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ameerj e394e1ecc4 emit_glsl_atomic: Implement 32x2 fallback atomic ops 4 years ago
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backend emit_glsl_atomic: Implement 32x2 fallback atomic ops 4 years ago
frontend lower_int64_to_int32: Add 64-bit atomic fallbacks 4 years ago
ir_opt lower_int64_to_int32: Add 64-bit atomic fallbacks 4 years ago
CMakeLists.txt shader_recompiler: Rename backend emit_context files 4 years ago
environment.h ShaderDecompiler: Add a debug option to dump the game's shaders. 4 years ago
exception.h logging/log.h: move enum class formatter to a separate file ... 4 years ago
host_translate_info.h structured_control_flow: Conditionally invoke demote reorder pass 4 years ago
object_pool.h general: Update style to clang-format-12 4 years ago
profile.h glsl: Add boolean reference workaround 4 years ago
program_header.h shader: Rework varyings and implement passthrough geometry shaders 4 years ago
runtime_info.h shader: Rework varyings and implement passthrough geometry shaders 4 years ago
shader_info.h spirv: Implement rescaling patching 4 years ago
stage.h shader: Unify shader stage types 4 years ago
varying_state.h Implement convert legacy to generic 4 years ago