ReinUsesLisp
fc7cb28bc7
glsl: Fixup build issues
5 years ago
ameerj
fda83fe3c5
glsl: Initial backend
5 years ago
ReinUsesLisp
eb7925b421
vk_rasterizer: Exit render passes on fragment barriers
5 years ago
Rodrigo Locatti
0ce45868ca
vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state
5 years ago
ReinUsesLisp
ee69b7aa59
buffer_cache: Invalidate fast buffers on compute
5 years ago
lat9nq
3a70b6c79b
shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
5 years ago
ReinUsesLisp
59a989f149
vulkan_device: Enable VK_EXT_vertex_input_dynamic_state
5 years ago
ReinUsesLisp
cefa403eba
vk_pipeline_cache: Skip cached pipelines with different dynamic state
5 years ago
ReinUsesLisp
1805ba1763
vulkan: Add VK_EXT_vertex_input_dynamic_state support
Reduces the number of total pipelines generated on Vulkan.
Tested on Super Smash Bros. Ultimate.
5 years ago
ReinUsesLisp
8fae35f767
shader: Reorder shader cache directories
5 years ago
ReinUsesLisp
2e99f9ce1b
vk_rasterizer: Implement first index
5 years ago
ReinUsesLisp
969f76707c
vulkan: Use VK_EXT_provoking_vertex when available
5 years ago
ameerj
6e65f16895
gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
Fixes black textures in UE4 games
5 years ago
ReinUsesLisp
09c4a71dd4
shader_environment: Fix local memory size calculations
5 years ago
ReinUsesLisp
5292190c8d
buffer_cache: Fix copy based uniform bindings tracking
5 years ago
ameerj
1bbecac1d2
shader_environment: Add shader_local_memory_crs_size to local memory size
Fixes DOOM 2016 missing local memory
5 years ago
ReinUsesLisp
8393ea343f
gl_texture_cache: Create image storage views
Fixes SULD.D tests.
5 years ago
ReinUsesLisp
0b6f8eea5a
gl_shader_util: Move shader utility code to a separate file
5 years ago
ReinUsesLisp
ca6dbc7c49
gl_shader_cache: Store workers in shader cache object
5 years ago
ReinUsesLisp
b420b97025
vk_pipeline_cache,shader_notify: Add shader notifications
5 years ago
ReinUsesLisp
1dccf005e1
vk_pipeline_cache: Add asynchronous shaders
5 years ago
ReinUsesLisp
420ec60284
vk_rasterizer: Flush work on clear and dispatches
5 years ago
FernandoS27
72c3d368cf
DMA: Restrict optimised path for BlockToLinear further.
5 years ago
ReinUsesLisp
41737ccae4
vk_swapchain: Handle outdated swapchains
Fixes pixelated presentation on Intel devices.
5 years ago
FernandoS27
be4d1c9b95
shader: Fix VertexA Shaders.
5 years ago
ReinUsesLisp
73fb56fe7e
vk_buffer_cache: Handle null texture buffers
Fixes a crash on Age of Calamity cutscenes.
5 years ago
ReinUsesLisp
11fab60557
nsight_aftermath_tracker: Fix SPIR-V module writes
5 years ago
ReinUsesLisp
99e3490f64
vk_pipeline_cache: Set support_derivative_control to true
5 years ago
ReinUsesLisp
5fa6d7a3b9
glasm: Use ARB_derivative_control conditionally
5 years ago
ReinUsesLisp
535fb4e6b5
buffer_cache: Reduce uniform buffer size from shader usage
Increases performance significantly on certain titles.
5 years ago
ReinUsesLisp
914bc0deb9
transform_feedback: Read buffer stride from index instead of layout
5 years ago
ReinUsesLisp
bbc537fec0
fixed_pipeline_state: Use regular for loop instead of ranges for perf
MSVC generates better code for it.
5 years ago
ReinUsesLisp
5593b029d4
vk_swapchain: Avoid recreating the swapchain on each frame
Recreate only when requested (or sRGB is changed) instead of tracking
the frontend's size. That size is still used as a hint.
5 years ago
ReinUsesLisp
ccea376e34
vulkan: Conditionally use shaderInt16
Add support for Polaris AMD devices.
5 years ago
ReinUsesLisp
7207ef07f4
vulkan: Enable depth bounds and use it conditionally
Intel devices pre-Xe don't support this.
5 years ago
ReinUsesLisp
e7bf692f9e
vk_buffer_cache: Add transform feedback usage to buffers
5 years ago
ReinUsesLisp
9750e0410b
opengl: Declare fragment outputs even if they are not used
Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
5 years ago
ReinUsesLisp
ebfbb5e09f
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
5 years ago
ReinUsesLisp
ae786ee784
vulkan_device: Enable float64 and int64 conditionally
Add Intel Xe support.
5 years ago
ReinUsesLisp
60e44af24d
texture_cache: Reduce invalid image/sampler error severity
5 years ago
ReinUsesLisp
672930b6c8
shader: Handle host exceptions
5 years ago
ReinUsesLisp
e3d10ba821
glasm: Prepare XFB from state instead of global registers
5 years ago
ReinUsesLisp
df14567fcc
glasm: Use storage buffers instead of global memory when possible
5 years ago
ReinUsesLisp
58b5083052
gl_shader_cache: Add disk shader cache
5 years ago
ReinUsesLisp
205bf15e71
video_core,shader: Clang-format fixes
5 years ago
ReinUsesLisp
ddb24146b6
gl_shader_cache: Rename Program abstractions into Pipeline
5 years ago
ReinUsesLisp
921b6b48be
gl_shader_cache: Do not flip tessellation on OpenGL
5 years ago
ReinUsesLisp
548871e127
gl_graphics_program: Fix texture buffer bindings
5 years ago
ReinUsesLisp
712afb51d4
gl_shader_cache: Conditionally use viewport mask
5 years ago
ReinUsesLisp
94d3b4d7e3
gl_shader_cache,glasm: Conditionally use typeless image reads extension
5 years ago