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GLSLDecompiler: Correct Texture Gather Offset.

This commit corrects the argument ordering in textureGatherOffset.
nce_cpp
Fernando Sahmkow 6 years ago
committed by FernandoS27
parent
commit
a4d70a6eac
  1. 2
      src/video_core/renderer_opengl/gl_shader_decompiler.cpp

2
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@ -1670,7 +1670,7 @@ private:
const auto type = meta->sampler.IsShadow() ? Type::Float : Type::Int;
return {GenerateTexture(operation, "Gather",
{TextureArgument{type, meta->component}, TextureAoffi{}}) +
{TextureAoffi{}, TextureArgument{type, meta->component}}) +
GetSwizzle(meta->element),
Type::Float};
}

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