ReinUsesLisp
fe7f20e659
maxwell_3d: Add dirty flags for depth bounds values
This is useful in Vulkan where we want to update depth bounds without
caring if it's enabled or disabled through vkCmdSetDepthBounds.
6 years ago
Fernando Sahmkow
68f5aff64f
Maxwell3D: Corrections and refactors to MME instance refactor
6 years ago
David Marcec
01a4afee42
Mark DrawArrays as LOG_TRACE
There's no reason to clog logs with DrawArray.
6 years ago
Fernando Sahmkow
7761e44d18
Rasterizer: Refactor and simplify DrawBatch Interface.
6 years ago
Fernando Sahmkow
7606da5611
VideoCore: Corrections to the MME Inliner and removal of hacky instance management.
6 years ago
Fernando Sahmkow
ba02d564f8
Video Core: initial Implementation of InstanceDraw Packaging
6 years ago
Rodrigo Locatti
193bfefce4
maxwell_3d: Update firmware 4 call stub commentary
6 years ago
ReinUsesLisp
78574746bd
renderer_opengl: Fix sRGB blits
Removes the sRGB hack of tracking if a frame used an sRGB rendertarget
to apply at least once to blit the final texture as sRGB. Instead of
doing this apply sRGB if the presented image has sRGB.
Also enable sRGB by default on Maxwell3D registers as some games seem to
assume this.
6 years ago
ReinUsesLisp
5f309b88db
Revert "Revert #2466" and stub FirmwareCall 4
6 years ago
ReinUsesLisp
701dedcfad
maxwell_3d: Avoid moving macro_params
6 years ago
ReinUsesLisp
52a41f482f
maxwell_3d: Fix macro binding cursor
6 years ago
Rodrigo Locatti
4d4f9cc104
video_core: Silent miscellaneous warnings ( #2820 )
* texture_cache/surface_params: Remove unused local variable
* rasterizer_interface: Add missing documentation commentary
* maxwell_dma: Remove unused rasterizer reference
* video_core/gpu: Sort member declaration order to silent -Wreorder warning
* fermi_2d: Remove unused MemoryManager reference
* video_core: Silent unused variable warnings
* buffer_cache: Silent -Wreorder warnings
* kepler_memory: Remove unused MemoryManager reference
* gl_texture_cache: Add missing override
* buffer_cache: Add missing include
* shader/decode: Remove unused variables
6 years ago
Fernando Sahmkow
7a35178ee2
Maxwell3D: Reorganize and address feedback
7 years ago
Fernando Sahmkow
5ad889f6fd
Maxwell3D: Address Feedback
7 years ago
Fernando Sahmkow
8cdbfe69b1
GL_Rasterizer: Corrections to Clearing.
7 years ago
Fernando Sahmkow
0ff4a5fa39
Maxwell3D: Correct marking dirtiness on CB upload
7 years ago
Fernando Sahmkow
fec32fed18
GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing
7 years ago
Fernando Sahmkow
a081dea8ab
Maxwell3D: Implement State Dirty Flags.
7 years ago
Fernando Sahmkow
0d3db58657
Maxwell3D: Rework CBData Upload
7 years ago
Fernando Sahmkow
f2e7b29c14
Maxwell3D: Rework the dirty system to be more consistant and scaleable
7 years ago
Fernando Sahmkow
e42bcf2314
maxwell3d: Implement Conditional Rendering
Conditional Rendering takes care of conditionaly clearing or drawing
depending on a set of queries. This PR implements the query checks to
stablish if things can be rendered or not.
7 years ago
Fernando Sahmkow
82b829625b
video_core: Implement GPU side Syncpoints
7 years ago
ReinUsesLisp
b8c75a845b
maxwell_3d: Partially implement texture buffers as 1D textures
7 years ago
ReinUsesLisp
2f2a61887a
video_core/engines: Move ConstBufferInfo out of Maxwell3D
7 years ago
Fernando Sahmkow
fc975e9021
maxwell_3d: reduce sevirity of different component formats assert.
This was reduced due to happening on most games and at such constant
rate that it affected performance heavily for the end user. In general,
we are well aware of the assert and an implementation is already
planned.
