Zach Hilman
fdf27bf390
game_list: Split game list scans to multiple functions
Avoids unnecessary rebuilds of control data on every layer of recursion in AddFstEntriesToGameList
7 years ago
Zach Hilman
8f06a0f898
vfs_real: Add CreateFullPath to Create* operations
7 years ago
Zach Hilman
dda8ef11c7
control_metadata: Remove unnecessary reference to base file
7 years ago
Zach Hilman
149bda980a
romfs: Remove cyclic shared_ptr leak in romfs code
7 years ago
Zach Hilman
893447b6b0
registration: Update documentation and style
7 years ago
Zach Hilman
22bdddd6f0
nca_metadata: Remove unnecessary reference to base file
8 years ago
Zach Hilman
62e859c6c7
bis_factory: Create NAND dirs if they don't exist
8 years ago
Zach Hilman
f78a6e752f
qt: Use custom RawCopy with progress bar for installs
8 years ago
Zach Hilman
3b3c919e20
registration: Take RawCopy function as parameter
Instead of defaulting to VfsRawCopy
8 years ago
Zach Hilman
10812f8407
game_list: Populate control data from installed NAND
8 years ago
Zach Hilman
e5504a060d
registered_cache: Fix missing reading from yuzu_meta
8 years ago
Zach Hilman
167bfddafa
file_sys: Comply to style guidelines
8 years ago
Zach Hilman
bfb945c243
qt: Add 'Install to NAND' option to menu
Prompts for title type on NCA files.
8 years ago
Zach Hilman
b67e751ccb
game_list: Modify game list to scan installed titles
8 years ago
Zach Hilman
a91983b11c
file_sys: Add RegisteredCache
Manages NAND NCA get and install.
8 years ago
Zach Hilman
9aab787122
file_sys: Add support for parsing NCA metadata (CNMT)
8 years ago
Zach Hilman
ab8acce645
card_image: Add accessor for all NCAs in XCI
8 years ago
Zach Hilman
9b0e3556ed
vfs_real: Add CreateFullPath to CreateFile
Fixes bugs with calling CreateFile when the immediate directory does not exist.
8 years ago
Zach Hilman
c0257cf52f
filesystem: Add Open and Register functions for BISFactory
8 years ago
Zach Hilman
70a510bd8f
bis_factory: Add partial implementation of BISFactory
Creates and stores RegisteredCaches for user and system NAND, as creation of a RegisteredCache is expensive.
8 years ago
Zach Hilman
95bb1067c1
loader: Join 0* files in directory if filename is 00
i.e. Load the concatenated 00+01 if 01 exists as well. Needed for split NAND NCAs.
8 years ago
Zach Hilman
5b4119fa7f
loader: Recognize filename '00' as NCA
Needed to avoid mismatch filetype warnings on split NAND NCAs
8 years ago
Zach Hilman
42114e1df4
vfs: Add ConcatenatedVfsFile
8 years ago
Zach Hilman
a27ec24c0f
crypto: Remove hex utilities from key_manager
Move to hex_util.h in common
8 years ago
Zach Hilman
b70a831608
file_util: Add getter for NAND registration directory
8 years ago
Zach Hilman
10aac376d1
common: Move hex string processing to separate file
8 years ago
Subv
969326bd58
GPU/Maxwell3D: Implemented an alternative set of blend factors.
These are used by nouveau and some games like SMO.
7 years ago
greggameplayer
224071a652
Implement R8_UINT RenderTargetFormat & PixelFormat ( #1014 )
- Used by Go Vacation
7 years ago
Subv
2dad1204e8
RasterizerGL: Ignore invalid/unset vertex attributes.
This should make the es2gears example not crash anymore.
7 years ago
bunnei
249341d08f
friend: Stub DeclareCloseOnlinePlaySession.
- Used by Splatoon 2.
7 years ago
bunnei
261a4f0311
friend: Fix CreateFriendService to return an IFriendService interface.
7 years ago
bunnei
ca4bf671ce
server_session: Provide more useful information and don't crash on bad IPC request.
7 years ago
Lioncash
28e90fa0e0
gl_rasterizer: Silence implicit truncation warning in SetupShaders()
Previously this would warn of truncating a std::size_t to a u32. This is
safe because we'll obviously never have more than UINT32_MAX amount of
uniform buffers.
7 years ago
Lioncash
0a93b45b6a
core: Namespace EmuWindow
Gets the class out of the global namespace.
7 years ago
bunnei
0b668d5ff3
gl_shader_decompiler: Improve handling of unknown input/output attributes.
8 years ago
bunnei
88ffa422d4
gl_rasterizer: Implement render target format RG8_SNORM.
- Used by Super Mario Odyssey.
8 years ago
bunnei
0471976b48
gl_rasterizer: Implement render target format RGBA8_SNORM.
- Used by Super Mario Odyssey.
8 years ago
Subv
c1ad973881
GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY).
7 years ago
Subv
305a05f820
GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution.
SSY sets the target label to jump to when the SYNC instruction is executed.
7 years ago
greggameplayer
dfcde52f39
Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) ( #848 )
* Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats
Do a separate function in order to get Bytes Per Pixel of DepthFormat
Apply the new function in gpu.h
delete unneeded white space
* correct merging error
7 years ago
David Marcec
10f494eefe
Better UUID randomness
7 years ago
David Marcec
448290bee4
Removed un-needed count from ListOpenUsers and ListAllUsers
7 years ago
David Marcec
2592e41301
Added better explanations in the profile manager
7 years ago
David Marcec
0b6f8ba51e
Code cleanup for profile manager
7 years ago
David Marcec
d0b2950434
Removed const from ProfileBase Invalidate
7 years ago
David Marcec
42431d2aa6
fixed invalid uuid bool operator
7 years ago
David Marcec
b8e70faa2d
Added GetOpenUserCount
7 years ago
David Marcec
662218e997
Removed all for loops from the profile manager
7 years ago
David Marcec
c3013c7c9c
Added missing ListAllUsers count
7 years ago
David Marcec
acff922762
If statement style change
7 years ago