Zach Hilman
0c8b6b0351
ci: Populate build repository from Azure environment
6 years ago
bunnei
1bdae0fe29
common_func: Use std::array for INSERT_PADDING_* macros.
- Zero initialization here is useful for determinism.
6 years ago
bunnei
4edf73344f
Revert "common_func: Use std::array for INSERT_PADDING_* macros."
6 years ago
bunnei
fdc5791b08
common_func: Use std::array for INSERT_PADDING_* macros.
- Zero initialization here is useful for determinism.
6 years ago
Tobias
a81987a7cb
common/bit_field: Remove FORCE_INLINE calls
See bunneis comment here https://github.com/citra-emu/citra/pull/4629#discussion_r258533167 .
They were supposed to be removed by him, but he missed them.
6 years ago
FearlessTobi
832c138eff
core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility
These commands require Screenshots to be implemented anyway, so they are safe to stub for now.
6 years ago
FearlessTobi
727ba2f2d0
citra_qt: add amiibo drag and drop support
Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com>
6 years ago
Fernando Sahmkow
23cabc98db
Shader_IR: Fix regression on TLD4
Originally on the last commit I thought TLD4 acted the same as TLD4S and
didn't have a mask. It actually does have a component mask. This commit
corrects that.
6 years ago
Fernando Sahmkow
9293c3a0f2
Shader_IR: Fix TLD4 and add Bindless Variant.
This commit fixes an issue where not all 4 results of tld4 were being
written, the color component was defaulted to red, among other things.
It also implements the bindless variant.
6 years ago
Rodrigo Locatti
3d0cde6a75
gl_state: Use std::array::fill instead of std::fill
Co-Authored-By: Mat M. <mathew1800@gmail.com>
6 years ago
ReinUsesLisp
ce20ed8e4e
gl_state: Move dirty checks to individual apply calls instead of Apply
This requires removing constness from some methods, but for consistency
it's removed in all methods.
6 years ago
ReinUsesLisp
3c6557c235
gl_state: Remove ApplyDefaultState
OpenGL has defaults values we can trust. Remove these.
6 years ago
ReinUsesLisp
d3651b0b82
gl_state: Change SetDefaultViewports to use default constructor
6 years ago
ReinUsesLisp
c7698d0bc8
gl_state: Minor style changes
6 years ago
ReinUsesLisp
a14d202ac2
gl_state: Remove unused Citra TextureUnits
6 years ago
ReinUsesLisp
28fece8e9b
gl_state: Move initializers from constructor to class declaration
6 years ago
Lioncash
6c8f28813c
scheduler: Mark parameter of AskForReselectionOrMarkRedundant() as const
This is only compared against, so it can be made const.
6 years ago
ReinUsesLisp
fa31e5b868
maxwell_3d/kepler_compute: Remove unused arguments in GetTexture
6 years ago
ReinUsesLisp
538ddd220e
video_core/textures: Remove unused index entry in FullTextureInfo
6 years ago
ReinUsesLisp
961fe4d19b
maxwell_3d: Remove unused method GetStageTextures
6 years ago
Lioncash
f19c1a7cda
scheduler: Silence sign conversion warnings
6 years ago
Lioncash
2fb0bbff29
scheduler: Initialize class members directly where applicable
Reduces the overall amount of code.
6 years ago
Lioncash
2dc469ceba
scheduler: Amend documentation comments
Adjusts the formatting of a few of the comments an ensures they get
recognized as proper Doxygen comments.
6 years ago
Fernando Sahmkow
3f9262195b
Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.
This commit implements the E5B9G9R9 Texture format into the general
system and OpenGL backend.
6 years ago
ReinUsesLisp
3e469cecc1
maxwell_3d: Silence implicit conversion warnings
While we are at it, unify types for dirty reg pointers.
