150 Commits (287807b43c1b0f52b8a43ff78e871619affc2217)

Author SHA1 Message Date
Yuri Kunde Schlesner e1b005a568 PICA: Scissor fixes and cleanups 10 years ago
Subv 4a9e0e5430 PICA: Implement scissor test 10 years ago
Jannik Vogel 0d7d513c54 Pica: Add fog state 10 years ago
Jannik Vogel d18118b305 Pica: Name LightSrc.config register 10 years ago
Jannik Vogel 16a0830caa Pica: Name lighting.config0 and .config1 registers 10 years ago
Jannik Vogel 02a17627f5 Pica: Add texture type to state 10 years ago
Jannik Vogel da761012b9 Pica: Implement W-Buffer in SW rasterizer 10 years ago
Emmanuel Gil Peyrot c39a267974 VideoCore: Run include-what-you-use and fix most includes. 10 years ago
Sam Spilsbury 79efd312a9 pica: Handle default lighting case 10 years ago
tfarley 459035a108 HWRasterizer: Texture forwarding 10 years ago
Jannik Vogel ca9fb9d1d5 Rasterizer: Respect buffer-write allow registers 10 years ago
Yuri Kunde Schlesner 8c337f1d29 Pica: Improve accuracy of immediate-mode support 10 years ago
Lioncash f8c709aaca core/video_core: Make NumIds functions constexpr 10 years ago
Lioncash d04e1ad75c core/video_core: Don't cast away const in subscript operators 10 years ago
Jannik Vogel 0957931bc4 PICA: Fix viewport offset 10 years ago
Jannik Vogel 3941f74688 Respect vs output map 10 years ago
Dwayne Slater 141fe87a0f Add immediate mode vertex submission 10 years ago
bunnei a5f5751b75 pica: Cleanup lighting register definitions and documentation. 10 years ago
bunnei 4e22e5544a gl_rasterizer: Initial implementation of bump mapping. 10 years ago
bunnei ff25eb8cc9 gl_shader_gen: Implement lighting red, green, and blue reflection. 10 years ago
bunnei d376a783ea gl_shader_gen: Implement fragment lighting fresnel effect. 10 years ago
bunnei b07c7c26c6 gl_shader_gen: Implement fragment lighting specular 1 component. 10 years ago
bunnei f878148e30 gl_shader_gen: Add support for D0 LUT scaling. 10 years ago
bunnei 481017a334 gl_shader_gen: Refactor lighting config to match Pica register naming. 10 years ago
bunnei 1bb0aa6c01 pica: Cleanup and add some comments to lighting registers. 10 years ago
bunnei 2658c7f266 gl_rasterizer: Minor naming refactor on Pica register naming. 10 years ago
bunnei 81511f08fa renderer_opengl: Initial implementation of basic specular lighting. 10 years ago
bunnei 11fba4e8d0 renderer_opengl: Implement HW fragment lighting LUTs within our default UBO. 10 years ago
bunnei 07b07a2f24 renderer_opengl: Implement diffuse component of HW fragment lighting. 10 years ago
bunnei 3c3e328340 pica: Implement decoding of basic fragment lighting components. 10 years ago
bunnei 8a9194f06e pica: Implement fragment lighting LUTs. 10 years ago
bunnei fe094ec9a0 pica: Add decodings for distance attenuation and LUT registers. 10 years ago
bunnei d5edd881d3 pica: Add pica_types module and move float24 definition. 10 years ago
bunnei 44a1dcc088 gl_rasterizer: Move logic for creating ShaderCacheKey to a static function. 10 years ago
Subv 8733dd568d Initial implementation of fragment shader generation with caching. 11 years ago
Lioncash 2cd98a45cb video_core: Reorganize headers 10 years ago
Yuri Kunde Schlesner def0e7f71f OpenGL: Remove ugly and endian-unsafe color pointer casts 10 years ago
Subv f747cb94de Pica: Added the primitive_restart register (0x25f) to the registers map. 10 years ago
Subv 018d0f8c8f Pica: Add the vertex_offset register to the Pica registers map. 10 years ago
Subv ad61138359 GPU: Implemented register 0x22A. 11 years ago
Yuri Kunde Schlesner 08e13a10f7 fixup! Shaders: Fix multiplications between 0.0 and inf 11 years ago
Yuri Kunde Schlesner 9a4a0cc8e0 Shaders: Fix multiplications between 0.0 and inf 11 years ago
Subv aee8f01e0a SWRasterizer: Implemented stencil ops 6 and 7. 11 years ago
Subv 9a3d5a11f3 SWRasterizer: Implemented stencil action 1 (GL_ZERO). 11 years ago
Subv 7d816d5168 GPU/Rasterizer: Corrected the stencil implementation. 11 years ago
Tony Wasserka 41dda548cd citra-qt: Improve shader debugger. 11 years ago
Patrick Martin 78b1877f9e videocore: Added RG8 texture support 11 years ago
bunnei 5794310781 Shader: Define a common interface for running vertex shader programs. 11 years ago
Yuri Kunde Schlesner e130dac7de Videocore: Don't reinitialize register name map on every query 11 years ago
Subv 009e34f08a GPU: Added registers for min and mag texture filters and implemented them in the hw renderer. 11 years ago