// SPDX-FileCopyrightText: Copyright 2026 Eden Emulator Project // SPDX-License-Identifier: GPL-3.0-or-later // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include #include #include "audio_core/common/common.h" #include "audio_core/sink/sdl3_sink.h" #include "audio_core/sink/sink_stream.h" #include "common/logging.h" #include "common/scope_exit.h" #include "core/core.h" namespace AudioCore::Sink { namespace { SDL_AudioDeviceID FindAudioDeviceByName(const std::string& device_name, bool capture) { int device_count = 0; SDL_AudioDeviceID* devices = capture ? SDL_GetAudioRecordingDevices(&device_count) : SDL_GetAudioPlaybackDevices(&device_count); if (devices == nullptr) { return capture ? SDL_AUDIO_DEVICE_DEFAULT_RECORDING : SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK; } SDL_AudioDeviceID selected = capture ? SDL_AUDIO_DEVICE_DEFAULT_RECORDING : SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK; for (int i = 0; i < device_count; ++i) { const char* current_name = SDL_GetAudioDeviceName(devices[i]); if (current_name != nullptr && device_name == current_name) { selected = devices[i]; break; } } SDL_free(devices); return selected; } } // Anonymous namespace /** * SDL sink stream, responsible for sinking samples to hardware. */ class SDLSinkStream final : public SinkStream { public: /** * Create a new sink stream. * * @param device_channels_ - Number of channels supported by the hardware. * @param system_channels_ - Number of channels the audio systems expect. * @param output_device - Name of the output device to use for this stream. * @param input_device - Name of the input device to use for this stream. * @param type_ - Type of this stream. * @param system_ - Core system. * @param event - Event used only for audio renderer, signalled on buffer consume. */ SDLSinkStream(u32 device_channels_, u32 system_channels_, const std::string& output_device, const std::string& input_device, StreamType type_, Core::System& system_) : SinkStream{system_, type_} { system_channels = system_channels_; device_channels = device_channels_; SDL_AudioSpec spec{}; spec.freq = TargetSampleRate; spec.channels = static_cast(device_channels); spec.format = SDL_AUDIO_S16; std::string device_name{output_device}; bool capture{false}; if (type == StreamType::In) { device_name = input_device; capture = true; } const SDL_AudioDeviceID audio_device = device_name.empty() ? (capture ? SDL_AUDIO_DEVICE_DEFAULT_RECORDING : SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK) : FindAudioDeviceByName(device_name, capture); stream = SDL_OpenAudioDeviceStream(audio_device, &spec, &SDLSinkStream::DataCallback, this); if (stream == nullptr) { LOG_CRITICAL(Audio_Sink, "Error opening SDL audio device: {}", SDL_GetError()); return; } SDL_AudioSpec stream_in{}; SDL_AudioSpec stream_out{}; static_cast(SDL_GetAudioStreamFormat(stream, &stream_in, &stream_out)); LOG_INFO(Service_Audio, "Opening SDL stream {} with: rate {} channels {} (system channels {}) " " format {}", static_cast(stream), stream_out.freq, stream_out.channels, system_channels, static_cast(stream_out.format)); } /** * Destroy the sink stream. */ ~SDLSinkStream() override { LOG_DEBUG(Service_Audio, "Destructing SDL stream {}", name); Finalize(); } /** * Finalize the sink stream. */ void Finalize() override { if (stream == nullptr) { return; } Stop(); SDL_ClearAudioStream(stream); SDL_DestroyAudioStream(stream); stream = nullptr; } /** * Start the sink stream. * * @param resume - Set to true if this is resuming the stream a previously-active stream. * Default false. */ void Start(bool resume = false) override { if (stream == nullptr || !paused) { return; } paused = false; static_cast(SDL_ResumeAudioStreamDevice(stream)); } /** * Stop the sink stream. */ void Stop() override { if (stream == nullptr || paused) { return; } SignalPause(); static_cast(SDL_PauseAudioStreamDevice(stream)); } private: /** * Main callback from SDL. Either expects samples from us (audio render/audio out), or will * provide samples to be copied (audio in). * * @param userdata - Custom data pointer passed along, points to a SDLSinkStream. * @param stream - Buffer of samples to be filled or read. * @param len - Length of the stream in bytes. */ static void DataCallback(void* userdata, SDL_AudioStream* stream, int additional_amount, int total_amount) { auto* impl = static_cast(userdata); if (!impl) { return; } const