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@ -19,6 +19,8 @@ ProfileManager::ProfileManager() { |
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OpenUser(user_uuid); |
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} |
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/// After a users creation it needs to be "registered" to the system. AddToProfiles handles the
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/// internal management of the users profiles
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boost::optional<size_t> ProfileManager::AddToProfiles(const ProfileInfo& user) { |
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if (user_count >= MAX_USERS) { |
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return boost::none; |
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@ -27,6 +29,7 @@ boost::optional<size_t> ProfileManager::AddToProfiles(const ProfileInfo& user) { |
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return user_count++; |
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} |
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/// Deletes a specific profile based on it's profile index
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bool ProfileManager::RemoveProfileAtIndex(size_t index) { |
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if (index >= MAX_USERS || index >= user_count) { |
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return false; |
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@ -39,6 +42,7 @@ bool ProfileManager::RemoveProfileAtIndex(size_t index) { |
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return true; |
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} |
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/// Helper function to register a user to the system
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ResultCode ProfileManager::AddUser(ProfileInfo user) { |
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if (AddToProfiles(user) == boost::none) { |
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return ERROR_TOO_MANY_USERS; |
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@ -46,6 +50,8 @@ ResultCode ProfileManager::AddUser(ProfileInfo user) { |
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return RESULT_SUCCESS; |
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} |
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/// Create a new user on the system. If the uuid of the user already exists, the user is not
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/// created.
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ResultCode ProfileManager::CreateNewUser(UUID uuid, std::array<u8, 0x20>& username) { |
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if (user_count == MAX_USERS) { |
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return ERROR_TOO_MANY_USERS; |
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@ -62,13 +68,16 @@ ResultCode ProfileManager::CreateNewUser(UUID uuid, std::array<u8, 0x20>& userna |
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} |
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ProfileInfo profile; |
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profile.user_uuid = std::move(uuid); |
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profile.username = std::move(username); |
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profile.username = username; |
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profile.data = {}; |
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profile.creation_time = 0x0; |
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profile.is_open = false; |
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return AddUser(profile); |
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} |
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/// Creates a new user on the system. This function allows a much simpler method of registration
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/// specifically by allowing an std::string for the username. This is required specifically since
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/// we're loading a string straight from the config
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ResultCode ProfileManager::CreateNewUser(UUID uuid, const std::string& username) { |
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std::array<u8, 0x20> username_output; |
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if (username.size() > username_output.size()) { |
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@ -79,6 +88,7 @@ ResultCode ProfileManager::CreateNewUser(UUID uuid, const std::string& username) |
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return CreateNewUser(uuid, username_output); |
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} |
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/// Returns a users profile index based on their user id.
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boost::optional<size_t> ProfileManager::GetUserIndex(const UUID& uuid) const { |
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if (!uuid) { |
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return boost::none; |
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@ -91,10 +101,12 @@ boost::optional<size_t> ProfileManager::GetUserIndex(const UUID& uuid) const { |
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return static_cast<size_t>(std::distance(profiles.begin(), iter)); |
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} |
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/// Returns a users profile index based on their profile
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boost::optional<size_t> ProfileManager::GetUserIndex(ProfileInfo user) const { |
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return GetUserIndex(user.user_uuid); |
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} |
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/// Returns the data structure used by the switch when GetProfileBase is called on acc:*
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bool ProfileManager::GetProfileBase(boost::optional<size_t> index, ProfileBase& profile) const { |
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if (index == boost::none || index >= MAX_USERS) { |
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return false; |
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@ -106,28 +118,37 @@ bool ProfileManager::GetProfileBase(boost::optional<size_t> index, ProfileBase& |
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return true; |
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} |
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/// Returns the data structure used by the switch when GetProfileBase is called on acc:*
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bool ProfileManager::GetProfileBase(UUID uuid, ProfileBase& profile) const { |
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auto idx = GetUserIndex(uuid); |
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return GetProfileBase(idx, profile); |
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} |
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/// Returns the data structure used by the switch when GetProfileBase is called on acc:*
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bool ProfileManager::GetProfileBase(ProfileInfo user, ProfileBase& profile) const { |
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return GetProfileBase(user.user_uuid, profile); |
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} |
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/// Returns the current user count on the system. We keep a variable which tracks the count so we
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/// don't have to loop the internal profile array every call.
