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Merge pull request #982 from bunnei/stub-unk-63
gl_shader_decompiler: Stub input attribute Unknown_63.
pull/15/merge
bunnei
7 years ago
committed by
GitHub
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with
9 additions and
0 deletions
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src/video_core/engines/shader_bytecode.h
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src/video_core/renderer_opengl/gl_shader_decompiler.cpp
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@ -78,6 +78,8 @@ union Attribute { |
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// shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval |
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// shader. |
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TessCoordInstanceIDVertexID = 47, |
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// TODO(bunnei): Figure out what this is used for. Super Mario Odyssey uses this. |
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Unknown_63 = 63, |
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}; |
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union { |
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@ -523,6 +523,11 @@ private: |
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// shader.
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ASSERT(stage == Maxwell3D::Regs::ShaderStage::Vertex); |
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return "vec4(0, 0, uintBitsToFloat(gl_InstanceID), uintBitsToFloat(gl_VertexID))"; |
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case Attribute::Index::Unknown_63: |
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// TODO(bunnei): Figure out what this is used for. Super Mario Odyssey uses this.
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LOG_CRITICAL(HW_GPU, "Unhandled input attribute Unknown_63"); |
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UNREACHABLE(); |
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break; |
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default: |
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const u32 index{static_cast<u32>(attribute) - |
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static_cast<u32>(Attribute::Index::Attribute_0)}; |
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@ -534,6 +539,8 @@ private: |
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LOG_CRITICAL(HW_GPU, "Unhandled input attribute: {}", index); |
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UNREACHABLE(); |
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} |
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return "vec4(0, 0, 0, 0)"; |
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} |
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/// Generates code representing an output attribute register.
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