std::size_t num_channels = impl->GetDeviceChannels(); const std::size_t frame_size = num_channels; if (impl->type == StreamType::In) { const int bytes_available = SDL_GetAudioStreamAvailable(stream); if (bytes_available <= 0) { return; } std::vector input(bytes_available / static_cast(sizeof(s16))); const int bytes_read = SDL_GetAudioStreamData(stream, input.data(), bytes_available); if (bytes_read <= 0) { return; } const std::size_t num_frames = static_cast(bytes_read) / sizeof(s16) / frame_size; std::span input_buffer{input.data(), static_cast(bytes_read) / sizeof(s16)}; impl->ProcessAudioIn(input_buffer, num_frames); } else { if (additional_amount <= 0 && total_amount <= 0) { return; } const int bytes_requested = additional_amount > 0 ? additional_amount : total_amount; std::vector output(bytes_requested / static_cast(sizeof(s16))); const std::size_t num_frames = static_cast(bytes_requested) / sizeof(s16) / frame_size; std::span output_buffer{output.data(), output.size()}; impl->ProcessAudioOutAndRender(output_buffer, num_frames); static_cast(SDL_PutAudioStreamData(stream, output.data(), bytes_requested)); } } /// SDL stream attached to an opened input/output device SDL_AudioStream* stream{}; }; SDLSink::SDLSink(std::string_view target_device_name) { if (!SDL_WasInit(SDL_INIT_AUDIO)) { if (!SDL_InitSubSystem(SDL_INIT_AUDIO)) { LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError()); return; } } if (target_device_name != auto_device_name && !target_device_name.empty()) { output_device = target_device_name; } else { output_device.clear(); } device_channels = 2; } SDLSink::~SDLSink() = default; SinkStream* SDLSink::AcquireSinkStream(Core::System& system, u32 system_channels_, const std::string&, StreamType type) { system_channels = system_channels_; SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique( device_channels, system_channels, output_device, input_device, type, system)); return stream.get(); } void SDLSink::CloseStream(SinkStream* stream) { for (size_t i = 0; i < sink_streams.size(); i++) { if (sink_streams[i].get() == stream) { sink_streams[i].reset(); sink_streams.erase(sink_streams.begin() + i); break; } } } void SDLSink::CloseStreams() { sink_streams.clear(); } f32 SDLSink::GetDeviceVolume() const { if (sink_streams.empty()) { return 1.0f; } return sink_streams[0]->GetDeviceVolume(); } void SDLSink::SetDeviceVolume(f32 volume) { for (auto& stream : sink_streams) { stream->SetDeviceVolume(volume); } } void SDLSink::SetSystemVolume(f32 volume) { for (auto& stream : sink_streams) { stream->SetSystemVolume(volume); } } std::vector ListSDLSinkDevices(bool capture) { std::vector device_list; if (!SDL_WasInit(SDL_INIT_AUDIO)) { if (!SDL_InitSubSystem(SDL_INIT_AUDIO)) { LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError()); return {}; } } int device_count = 0; SDL_AudioDeviceID* devices = capture ? SDL_GetAudioRecordingDevices(&device_count) : SDL_GetAudioPlaybackDevices(&device_count); if (devices == nullptr) { return device_list; } for (int i = 0; i < device_count; ++i) { if (const char* name = SDL_GetAudioDeviceName(devices[i])) { device_list.emplace_back(name); } } SDL_free(devices); return device_list; } /* REVERSION to 3833 - function GetSDLLatency() REINTRODUCED FROM 3833 - DIABLO 3 FIX */ u32 GetSDLLatency() { return TargetSampleCount * 2; } // REVERTED back to 3833 - Below function IsSDLSuitable() removed, reverting to GetSDLLatency() above. - DIABLO 3 FIX /* bool IsSDLSuitable() { #if !defined(HAVE_SDL3) return false; #else // Check SDL can init if (!SDL_WasInit(SDL_INIT_AUDIO)) { if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { LOG_ERROR(Audio_Sink, "SDL failed to init, it is not suitable. Error: {}", SDL_GetError()); return false; } } // We can set any latency frequency we want with SDL, so no need to check that. // Check we can open a device with standard parameters SDL_AudioSpec spec; spec.freq = TargetSampleRate; spec.channels = 2u; spec.format = AUDIO_S16SYS; spec.samples = TargetSampleCount * 2; spec.callback = nullptr; spec.userdata = nullptr; SDL_AudioSpec obtained; auto device = SDL_OpenAudioDevice(nullptr, false, &spec, &obtained, false); if (device == 0) { LOG_ERROR(Audio_Sink, "SDL failed to open a device, it is not suitable. Error: {}", SDL_GetError()); return false; } SDL_CloseAudioDevice(device); return true; #endif } */ } // namespace AudioCore::Sink