756 Commits (d68eb751c53df785f842d56983ce4dfbb89aae3f)

Author SHA1 Message Date
ameerj e394e1ecc4 emit_glsl_atomic: Implement 32x2 fallback atomic ops 4 years ago
ameerj 90a0506d56 lower_int64_to_int32: Add 64-bit atomic fallbacks 4 years ago
ameerj ad58d7eae7 shaders: Add U64->U32x2 Atomic fallback functions 4 years ago
ameerj 4790ba7839 spirv_atomic: Define U32x2 storage buffers for 64-bit storage atomics 4 years ago
ameerj beaf7654bb emit_spirv: Add Xfb execution mode when transform feedback is used 4 years ago
ameerj 74e6e3623f video_minimum_maximum: Implement src operand selectors 4 years ago
Lioncash b46ec4efea shader_recompiler: Remove unnecessary [[nodiscard]] 4 years ago
v1993 a943600019
shader_recompiler: fix potential OOB access 4 years ago
liushuyu 09f4f3f23b
logging/log.h: move enum class formatter to a separate file ... 4 years ago
liushuyu 42f653ab6f
logging: adapt to changes in fmt 8.1 4 years ago
Narr the Reg 524674aafc glsl: Remove unreachable return 4 years ago
Fernando Sahmkow f58ee3f15f ShaderDecompiler: Add a debug option to dump the game's shaders. 4 years ago
ameerj 8c907c620d glsl: Add boolean reference workaround 4 years ago
ameerj b84d429c2e glsl_context_get_set: Add alternative cbuf type for broken drivers 4 years ago
ameerj 9f34be5a61 emit_glsl_integer: Use negation work around 4 years ago
ameerj 14ac0c2923 shader: Add integer attribute get optimization pass 4 years ago
Matías Locatti c7235e67ef
Empty spaces 4 years ago
Matías Locatti 840d5520d2
Changes to avoid warnings in SSE4.2 optimized SPIR-V 4 years ago
ameerj 37addf7a94 emit_glasm_context_get_set: Fix GetAttribute return value type. 4 years ago
ameerj 640fc1418b emit_glsl_floating_point: Fix FPNeg on newer Nvidia drivers 4 years ago
vonchenplus 4908a07c20 Address format clang 4 years ago
vonchenplus 6ebc972c2b Remove spirv handle legacy related code 4 years ago
vonchenplus 94652e122d Remove glsl handle legacy related code 4 years ago
ameerj 7105204a7e emit_spirv: Reduce emit_spirv.h include overhead 4 years ago
ameerj 1e1f7b3234 glasm: Move implemented instructions from not_implemented.cpp 4 years ago
ameerj f32b2bcd20 shader_recompiler: Adjust emit_context includes 4 years ago
ameerj 5286a7bc4c shader_recompiler: Rename backend emit_context files 4 years ago
ameerj 41aec2773f general: Add missing copyright notices 4 years ago
Feng Chen 4dd85f86a8 Implement convert legacy to generic 4 years ago
Fernando Sahmkow 6f98690963 ShaderCache: Better fix for Shuffling gl_FragCoord 4 years ago
FernandoS27 de1c8c5c2c Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs. 4 years ago
ameerj 618de4e787 vulkan: Fix rescaling push constant usage 4 years ago
ameerj 581ea90062 rescaling_pass: Fix IR errors when unscalable texture types are encountered 4 years ago
ameerj 99eec162da rescaling_pass: Logic simplification and minor style cleanup 4 years ago
ameerj 276565973f rescaling_pass: Scale ImageFetch offset if it exists 4 years ago
ameerj dd66384451 rescaling_pass: Enable PatchImageQueryDimensions on fragment stages 4 years ago
ameerj b027fac794 gl_texture_cache/rescaling_pass: minor cleanup 4 years ago
ameerj edb5844240 rescaling_pass: Fix and simplify shuffle/fragcoord pass 4 years ago
Fernando Sahmkow b3a9c8f108 Shader: Don't rescale FragCoord if used by Shuffle 4 years ago
ameerj 68e038404c shader, video_core: Fix GCC build errors 4 years ago
ameerj 65781f88f8 emit_spirv: Fix RescalingLayout alignment 4 years ago
Fernando Sahmkow dfa8291526 RescalingPass: Agregate pixels on texelFetch while on Fragment Shader 4 years ago
Fernando Sahmkow 8f78444de3 shader: Fix TextureSize check on rescaling. 4 years ago
ameerj dc28284437 emit_spirv: Fix RescalingLayout alignment 4 years ago
ReinUsesLisp e66d5b88a6 shader: Properly scale image reads and add GL SPIR-V support 4 years ago
ReinUsesLisp fc9bb3c3fe shader: Properly blacklist and scale image loads 4 years ago
ReinUsesLisp cfeb161c7e glsl/glasm: Pass and use scaling parameters in shaders 4 years ago
ameerj f086c82e1f gl_graphics_pipeline: Add downscale factor to shader uniforms 4 years ago
ReinUsesLisp 656adee630 spirv: Implement rescaling patching 4 years ago
ReinUsesLisp 01379c5e3c shader/rescaling_pass: Patch more instructions 4 years ago