7 years ago
Lioncash
5db1b54b58
video_core/engines/maxwell3d: Get rid of three magic values in CallMethod()
We can use the named constant instead of using 32 directly.
7 years ago
Lioncash
48ce5880a0
video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults()
Lessens the amount of code that needs to be read, and gets rid of the
need to introduce an indexing variable. Instead, we just operate on the
objects directly.
7 years ago
Fernando Sahmkow
021d28c9b8
Corrections and styling
7 years ago
Fernando Sahmkow
701ce1c9d0
Implement Maxwell3D Data Upload
7 years ago
Fernando Sahmkow
ef381e6924
Use ReadBlockUnsafe on TIC and TSC reading
Use ReadBlockUnsafe on TIC and TSC reading as memory is never flushed
from host GPU there.
7 years ago
Fernando Sahmkow
492040bd9c
Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
7 years ago
Fernando Sahmkow
7af82ca022
Implement Bindless Handling on SetupTexture
7 years ago
ReinUsesLisp
ddcb711ee8
maxwell_3d: Reduce severity of ProcessSyncPoint
7 years ago
Fernando Sahmkow
fc91e21206
Implement SyncPoint Register in the GPU.
7 years ago
Lioncash
22f02076c6
video_core/engines: Make memory manager members private
These aren't used externally by anything, so they can be made private
data members.
7 years ago
Lioncash
26223f8124
video_core/engines: Remove unnecessary inclusions where applicable
Replaces header inclusions with forward declarations where applicable
and also removes unused headers within the cpp file. This reduces a few
more dependencies on core/memory.h
7 years ago
bunnei
22d3dfbcd4
gpu: Rewrite virtual memory manager using PageTable.
7 years ago
bunnei
574e89d924
video_core: Refactor to use MemoryManager interface for all memory access.
# Conflicts:
# src/video_core/engines/kepler_memory.cpp
# src/video_core/engines/maxwell_3d.cpp
# src/video_core/morton.cpp
# src/video_core/morton.h
# src/video_core/renderer_opengl/gl_global_cache.cpp
# src/video_core/renderer_opengl/gl_global_cache.h
# src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
7 years ago
bunnei
2eaf6c41a4
gpu: Use host address for caching instead of guest address.
7 years ago
ReinUsesLisp
5219edd715
maxwell_3d: Use std::bitset to manage dirty flags
7 years ago
Lioncash
a8fa5019b5
video_core: Remove usages of System::GetInstance() within the engines
Avoids the use of the global accessor in favor of explicitly making the
system a dependency within the interface.
7 years ago
Lioncash
bd983414f6
core_timing: Convert core timing into a class
Gets rid of the largest set of mutable global state within the core.
This also paves a way for eliminating usages of GetInstance() on the
System class as a follow-up.
Note that no behavioral changes have been made, and this simply extracts
the functionality into a class. This also has the benefit of making
dependencies on the core timing functionality explicit within the
relevant interfaces.
7 years ago
Lioncash
48d9d66dc5
core_timing: Rename CoreTiming namespace to Core::Timing
Places all of the timing-related functionality under the existing Core
namespace to keep things consistent, rather than having the timing
utilities sitting in its own completely separate namespace.
7 years ago
ReinUsesLisp
2bdbb90af7
video_core: Assert on invalid GPU to CPU address queries
7 years ago
ReinUsesLisp
04e68e9738
maxwell_3d: Allow sampler handles with TSC id zero
7 years ago
ReinUsesLisp
390721a561
maxwell_3d: Allow texture handles with TIC id zero
Also remove "enabled" field from Tegra::Texture::FullTextureInfo because
it would become unused.
7 years ago
ReinUsesLisp
9a82dec74a
maxwell_3d: Set rt_separate_frag_data to 1 by default
Commercial games assume that this value is 1 but they never set it. On
the other hand nouveau manually sets this register. On
ConfigureFramebuffers we were asserting for what we are actually
implementing (according to envytools).
7 years ago
ReinUsesLisp
b683e41fca
gl_rasterizer_cache: Use dirty flags for the depth buffer
7 years ago
ReinUsesLisp
179ee963db
gl_rasterizer_cache: Use dirty flags for color buffers
7 years ago
ReinUsesLisp
0ab17ab406
gl_shader_cache: Use dirty flags for shaders
7 years ago