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341 lines
11 KiB
341 lines
11 KiB
// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project
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// SPDX-License-Identifier: GPL-3.0-or-later
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <span>
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#include <vector>
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#include <SDL3/SDL.h>
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#include "audio_core/common/common.h"
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#include "audio_core/sink/sdl3_sink.h"
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#include "audio_core/sink/sink_stream.h"
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#include "common/logging.h"
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#include "common/scope_exit.h"
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#include "core/core.h"
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namespace AudioCore::Sink {
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namespace {
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SDL_AudioDeviceID FindAudioDeviceByName(const std::string& device_name, bool capture) {
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int device_count = 0;
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SDL_AudioDeviceID* devices = capture ? SDL_GetAudioRecordingDevices(&device_count)
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: SDL_GetAudioPlaybackDevices(&device_count);
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if (devices == nullptr) {
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return capture ? SDL_AUDIO_DEVICE_DEFAULT_RECORDING : SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK;
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}
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SDL_AudioDeviceID selected = capture ? SDL_AUDIO_DEVICE_DEFAULT_RECORDING
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: SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK;
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for (int i = 0; i < device_count; ++i) {
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const char* current_name = SDL_GetAudioDeviceName(devices[i]);
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if (current_name != nullptr && device_name == current_name) {
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selected = devices[i];
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break;
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}
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}
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SDL_free(devices);
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return selected;
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}
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} // Anonymous namespace
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/**
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* SDL sink stream, responsible for sinking samples to hardware.
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*/
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class SDLSinkStream final : public SinkStream {
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public:
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/**
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* Create a new sink stream.
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*
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* @param device_channels_ - Number of channels supported by the hardware.
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* @param system_channels_ - Number of channels the audio systems expect.
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* @param output_device - Name of the output device to use for this stream.
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* @param input_device - Name of the input device to use for this stream.
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* @param type_ - Type of this stream.
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* @param system_ - Core system.
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* @param event - Event used only for audio renderer, signalled on buffer consume.
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*/
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SDLSinkStream(u32 device_channels_, u32 system_channels_, const std::string& output_device,
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const std::string& input_device, StreamType type_, Core::System& system_)
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: SinkStream{system_, type_} {
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system_channels = system_channels_;
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device_channels = device_channels_;
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SDL_AudioSpec spec{};
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spec.freq = TargetSampleRate;
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spec.channels = static_cast<u8>(device_channels);
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spec.format = SDL_AUDIO_S16;
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std::string device_name{output_device};
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bool capture{false};
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if (type == StreamType::In) {
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device_name = input_device;
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capture = true;
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}
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const SDL_AudioDeviceID audio_device =
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device_name.empty() ? (capture ? SDL_AUDIO_DEVICE_DEFAULT_RECORDING
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: SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK)
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: FindAudioDeviceByName(device_name, capture);
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stream = SDL_OpenAudioDeviceStream(audio_device, &spec, &SDLSinkStream::DataCallback,
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this);
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if (stream == nullptr) {
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LOG_CRITICAL(Audio_Sink, "Error opening SDL audio device: {}", SDL_GetError());
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return;
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}
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SDL_AudioSpec stream_in{};
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SDL_AudioSpec stream_out{};
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static_cast<void>(SDL_GetAudioStreamFormat(stream, &stream_in, &stream_out));
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LOG_INFO(Service_Audio,
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"Opening SDL stream {} with: rate {} channels {} (system channels {}) "
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" format {}",
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static_cast<const void*>(stream), stream_out.freq, stream_out.channels,
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system_channels, static_cast<int>(stream_out.format));
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}
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/**
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* Destroy the sink stream.
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*/
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~SDLSinkStream() override {
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LOG_DEBUG(Service_Audio, "Destructing SDL stream {}", name);
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Finalize();
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}
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/**
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* Finalize the sink stream.
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*/
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void Finalize() override {
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if (stream == nullptr) {
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return;
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}
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Stop();
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SDL_ClearAudioStream(stream);
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SDL_DestroyAudioStream(stream);
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stream = nullptr;
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}
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/**
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* Start the sink stream.
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*
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* @param resume - Set to true if this is resuming the stream a previously-active stream.
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* Default false.
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*/
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void Start(bool resume = false) override {
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if (stream == nullptr || !paused) {
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return;
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}
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paused = false;
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static_cast<void>(SDL_ResumeAudioStreamDevice(stream));
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}
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/**
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* Stop the sink stream.
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*/
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void Stop() override {
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if (stream == nullptr || paused) {
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return;
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}
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SignalPause();
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static_cast<void>(SDL_PauseAudioStreamDevice(stream));
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}
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private:
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/**
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* Main callback from SDL. Either expects samples from us (audio render/audio out), or will
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* provide samples to be copied (audio in).
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*
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* @param userdata - Custom data pointer passed along, points to a SDLSinkStream.
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* @param stream - Buffer of samples to be filled or read.
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* @param len - Length of the stream in bytes.
