscene and Bayonetta audio.
6 years ago
bunnei
978cd350dd
Merge pull request #3452 from Morph1984/anisotropic-filtering
frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
6 years ago
Nguyen Dac Nam
9516f0923c
vk_reasterizer: fix mistype on SetupGraphicsImages
This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games.
6 years ago
bunnei
437d6b6dc6
Merge pull request #3481 from ReinUsesLisp/abgr5-storage
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
6 years ago
ReinUsesLisp
ee8ef2998d
vk_rasterizer: Support disabled uniform buffers
6 years ago
ReinUsesLisp
09820ecef0
maxwell_to_vk: Remove Storage capability for A1B5G5R5U
6 years ago
bunnei
bd02dfb94a
Merge pull request #3463 from ReinUsesLisp/vk-toctou
vk_swapchain: Silence TOCTOU race condition
6 years ago
bunnei
3a32c37deb
Merge pull request #3479 from jroweboy/dont-log-on-no-input
Minor fixes for udp input
6 years ago
bunnei
cb84f86f3d
Merge pull request #3451 from ReinUsesLisp/indexed-textures
vk_shader_decompiler: Implement indexed textures
6 years ago
bunnei
2349ab9dc6
Merge pull request #3469 from namkazt/patch-1
shader_decode: Fix LD, LDG when track constant buffer
6 years ago
bunnei
a157ecf76c
Merge pull request #3478 from bunnei/a32
Refactoring to boot A32 games
6 years ago
James Rowe
37cf312477
input/udp - Add minor error handling to prevent bad input from crashing
6 years ago
bunnei
6c42a3b9de
Merge pull request #3455 from ReinUsesLisp/attr-scaled
video_core: Implement more scaled attribute formats
6 years ago
James Rowe
166ba99e3e
Frontend/SDL - Provide proper default for UDP input
When the default file is read in, the settings default value is only used
when the key is missing. As it was, the key existed, but the value was empty string
causing it to accept that as a value to pass into the core
6 years ago
James Rowe
f40becae29
input/udp - Dont log on invalid packet received
6 years ago
bunnei
36c4c33bb8
core: hle: Implement separate A32/A64 SVC interfaces.
6 years ago
bunnei
048ac77adc
core: Implement separate A32/A64 ARM interfaces.
6 years ago
bunnei
9b0419ce67
core: loader: Remove check for 32-bit.
6 years ago
bunnei
9137455d86
core: dynarmic: Add CP15 from Citra.
6 years ago
bunnei
07f23df4cb
Merge pull request #3464 from FernandoS27/jit-fix
ARM_Interface: Cache the JITs instead of deleting/recreating.
6 years ago
bunnei
06b11a1e22
Merge pull request #3475 from yuzu-emu/FearlessTobi-readme
Port citra-emu/citra#5097 : "Update README.md"
6 years ago
Tobias
7ff0ae189a
Update README.md
6 years ago
Nguyen Dac Nam
5658f77467
nit: move comment to right place.
6 years ago
bunnei
17b972f3bf
Merge pull request #3448 from bunnei/fix-audio-interp-2
audio_core: interpolate: Improvements to fix audio crackling.
6 years ago
ReinUsesLisp
f391be4227
video_core/dirty_flags: Address feedback
6 years ago
ReinUsesLisp
a440a79146
renderer_opengl: Fix edge-case where alpha testing might cull presentation
6 years ago
ReinUsesLisp
950450fd8a
gl_texture_cache: Remove blending disable on blits
Blending doesn't affect blits. Rasterizer discard does, update the
commentaries.
6 years ago
ReinUsesLisp
1a5c68bbef
gl_rasterizer: Don't disable blending on clears
Blending doesn't affect clears.
6 years ago