6 years ago
ReinUsesLisp
bd2aff3e26
rasterizer_accelerated: Add intermediary for GPU rasterizers
Add an intermediary class that implements common functions across GPU
accelerated rasterizers. This avoids code repetition on different
backends.
6 years ago
ReinUsesLisp
a5aa1bb174
astc: Silence implicit conversion warnings
6 years ago
Fernando Sahmkow
be856a38d6
Shader_IR: Address Feedback.
6 years ago
Fernando Sahmkow
e3afd6595a
Shader_IR: Clang format
6 years ago
ReinUsesLisp
78f3e8a757
gl_shader_cache: Implement locker variants invalidation
6 years ago
ReinUsesLisp
ec85648af3
gl_shader_disk_cache: Store and load fast BRX
6 years ago
ReinUsesLisp
fa2c297f3e
const_buffer_locker: Minor style changes
6 years ago
ReinUsesLisp
7b81ba4d8a
gl_shader_decompiler: Move entries to a separate function
6 years ago
Fernando Sahmkow
1244f2d368
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
6 years ago
Fernando Sahmkow
a05120ec0b
Shader_IR: Correct typo in Consistent method.
6 years ago
Fernando Sahmkow
33fcec3502
Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
6 years ago
Fernando Sahmkow
8909f52166
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
6 years ago
Fernando Sahmkow
acd6441134
Shader_Cache: setup connection of ConstBufferLocker
6 years ago
Fernando Sahmkow
1a58f45d76
VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
6 years ago
Fernando Sahmkow
2ef696c85a
Shader_IR: Implement BRX tracking.
6 years ago
Lioncash
7fdf991097
shader_bytecode: Make Matcher constexpr capable
Greatly shrinks the amount of generated code for GetDecodeTable().
Collapses an assembly output of 9000+ lines down to ~3621 with Clang,
and 6513 down to ~2616 with GCC, given it's now allowed to construct all
the entries as a sequence of constant data.
6 years ago
Lioncash
382717172e
shader_ir: Use std::array with pair instead of unordered_map
Given the overall size of the maps are very small, we can use arrays of
pairs here instead of always heap allocating a new map every time the
functions are called. Given the small size of the maps, the difference
in container lookups are negligible, especially given the entries are
already sorted.
6 years ago
Lioncash
1f5401c89c
video_core/shader: Resolve instances of variable shadowing
Silences a few -Wshadow warnings.
6 years ago
Zach Hilman
bb207fe27a
savedata_factory: Automatically create certain savedata
After further hardware investigation, it appears that some games, perhaps those more lazily coded, will not call EnsureSaveData, meaning that they expect the normal (current) save to be automatically made. Additionally, some games do not create a cache or temporary save before use.
In these 3 specific instances, the save is created automatically for the game if it doesn't exist.
6 years ago
Fernando Sahmkow
1509d2ffbd
Shader_Ir: Fix TLD4S from using a component mask.
TLD4S always outputs 4 values, the previous code checked a component
mask and omitted those values that weren't part of it. This commit
corrects that and makes sure all 4 values are set.
6 years ago
ReinUsesLisp
1ea07954fb
shader_ir/memory: Ignore global memory when tracking fails
Ignore global memory operations instead of invoking undefined behaviour
when constant buffer tracking fails and we are blasting through asserts,
ignore the operation.
In the case of LDG this means filling the destination registers with
zeroes; for STG this means ignore the instruction as a whole.
The default behaviour is still to abort execution on failure.
6 years ago
ReinUsesLisp
e3107788e6
maxwell_3d: Reduce FlushMMEInlineDraw logging to Trace
6 years ago
bunnei
a86a88109a
core: Fix clang-format errors.
6 years ago
Nicolae-Andrei Cociorba
20521da259
Fix null pointer deref.
6 years ago
Lioncash
074b38b7a9
video_core/shader/ast: Make ShowCurrentState() and SanityCheck() const member functions
These can also trivially be made const member functions, with the
addition of a few consts.
6 years ago