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*/
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static void DataCallback(void* userdata, SDL_AudioStream* stream, int additional_amount,
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int total_amount) {
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auto* impl = static_cast<SDLSinkStream*>(userdata);
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if (!impl) {
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return;
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}
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const std::size_t num_channels = impl->GetDeviceChannels();
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const std::size_t frame_size = num_channels;
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if (impl->type == StreamType::In) {
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const int bytes_available = SDL_GetAudioStreamAvailable(stream);
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if (bytes_available <= 0) {
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return;
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}
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std::vector<s16> input(bytes_available / static_cast<int>(sizeof(s16)));
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const int bytes_read = SDL_GetAudioStreamData(stream, input.data(), bytes_available);
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if (bytes_read <= 0) {
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return;
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}
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const std::size_t num_frames =
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static_cast<std::size_t>(bytes_read) / sizeof(s16) / frame_size;
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std::span<const s16> input_buffer{input.data(),
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static_cast<std::size_t>(bytes_read) / sizeof(s16)};
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impl->ProcessAudioIn(input_buffer, num_frames);
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} else {
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if (additional_amount <= 0 && total_amount <= 0) {
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return;
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}
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const int bytes_requested = additional_amount > 0 ? additional_amount : total_amount;
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std::vector<s16> output(bytes_requested / static_cast<int>(sizeof(s16)));
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const std::size_t num_frames =
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static_cast<std::size_t>(bytes_requested) / sizeof(s16) / frame_size;
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std::span<s16> output_buffer{output.data(), output.size()};
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impl->ProcessAudioOutAndRender(output_buffer, num_frames);
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static_cast<void>(SDL_PutAudioStreamData(stream, output.data(), bytes_requested));
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}
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}
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/// SDL stream attached to an opened input/output device
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SDL_AudioStream* stream{};
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};
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SDLSink::SDLSink(std::string_view target_device_name) {
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if (!SDL_WasInit(SDL_INIT_AUDIO)) {
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if (!SDL_InitSubSystem(SDL_INIT_AUDIO)) {
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LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
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return;
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}
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}
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if (target_device_name != auto_device_name && !target_device_name.empty()) {
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output_device = target_device_name;
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} else {
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output_device.clear();
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}
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device_channels = 2;
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}
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SDLSink::~SDLSink() = default;
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SinkStream* SDLSink::AcquireSinkStream(Core::System& system, u32 system_channels_,
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const std::string&, StreamType type) {
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system_channels = system_channels_;
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SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<SDLSinkStream>(
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device_channels, system_channels, output_device, input_device, type, system));
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return stream.get();
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}
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void SDLSink::CloseStream(SinkStream* stream) {
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for (size_t i = 0; i < sink_streams.size(); i++) {
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if (sink_streams[i].get() == stream) {
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sink_streams[i].reset();
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sink_streams.erase(sink_streams.begin() + i);
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break;
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}
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}
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}
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void SDLSink::CloseStreams() {
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sink_streams.clear();
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}
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f32 SDLSink::GetDeviceVolume() const {
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if (sink_streams.empty()) {
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return 1.0f;
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}
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return sink_streams[0]->GetDeviceVolume();
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}
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void SDLSink::SetDeviceVolume(f32 volume) {
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for (auto& stream : sink_streams) {
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stream->SetDeviceVolume(volume);
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}
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}
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void SDLSink::SetSystemVolume(f32 volume) {
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for (auto& stream : sink_streams) {
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stream->SetSystemVolume(volume);
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}
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}
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std::vector<std::string> ListSDLSinkDevices(bool capture) {
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std::vector<std::string> device_list;
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if (!SDL_WasInit(SDL_INIT_AUDIO)) {
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if (!SDL_InitSubSystem(SDL_INIT_AUDIO)) {
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LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
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return {};
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}
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}
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int device_count = 0;
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SDL_AudioDeviceID* devices =
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capture ? SDL_GetAudioRecordingDevices(&device_count)
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: SDL_GetAudioPlaybackDevices(&device_count);
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if (devices == nullptr) {
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return device_list;
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}
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for (int i = 0; i < device_count; ++i) {
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if (const char* name = SDL_GetAudioDeviceName(devices[i])) {
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device_list.emplace_back(name);
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}
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}
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SDL_free(devices);
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return device_list;
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}
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/* REVERSION to 3833 - function GetSDLLatency() REINTRODUCED FROM 3833 - DIABLO 3 FIX */
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u32 GetSDLLatency() {
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return TargetSampleCount * 2;
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}
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// REVERTED back to 3833 - Below function IsSDLSuitable() removed, reverting to GetSDLLatency() above. - DIABLO 3 FIX
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/*
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bool IsSDLSuitable() {
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#if !defined(HAVE_SDL3)
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return false;
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#else
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// Check SDL can init
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if (!SDL_WasInit(SDL_INIT_AUDIO)) {
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if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
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LOG_ERROR(Audio_Sink, "SDL failed to init, it is not suitable. Error: {}",
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SDL_GetError());
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return false;
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}
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}
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// We can set any latency frequency we want with SDL, so no need to check that.
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// Check we can open a device with standard parameters
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SDL_AudioSpec spec;
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spec.freq = TargetSampleRate;
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spec.channels = 2u;
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spec.format = AUDIO_S16SYS;
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spec.samples = TargetSampleCount * 2;
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spec.callback = nullptr;
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spec.userdata = nullptr;
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SDL_AudioSpec obtained;
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auto device = SDL_OpenAudioDevice(nullptr, false, &spec, &obtained, false);
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if (device == 0) {
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LOG_ERROR(Audio_Sink, "SDL failed to open a device, it is not suitable. Error: {}",
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SDL_GetError());
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return false;
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}
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SDL_CloseAudioDevice(device);
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return true;
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#endif
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}
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*/
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} // namespace AudioCore::Sink
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