Lioncash
20c2928c2b
video_core; Get rid of global g_toggle_framelimit_enabled variable
Instead, we make a struct for renderer settings and allow the renderer
to update all of these settings, getting rid of the need for
global-scoped variables.
This also uncovered a few indirect inclusions for certain headers, which
this commit also fixes.
7 years ago
Lioncash
f380496728
renderer_base: Remove unused kFramebuffer enumeration
This is entirely unused and can be removed.
7 years ago
Lioncash
2e80e7480d
video_core: Remove unused Renderer enumeration
Currently we only have an OpenGL renderer, so this is unused in code
(and occupies the Renderer identifier in the VideoCore namespace).
7 years ago
bunnei
0a003efde4
Merge pull request #1007 from MerryMage/dynarmic
dynarmic: Update to 0118ee0
7 years ago
bunnei
2e8620c877
Merge pull request #1011 from bunnei/misc-vtx-fmt
Implements VertexAttributes Size_32_32_32 and Size_8_8.
7 years ago
bunnei
6b0bc48a42
maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.
- Used by Super Mario Odyssey.
7 years ago
bunnei
a5b65df9cf
maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.
- Used by Super Mario Odyssey.
7 years ago
bunnei
57626fda7b
Merge pull request #1004 from lioncash/unused
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
7 years ago
bunnei
6313d54cef
Merge pull request #1008 from yuzu-emu/revert-697-disable-depth-cull
Revert "gl_state: Temporarily disable culling and depth test."
7 years ago
bunnei
7e6a73963e
Merge pull request #1002 from bunnei/refactor-tex-fmt
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
7 years ago
bunnei
2156cb3cbe
Revert "gl_state: Temporarily disable culling and depth test."
7 years ago
MerryMage
ef41983c84
dynarmic: Update to 0118ee0
0118ee0 emit_x64_vector: packusdw is SSE4.1
7 years ago
Lioncash
0e1510ac29
gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
7 years ago
bunnei
3a67876252
textures: Refactor out for Texture/Depth FormatFromPixelFormat.
7 years ago
bunnei
6828c25498
Merge pull request #995 from bunnei/gl-buff-bounds
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
7 years ago
bunnei
5191c20b71
Merge pull request #997 from lioncash/const-func
core: Make function reference parameters const where applicable
7 years ago
bunnei
a91bb7080d
Merge pull request #989 from lioncash/log
common/logging: Add missing service log categories
7 years ago
bunnei
69cd213fac
Merge pull request #990 from lioncash/entry
fsp_srv: Emplace entries first when building index instead of emplacing last
7 years ago
bunnei
05c33d89a1
Merge pull request #1001 from lioncash/reserve
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
7 years ago
bunnei
96ef22d3d0
Merge pull request #897 from DarkLordZach/vfs-accuracy-2
vfs: Add VfsFilesystem and fix RealVfs* implementations
7 years ago
bunnei
e8c52d4c89
gl_rasterizer_cache: Add bounds checking for gl_buffer copies.
7 years ago
bunnei
37e1ed3744
Merge pull request #991 from bunnei/ignore-mac
maxwell_3d: Ignore macros that have not been uploaded yet.
7 years ago
Khangaroo
75e12a33ae
Implement SNORM for BC5/DXN2 ( #998 )
* Implement BC5/DXN2 (#996 )
- Used by Kirby Star Allies.
* Implement BC5/DXN2 SNORM
UNORM for Kirby Star Allies
SNORM for Super Mario Odyssey
7 years ago
bunnei
e58f7ff843
Merge pull request #999 from lioncash/map
gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()
7 years ago
Lioncash
6ef027b958
gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
Avoids potentially perfoming multiple reallocations when we know the
total amount of memory we need beforehand.
7 years ago
Lioncash
59ea37daa7
gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()
A range-based for loop can't be used when the container being iterated
is also being erased from.
7 years ago
bunnei
0bfe974281
Merge pull request #992 from bunnei/declr-pred
gl_shader_decompiler: Declare predicates on use.
7 years ago
bunnei
88b18b9ba4
Merge pull request #994 from lioncash/const
gl_rasterizer_cache: Use std::vector::assign vs resize() then copy for the non-tiled case
7 years ago
bunnei
b125137493
Merge pull request #993 from bunnei/smo-vtx-pts
Implement VertexAttribute::Size::Size_16_16_16_16 and PrimitiveTopology::Points.
7 years ago
bunnei
f765a6b902
Merge pull request #984 from bunnei/rt-none
gl_rasterizer: Do not render when no render target is configured.
7 years ago
Khangaroo
5cb6eceecf
Implement BC5/DXN2 ( #996 )
- Used by Kirby Star Allies.
7 years ago
Lioncash
b46a5c42ff
buffer_queue: Make reference parameter of SetPreallocatedBuffer const
This is simply copied by value, so there's no need to make it a
modifiable reference.
While we're at it, make the names of the parameters match its
definition.
7 years ago
Lioncash
ff5024ee2a
hle_ipc: Make WriteToOutgoingCommandBuffer()'s reference parameter const
This function doesn't modify anything within the reference Thread
instance.
7 years ago
bunnei
5c908c0373
Merge pull request #988 from lioncash/color
common/color: Minor cleanup
7 years ago
bunnei
c333bfc193
Merge pull request #977 from bunnei/bgr565
gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
7 years ago
Lioncash
e831b80d69
gl_rasterizer_cache: Invert conditional in LoadGLBuffer()
It's generally easier to follow code using conditionals that operate in
terms of the true case followed by the false case (no chance of
overlooking the exclamation mark).
7 years ago
Lioncash
434f352eb3
gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the non-tiled case
resize() causes the vector to expand and zero out the added members to
the vector, however we can avoid this zeroing by using assign().
Given we have the pointer to the data we want to copy, we can calculate
the end pointer and directly copy the range of data without the
need to perform the resize() beforehand.
7 years ago
bunnei
5b1b758326
Merge pull request #987 from lioncash/vec
vector_math: Use variable template version of is_signed in Vec classes
7 years ago
bunnei
dfc3eed0cb
maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16.
- Used by Super Mario Odyssey (in game).
7 years ago
bunnei
06d0b96ca9
maxwell_to_gl: Implement PrimitiveTopology::Points.
- Used by Super Mario Odyssey (in game).
7 years ago
bunnei
4283019aa0
gl_shader_decompiler: Declare predicates on use.
- Used by Super Mario Odyssey (when going in game).
7 years ago
bunnei
efe6b473c5
maxwell_3d: Ignore macros that have not been uploaded yet.
- Used by Super Mario Odyssey (in game).
7 years ago
Lioncash
557c466994
gl_rasterizer_cache: Make pointer const in LoadGLBuffer()
This is only ever read from, so we can make the data it's pointing to
const.
7 years ago
bunnei
25ba4d1b68
Merge pull request #982 from bunnei/stub-unk-63
gl_shader_decompiler: Stub input attribute Unknown_63.
7 years ago
Zach Hilman
668458525e
vfs: Fix documentation
7 years ago
bunnei
2f4f4f147f
Merge pull request #986 from mailwl/acc-loadimage
Service/Account: stub LoadImage function
7 years ago
Zach Hilman
94cf327e77
vfs: Fix typo in VfsFilesystem docs
7 years ago
Zach Hilman
2b6128fe0b
file_util: Use enum instead of bool for specifing path behavior
7 years ago
Zach Hilman
dad2ae1ee0
loader: Remove unused IdentifyFile overload
8 years ago
Zach Hilman
656e97df16
vfs: Use RealVfsFilesystem for fs-operations in RealVfsDirectory
8 years ago