10408 Commits (0966665fc225eee29b3ed87baefd74f79c19d307)

Author SHA1 Message Date
Lioncash a97120efc1 yuzu/compatdb: Remove unnecessary qualifiers 7 years ago
Lioncash 4ef3329f81 configuration/config: Move config loading and saving to functions based off groups 7 years ago
Lioncash 70c6506a7e src/CMakeLists: Add /Zc:externConstexpr to the MSVC build flags 7 years ago
Lioncash 6ca7241bd9 src/CMakeLists: Vertically order compilation flags 7 years ago
Lioncash 495a8d8d95 core/memory: Remove unused FlushMode enum 7 years ago
Fernando Sahmkow 3a08c3207b Correct possible error on Rasterizer Caches 7 years ago
zhupengfei 10c4f23953 core/telemetry_session: Only create the backend when we really need it 7 years ago
Lioncash 9e15193ef8
shader/decode/texture: Remove unused variable 7 years ago
Lioncash 5d0dca73c6
CMakeLists: Explicitly specify -Wall for the non-MSVC case 7 years ago
Lioncash 08b270676b
gl_rasterizer: Silence unused variable warning 7 years ago
Lioncash a6f7a44aab
common/zstd_compression: Remove #pragma once directive from source file 7 years ago
Lioncash 1230a0e7ce
core/frontend/emu_window: Make GraphicsContext's destructor virtual 7 years ago
ReinUsesLisp d4df803b2b shader_ir/other: Implement IPA.IDX 7 years ago
ReinUsesLisp 5321cdd276 gl_shader_decompiler: Skip physical unused attributes 7 years ago
ReinUsesLisp 28bffb1ffa shader_ir/memory: Assert on non-32 bits ALD.PHYS 7 years ago
ReinUsesLisp fe700e1856 shader: Add physical attributes commentaries 7 years ago
ReinUsesLisp c6f9e651b2 gl_shader_decompiler: Implement GLSL physical attributes 7 years ago
ReinUsesLisp 71aa9d0877 shader_ir/memory: Implement physical input attributes 7 years ago
ReinUsesLisp b7d412c99b gl_shader_decompiler: Abstract generic attribute operations 7 years ago
ReinUsesLisp bd81a03d9d gl_shader_decompiler: Declare all possible varyings on physical attribute usage 7 years ago
ReinUsesLisp 06b363c9b5 shader: Remove unused AbufNode Ipa mode 7 years ago
ReinUsesLisp 002ecbea19 shader_ir/memory: Emit AL2P IR 7 years ago
ReinUsesLisp 7632a7d6d2 shader_bytecode: Add AL2P decoding 7 years ago
Fernando Sahmkow e64c41efe8 Refactors and name corrections. 7 years ago
Lioncash 2bcb8a20b4 service/audren_u: Handle variadic command buffers in GetWorkBufferSize() 7 years ago
Lioncash 03746be097 service/audren_u: Handle version 2 of performance frame info in GetWorkBufferSize() 7 years ago
Lioncash de93507a5a service/audren_u: Clean up work buffer calculations 7 years ago
ReinUsesLisp 4aa081b4e7 gl_shader_disk_cache: Skip stored shader variants instead of asserting 7 years ago
Fernando Sahmkow 95261639fb Fix Layered ASTC Textures 7 years ago
Lioncash 75a8b304d4 loader/nso: Remove left-in debug pragma 7 years ago
Lioncash 19632d2421 kernel/svc: Make svcCreateThread/svcStartThread/svcSleepThread/svcExitThread calls show up in the debug log 7 years ago
Lioncash d672c6e759 kernel/svc: Reorganize svcSetThreadCoreMask() 7 years ago
Lioncash 69a2003a8e kernel/thread: Update thread processor ID flags 7 years ago
Lioncash 565fce71b1 service/audctl: Update documentation comments to be relative to 8.0.0 7 years ago
ReinUsesLisp 2156e52014 shader_ir: Move Sampler index entry in operand< to sort declarations 7 years ago
ReinUsesLisp b77b4b76bb shader_ir: Add missing entry to Sampler operand< comparison 7 years ago
ReinUsesLisp 0b91087a1e shader_ir/texture: Fix sampler const buffer key shift 7 years ago
Zach Hilman 4e462d1fd7 mii_manager: Fix incorrect loop condition in mii UUID generation code 7 years ago
Zach Hilman 851c01c45e profile_select: Port Service::Account::UUID to Common::UUID 7 years ago
Zach Hilman 1aa2b99a98 mii: Implement Delete and Destroy file 7 years ago
Zach Hilman c40cff454d mii: Implement IsUpdated command (IPC 0) 7 years ago
Zach Hilman f0db2e3ef3 mii_manager: Cleanup and optimization 7 years ago
Zach Hilman e25a7891e9 mii: Implement IDatabaseService commands using MiiManager 7 years ago
Zach Hilman daf5b8c61b mii: Add MiiManager class to manage Mii database 7 years ago
Zach Hilman ca5638a142 common: Extract UUID to its own class 7 years ago
FreddyFunk 1a3ff252a4 Re added new lines at the end of files 7 years ago
unknown 3091b40691 gl_shader_disk_cache: Compress precompiled shader cache file with Zstandard 7 years ago
unknown 9db2c734c9 gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache file 7 years ago
unknown 3fe542cf60 gl_shader_disk_cache: Remove per shader compression 7 years ago
Fernando Sahmkow b3118ee316 Fixes and Corrections to DMA Engine 7 years ago