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size_t ProfileManager::GetUserCount() const { |
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return user_count; |
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} |
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/// Lists the current "opened" users on the system. Users are typically not open until they sign
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/// into something or pick a profile. As of right now users should all be open until qlaunch is
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/// booting
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size_t ProfileManager::GetOpenUserCount() const { |
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return std::count_if(profiles.begin(), profiles.end(), |
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[](const ProfileInfo& p) { return p.is_open; }); |
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} |
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/// Checks if a user id exists in our profile manager
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bool ProfileManager::UserExists(UUID uuid) const { |
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return (GetUserIndex(uuid) != boost::none); |
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} |
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/// Opens a specific user
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void ProfileManager::OpenUser(UUID uuid) { |
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auto idx = GetUserIndex(uuid); |
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if (idx == boost::none) { |
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@ -137,6 +158,7 @@ void ProfileManager::OpenUser(UUID uuid) { |
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last_opened_user = uuid; |
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} |
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/// Closes a specific user
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void ProfileManager::CloseUser(UUID uuid) { |
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auto idx = GetUserIndex(uuid); |
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if (idx == boost::none) { |
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@ -145,6 +167,7 @@ void ProfileManager::CloseUser(UUID uuid) { |
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profiles[idx.get()].is_open = false; |
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} |
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/// Gets all valid user ids on the system
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std::array<UUID, MAX_USERS> ProfileManager::GetAllUsers() const { |
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std::array<UUID, MAX_USERS> output; |
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std::transform(profiles.begin(), profiles.end(), output.begin(), |
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@ -152,6 +175,8 @@ std::array<UUID, MAX_USERS> ProfileManager::GetAllUsers() const { |
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return output; |
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} |
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/// Get all the open users on the system and zero out the rest of the data. This is specifically
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/// needed for GetOpenUsers and we need to ensure the rest of the output buffer is zero'd out
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std::array<UUID, MAX_USERS> ProfileManager::GetOpenUsers() const { |
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std::array<UUID, MAX_USERS> output; |
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std::transform(profiles.begin(), profiles.end(), output.begin(), [](const ProfileInfo& p) { |
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@ -163,10 +188,12 @@ std::array<UUID, MAX_USERS> ProfileManager::GetOpenUsers() const { |
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return output; |
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} |
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/// Returns the last user which was opened
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UUID ProfileManager::GetLastOpenedUser() const { |
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return last_opened_user; |
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} |
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/// Return the users profile base and the unknown arbitary data.
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bool ProfileManager::GetProfileBaseAndData(boost::optional<size_t> index, ProfileBase& profile, |
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std::array<u8, MAX_DATA>& data) const { |
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if (GetProfileBase(index, profile)) { |
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@ -176,17 +203,20 @@ bool ProfileManager::GetProfileBaseAndData(boost::optional<size_t> index, Profil |
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return false; |
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} |
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/// Return the users profile base and the unknown arbitary data.
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bool ProfileManager::GetProfileBaseAndData(UUID uuid, ProfileBase& profile, |
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std::array<u8, MAX_DATA>& data) const { |
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auto idx = GetUserIndex(uuid); |
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return GetProfileBaseAndData(idx, profile, data); |
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} |
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/// Return the users profile base and the unknown arbitary data.
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bool ProfileManager::GetProfileBaseAndData(ProfileInfo user, ProfileBase& profile, |
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std::array<u8, MAX_DATA>& data) const { |
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return GetProfileBaseAndData(user.user_uuid, profile, data); |
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} |
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/// Returns if the system is allowing user registrations or not
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bool ProfileManager::CanSystemRegisterUser() const { |
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return false; // TODO(ogniK): Games shouldn't have
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// access to user registration, when we
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