Morph
d68eb751c5
Merge pull request #7838 from lioncash/noncopy
common_types: Remove NonCopyable struct
4 years ago
bunnei
9484519ec3
Merge pull request #7834 from german77/repeat
yuzu: Disable auto repeat on hotkeys again
4 years ago
Lioncash
ade44ac2ea
common_types: Remove NonCopyable struct
Now that we're moved over to the YUZU_ defines, we can get rid of this
struct.
4 years ago
Lioncash
f785f73e92
general: Replace NonCopyable struct with equivalents
4 years ago
bunnei
09400e4f4e
Merge pull request #7806 from ameerj/atomic64-fallbacks
shaders: Implement U32x2 atomic fallbacks when device does not support int64
4 years ago
Lioncash
76d83ffbec
general: Move deleted copy/move constructor/assignment operators to public interface
This allows for better compiler errors, where the compiler will state a
copy or move couldn't occur due to the relevant function being deleted.
Previously a compiler would warn about the relevant function not being
accessible (which, while true, isn't as informative as it could be).
4 years ago
bunnei
72add82ee9
Merge pull request #7807 from german77/moar-buttons
input_common: Add home and hard touch press buttons to UDP controllers
4 years ago
Morph
79e8f4abe8
Merge pull request #7833 from lioncash/file-sys
configure_filesystem: Add missing changeEvent() override
4 years ago
bunnei
404a94a199
Merge pull request #7792 from german77/translate
hotkeys: Don't translate hotkey buttons
4 years ago
Lioncash
40d31b8b8a
configure_filesystem: Add missing changeEvent() override
This allows the dialog to be retranslated during runtime if the language
is changed.
4 years ago
Lioncash
b9f06bd599
configure_filesystem: Normalize member function casing
All other dialog types we have use CamelCase naming.
4 years ago
Narr the Reg
330b31ae2e
yuzu: Disable auto repeat on hotkeys again
4 years ago
bunnei
50e9ba34b4
Merge pull request #7809 from Morph1984/clock-constants
common: wall_clock: Utilize constants for ms, us, and ns ratios
4 years ago
Morph
a28a10bc54
Merge pull request #7831 from lioncash/motion
configure_motion_touch: Use functor versions of invokeMethod
4 years ago
Morph
cd9345e10c
Merge pull request #7830 from lioncash/player-copy
configure_input_player: Avoid unnecessary ParamPackage copies
4 years ago
Lioncash
5c4ed30c21
configure_motion_touch: Use functor versions of invokeMethod
Same behavior, but ensures that the functions we're calling exist, since
they can be checked at compile-time.
4 years ago
Lioncash
e2a86e2c8a
configure_input_player: Eliminate variable shadowing
4 years ago
Lioncash
2dba59d1ff
configure_input_player: std::move input setters in HandleClick
4 years ago
Lioncash
9ba6bab920
configure_input_player: Avoid unnecessary ParamPackage copies
Avoids churning allocations.
4 years ago
Morph
f56226e17f
Merge pull request #7828 from lioncash/dep
yuzu/game_list: Use non-deprecated version of QString's split() function
4 years ago
Mai M
2ce0410f2c
Merge pull request #7827 from FernandoS27/dynamite-costume-with-the-wick-outside
Update dynarmic.
4 years ago
Lioncash
cd4aa50207
yuzu/game_list: Use non-deprecated version of QString's split() function
The previous overload of split() was deprecated in 5.14.
4 years ago
Fernando Sahmkow
e5c83b5a3e
Update dynarmic.
4 years ago
Morph
7432343214
Merge pull request #7825 from lioncash/nodisc2
common/file: Remove [[nodiscard]] from Open()
4 years ago
Lioncash
8f32bab4c9
common/file: Remove [[nodiscard]] from Open()
Since this has a void return value, there's nothing that can actually be
used.
4 years ago
Morph
26a9dc3f65
Merge pull request #7824 from lioncash/scache
video_core/shader_cache: Take std::span in RemoveShadersFromStorage()
4 years ago
Lioncash
360a97ab54
video_core/shader_cache: Remove unused algorithm include
4 years ago
Lioncash
540ed72e99
video_core/shader_cache: Take std::span in RemoveShadersFromStorage()
Same behavior, but without the need to move into the function to avoid
an allocation.
4 years ago
Mai M
c81793029d
Merge pull request #7822 from zhaobot/tx-update-20220201021425
Update translations (2022-02-01)
4 years ago
The yuzu Community
1e66eaf929
Update translations (2022-02-01)
4 years ago
bunnei
7ddccb55d2
Merge pull request #7821 from german77/espada_aguda
svc: Add 32 bit SynchronizePreemptionState
4 years ago
bunnei
34dc1c8bc2
Merge pull request #7805 from FernandoS27/rodrigo-failed-me
Inline2Memory: Flush before writing buffer.
4 years ago
Narr the Reg
1ed22b4613
svc: Add 32 bit SynchronizePreemptionState
Used by Espgaluda II
4 years ago
Fernando Sahmkow
8a6e6465a7
Rasterizer: Refactor inlineToMemory.
4 years ago
Morph
6267110b69
common: wall_clock: Check precision against the emulated CPU and CNTFRQ
In addition to requiring nanosecond precision, using the native clock requires that the hardware TSC has a precision greater than the emulated CPU and its clock counter.
4 years ago
Morph
4e766280c4
common: wall_clock: Utilize constants for ms, us, and ns ratios
4 years ago
german77
3d2d77eb3f
input_common: Add home and hard touch press buttons to UDP controllers
4 years ago
ameerj
e394e1ecc4
emit_glsl_atomic: Implement 32x2 fallback atomic ops
4 years ago
ameerj
90a0506d56
lower_int64_to_int32: Add 64-bit atomic fallbacks
4 years ago
ameerj
ad58d7eae7
shaders: Add U64->U32x2 Atomic fallback functions
4 years ago
Fernando Sahmkow
d0a5a48948
GPU: Improve syncing.
4 years ago
Fernando Sahmkow
4258d515e6
Rasterizer: Implement Inline2Memory Acceleration.
4 years ago
Fernando Sahmkow
f54280dafd
Inline2Memory: Flush before writting buffer.
4 years ago
Morph
11099dda2e
Merge pull request #7791 from german77/wall_clock
wall_clock: Use standard wall clock if rtsc frequency is too low
4 years ago
Morph
64a68ccbb4
Merge pull request #7800 from ameerj/spirv-int64-storage
spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics
4 years ago
ameerj
4790ba7839
spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics
Some drivers do not support 64-bit atomics, and fallback to atomically modifying U32x2 vectors. This change ensures that U32x2 storage vectors are defined in the spir-v shader when 64-bit atomics are used.
Fixes a hang on some devices, notably Intel GPUs, when booting Pokemon Legends Arceus
4 years ago
Morph
1900abde13
Merge pull request #7784 from german77/ds5
input_common: Add DS5 to HD rumble list
4 years ago
Morph
60b5670577
Merge pull request #7787 from bunnei/scheduler-deadlock-fix
hle: kernel: KScheduler: Fix deadlock with core waiting for a thread lock that has migrated.
4 years ago
Morph
b00406c8e4
Merge pull request #7788 from ameerj/stream-buffer-begin
buffer_cache: Reduce stream buffer allocations when expanding from the left
4 years ago
Morph
8dea7fa129
Merge pull request #7786 from ameerj/vmnmx-sel
video_minimum_maximum: Implement src operand selectors
4 years ago