3288 Commits (ff4fe1df8f55e951ec9449d6f85cf31d48441dd3)

Author SHA1 Message Date
wwylele aad34f5d62 add missing header 10 years ago
wwylele fe31f05925 make the name column larger as default 10 years ago
wwylele a23e3f1cd5 add icon & title to game list 10 years ago
Jannik Vogel db061e0568 Pica: Rename VertexLoaded breakpoint to VertexShaderInvocation 10 years ago
MerryMage f0cc8dc9ed DSP/HLE: Implement Source processing 10 years ago
wwylele 053c44fee5 clean up config block 10 years ago
Jannik Vogel b360295880 Pica: Use a union for PicaShaderConfig 10 years ago
Jannik Vogel 9936dc107f Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround) 10 years ago
Jannik Vogel 386604cd07 Pica: Make PicaShaderConfig trivially_copyable and clear it before use 10 years ago
Jannik Vogel 8f354eb8a7 OpenGL: Don't copy const_color (Reverts #1745) 10 years ago
Jannik Vogel 22426f3e89 Pica: Replace logic in shader.cpp with loop 10 years ago
Jannik Vogel 71ec65341b OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copied 10 years ago
wwylele 28b16716c7 remove duplicated function declaration 10 years ago
Jannik Vogel 03a243469b OpenGL: border_color was never set. Fixed. (#1740) 10 years ago
Emmanuel Gil Peyrot c39a267974 VideoCore: Run include-what-you-use and fix most includes. 10 years ago
Emmanuel Gil Peyrot 2d5eb25cad LCD: Remove unneeded #undef with no matching #define. 10 years ago
Jannik Vogel 9d522e8441 Remove TGA dumper 10 years ago
MerryMage aa47fc2406 Audio: Add sink selection to configuration files 10 years ago
MerryMage 80c798dec3 AudioCore: List of sink types 10 years ago
MerryMage 3e940fcc96 AudioCore: Implement NullSink 10 years ago
MerryMage 1e19d9c579 AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion() 10 years ago
wwylele d3e201e276 add config block 0x00170000 10 years ago
Yuri Kunde Schlesner 2396b01d5d Common: Remove section measurement from profiler (#1731) 10 years ago
MerryMage 653ca59147 AudioCore: Implement interpolation 10 years ago
Henrik Rydgard 9f1cffa3e9 Move and rename the MemoryAccesses class to MemoryAccessTracker. 10 years ago
Henrik Rydgård eaf9abfe8e Make Citra build with MICROPROFILE_ENABLED set to 0 (#1709) 10 years ago
Henrik Rydgard 0a3b4b8cb4 Debugger fix 10 years ago
Henrik Rydgard b9da0f7902 Optimize the vertex loader, nearly doubling its speed. 10 years ago
Henrik Rydgard b57bcfd528 Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached). 10 years ago
Henrik Rydgard ec770c0bbf Move "&" to their proper place, add missing includes and make some properly relative. 10 years ago
Henrik Rydgard c1ee661492 Refactor: Extract VertexLoader from command_processor.cpp. 10 years ago
Henrik Rydgard 03f90e7dfd Remove late accesses to attribute_config 10 years ago
MerryMage 2d50954f85 Externals: Add soundtouch 10 years ago
MerryMage 89e1019dc8 AudioCore: Move samples_per_frame and num_sources into hle/common.h 10 years ago
MerryMage ed79ec1627 DSP_DSP: Fix log format strings and arguments 10 years ago
MerryMage c622bea535 AudioCore: Hack to prevent regressions: Trigger Binary pipe interrupt every audio frame 10 years ago
MerryMage 70d1edf9c9 DSP_DSP: Add return IPC headers 10 years ago
MerryMage 4827a1bff7 DSP_DSP: Updated interrupt implementation 10 years ago
bunnei 14c69107b7 y2r_u: Cleanup some formatting. 10 years ago
Emmanuel Gil Peyrot 2ea4f2851a Qt Frontend: Add Threads::Threads import in CMakeLists.txt. 10 years ago
MerryMage 60ad3dcbcb DSP/Pipe: There are 8 pipes 10 years ago
Sam Spilsbury 48693e98fa shader: Shader size is long uint, not uint. 10 years ago
Sam Spilsbury 164d297c6f shader: Handle non-CALL opcodes with a break 10 years ago
Sam Spilsbury 3d9c27ec5f shader: Format string must be provided inline and not as a variable 10 years ago
Sam Spilsbury 7be34067d5 am: title_id is long long uint 10 years ago
Sam Spilsbury 329e5e3437 assert: Allow UNREACHABLE_MSG to have just one argument 10 years ago
Sam Spilsbury 72fc7f4894 CMakeLists: Use imported version of Threads::Threads 10 years ago
Henrik Rydgard 76a55f83c7 Replace std::map with std::array for graphics event breakpoints, and allow the compiler to inline. Saves 1%+ in vertex heavy situations. 10 years ago
MerryMage 0b06d3db52 DSP_DSP: Remove unused variable 10 years ago
LittleWhite c803d5a682 Protect use of std::is_trivially_copyable to compile with GCC 4.9 10 years ago