4524 Commits (146bbc61891cbc2e9e63c0d21ddff4c0b3937dc3)

Author SHA1 Message Date
ReinUsesLisp 54b16fb27a gl_rasterizer: Add missing cbuf counter reset on compute 7 years ago
ReinUsesLisp 0ecd1a227d gl_shader_cache: Remove dynamic BaseBinding specialization 7 years ago
ReinUsesLisp 5f6a589d63 video_core: Unify ProgramType and ShaderStage into ShaderType 7 years ago
ReinUsesLisp 2930400adc gl_rasterizer: Bind graphics images to draw commands 7 years ago
ReinUsesLisp 46ad4bd297 gl_shader_cache: Specialize local memory size for compute shaders 7 years ago
ReinUsesLisp 1669dfa793 gl_shader_cache: Specialize shared memory size 7 years ago
ReinUsesLisp b0b505984d gl_shader_cache: Specialize shader workgroup 7 years ago
ReinUsesLisp b12a7dbace shader/texture: Handle TLDS texture type mismatches 7 years ago
ReinUsesLisp 77f86f48ac shader/texture: Deduce texture buffers from locker 7 years ago
ReinUsesLisp 1b9c21529a buffer_cache: Remove brace initialized for objects with default constructor 7 years ago
Fernando Sahmkow d465d14f97 Texture_Cache: Redo invalid Surfaces handling. 7 years ago
ReinUsesLisp d9a22880f5 shader/other: Reduce DEPBAR log severity 7 years ago
ReinUsesLisp 68cdb253db gl_shader_gen: Apply default value to gl_Position 7 years ago
Fernando Sahmkow 3a54e5978b Shader_IR: Address Feedback 7 years ago
ReinUsesLisp ccb87410ae format_lookup_table: Address feedback 7 years ago
ReinUsesLisp c884dc8af2 texture_cache: Use a table instead of switch for texture formats 7 years ago
ReinUsesLisp c6afe25477 texture_cache: Drop abstracted ComponentType 7 years ago
greggameplayer d60bce4edd correct the implementation of RGBA16UI 7 years ago
Fernando Sahmkow 206d13c987 Shader_IR: Implement TXD instruction. 7 years ago
Fernando Sahmkow 6267529837 Shader_IR: Implement FLO instruction. 7 years ago
Fernando Sahmkow cb07d60362 Shader_Bytecode: Add encodings for FLO, SHF and TXD 7 years ago
ReinUsesLisp 2f14d6ba63 maxwell_3d: Fix stencil_back_func_mask offset 7 years ago
Rodrigo Locatti 8e82aa5c7f video_core: Enable sign conversion warnings 7 years ago
ReinUsesLisp 2f7bc34b5e video_core: Treat implicit conversions as errors 7 years ago
ReinUsesLisp 905cc250a4 video_core: Silence implicit conversion warnings 7 years ago
ReinUsesLisp cee3db83d7 gl_shader_cache: Fix locker constructors 7 years ago
ReinUsesLisp c8988f3e46 gl_shader_cache: Enable extensions only when available 7 years ago
ReinUsesLisp 1b2de9b6b6 gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available 7 years ago
ReinUsesLisp bb94bcc991 shader_ir/warp: Implement FSWZADD 7 years ago
ReinUsesLisp 5fc04875a1 gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics 7 years ago
Fernando Sahmkow a4d70a6eac GLSLDecompiler: Correct Texture Gather Offset. 7 years ago
Morph 091e3df7c7 buffer_cache: Add missing includes (#3079) 7 years ago
ReinUsesLisp 07fa50c92a gl_rasterizer: Remove front facing hack 7 years ago
ReinUsesLisp 56604999fe gl_shader_decompiler: Fix typo "y_negate"->"y_direction" 7 years ago
ReinUsesLisp 02493e1b4d gl_shader_manager: Remove unused variable in SetFromRegs 7 years ago
ReinUsesLisp 1bb64655cb gl_rasterizer: Emulate viewport flipping with ARB_clip_control 7 years ago
Rodrigo Locatti 9666ff259d shader/control_flow: Specify constness on caller lambdas 7 years ago
ReinUsesLisp 014d4a6629 shader/control_flow: Use callable template instead of std::function 7 years ago
ReinUsesLisp 237a1e0ba4 shader/control_flow: Abstract repeated code chunks in BRX tracking 7 years ago
ReinUsesLisp b32131ad99 shader/control_flow: Silence Intellisense cast warnings 7 years ago
ReinUsesLisp 1e32800bf8 shader/control_flow: Remove brace initializer in std containers 7 years ago
ReinUsesLisp 93d1d8713b shader/decode: Reduce severity of arithmetic rounding warnings 7 years ago
ReinUsesLisp d08cbd4f31 shader/arithmetic: Reduce RRO stub severity 7 years ago
ReinUsesLisp 6a63af168a shader/texture: Remove NODEP warnings 7 years ago
bunnei fe02b9f968 common_func: Use std::array for INSERT_PADDING_* macros. 7 years ago
ReinUsesLisp 623b99047c gl_rasterizer: Re-enable stream buffer memory due to global memory 7 years ago
ReinUsesLisp 38b6042bcb gl_rasterizer: Upload constant buffers with glNamedBufferSubData 7 years ago
Fernando Sahmkow 39e04b51ff Shader_IR: Fix regression on TLD4 7 years ago
Fernando Sahmkow d65eed3b61 Shader_IR: Fix TLD4 and add Bindless Variant. 7 years ago
Rodrigo Locatti efbd57f6e3 gl_state: Use std::array::fill instead of std::fill 7 years ago