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gl_rasterizer: Remove front facing hack

nce_cpp
ReinUsesLisp 6 years ago
parent
commit
07fa50c92a
  1. 12
      src/video_core/renderer_opengl/gl_rasterizer.cpp

12
src/video_core/renderer_opengl/gl_rasterizer.cpp

@ -1093,18 +1093,6 @@ void RasterizerOpenGL::SyncCullMode() {
}
state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face);
// If the GPU is configured to flip the rasterized triangles, then we need to flip the
// notion of front and back.
const bool flip_triangles{regs.screen_y_control.triangle_rast_flip != 0 &&
regs.viewport_transform[0].scale_y > 0.0f};
if (flip_triangles) {
if (state.cull.front_face == GL_CCW) {
state.cull.front_face = GL_CW;
} else if (state.cull.front_face == GL_CW) {
state.cull.front_face = GL_CCW;
}
}
}
void RasterizerOpenGL::SyncPrimitiveRestart() {

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