6901 Commits (16b83fac9baeeef38eded0b839841dcd67fe0618)

Author SHA1 Message Date
Lioncash a0e2bd85a5 shader_bytecode: Parenthesize conditional expression within GetTextureType() 7 years ago
Lioncash 0057a47e41 audio_core/filter: Add explicit cast to assignment in Process() 7 years ago
MerryMage 3f4fb4b037 perf_stats: Change MAX_LAG_TIME_US to an appropriate value 7 years ago
Lioncash bfb28c5b3f sdmc_factory: Remove unnecessary core include 7 years ago
fearlessTobi 6923ecee3a Port #4056 from Citra: "Add Clear Recent Files menu action" 7 years ago
Lioncash 36090521ce bit_field: Convert ToBool() into explicit operator bool 7 years ago
Lioncash 523e4be02c renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs 7 years ago
Lioncash 477eee3993 service/filesystem: Use forward declarations where applicable 7 years ago
Lioncash 93a4097e9d gl_stream_buffer: Add missing header guard 7 years ago
Subv e3bddf8137 Shaders: Implement depth writing in fragment shaders. 7 years ago
bunnei 2ae88feea7 shader_bytecode: Replace some UNIMPLEMENTED logs. 7 years ago
bunnei 16db8b9d9f gl_shader_decompiler: Implement Texture3D for TEXS. 7 years ago
bunnei 948002635f gl_shader_decompiler: Implement TextureCube for TEX. 7 years ago
Subv eac3cf301c Shaders: Fixed the coords in TEX with Texture2D. 7 years ago
Subv fc5b489b0f Shaders: Log and crash when using an unimplemented texture type in a texture sampling instruction. 7 years ago
Lioncash 96463d0a55 romfs_factory: Remove unnecessary includes and use forward declarations where applicable 7 years ago
Lioncash b5fb246a99 telemetry_session: Don't allocate std::string instances for program lifetime in GetTelemetryId() and RegenerateTelemetryId() 7 years ago
Lioncash 609cb04f3f acc: Replace profile_manager include with a forward declaration 7 years ago
Lioncash eb88fedc5d acc: Simplify WriteBuffer call within LoadImage() 7 years ago
Lioncash f5b132676f acc: Correct IProfile's constructor initializer list order 7 years ago
Lioncash 0fcdf37917 acc: Remove unused DEFAULT_USER_ID 7 years ago
Lioncash 350f6e0aa4 profile_manager: Use INVALID_UUID in the initializer of last_opened_user 7 years ago
Lioncash 9d8f19d7bf profile_manager: Remove unnecessary memcpy in GetProfileBaseAndData() 7 years ago
Lioncash 38cd4e9c61 profile_manager: Use type aliases for username data, profile data, and user arrays 7 years ago
Lioncash f9a26d468c profile_manager: Take ProfileInfo by const reference where applicable 7 years ago
Lioncash 1277556c69 profile_manager: Make array parameter to CreateNewUser a const reference 7 years ago
Lioncash dfdf4a46fe profile_manager: Remove unnecessary static 7 years ago
Lioncash 69dd37d874 profile_manager: Simplify UUID's two param constructor, operator==, and operator bool 7 years ago
Lioncash f13a66b963 profile_manager: Move UUID generation function to the cpp file 7 years ago
Lioncash 46ef072cf9 rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature 7 years ago
Lioncash bc16f7f3cc renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselves 7 years ago
Subv 7784ce1854 Shaders: Write all the enabled color outputs when a fragment shader exits. 7 years ago
Zach Hilman e8cb6f5c9b registration: Add Data_Unknown5 NCAContentType 7 years ago
Lioncash 9e9a4bb3a7 profile_manager: Remove unnecessary std::move in AddToProfiles() and CreateNewUser() 7 years ago
Subv d7c68fbb12 Rasterizer: Reinterpret the raw texture bytes instead of blitting (and thus doing format conversion) to a new texture when a game requests an old texture address with a different format. 7 years ago
Subv 3fe77be392 Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer. 7 years ago
David Marcec 23d45715dc Implemented RGBA8_UINT 7 years ago
Lioncash ffd60ee476 game_list: Avoid uninitialized variables when retrieving program ID 7 years ago
David Marcec 8a88110060 Added CheckFreeCommunicationPermission 7 years ago
Subv 6cf719a4ab Shaders/TEXS: Fixed the component mask in the TEXS instruction. 7 years ago
Subv f7edbcd7a3 Shaders/TEXS: Fixed the component mask in the TEXS instruction. 7 years ago
Subv 7fb406c3fc Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather. 7 years ago
Subv 3ef4b3d4b4 Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions. 7 years ago
Subv 73b937b190 Shader: Added bitfields for the texture type of the various sampling instructions. 7 years ago
Subv 656758fd81 Shaders: Added decodings for TLD4 and TLD4S 7 years ago
Subv 1b92ae136f Shaders: Added decodings for the LDG and STG instructions. 7 years ago
Subv 731701a2d2 Shaders: Implemented the gl_FrontFacing input attribute (attr 63). 7 years ago
David Marcec 706fc5d2d6 Added check to see if ARB_texture_mirror_clamp_to_edge is supported 7 years ago
Zach Hilman 27da7bc9da filesystem: Add support for loading of system archives 7 years ago
Subv 9b1c49a9cf Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions. 7 years ago